Hi!
For the past few days I have been implementing the second early access shelter called Cabin.
On top of modeling this asset, I have made a "visual template" scene which kind of acts as "gatekeeper" when choosing and adding new assets for the commercial branch.
Here's few explanations to this:
- One of most important things graphically is consistent art style.
- The demos had multiple inconsistent assets / textures etc.
- Every asset should basically visually matc...
2025-01-15 19:50:16 +0000 UTC
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Hi!
Here's the new grenade items for the commercial branch:
- M43
- M50
- RGD-5
- F1
Models & textures by Claudia.
https://x.com/ZunaSW
Loot Challenge: 178
- Antti (Developer)
2025-01-12 22:09:43 +0000 UTC
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Hi!
Here's the new feature highlight video showcasing some of the new inventory mechanics.
-Antti (Developer)
2025-01-11 21:19:10 +0000 UTC
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Hi!
Here's a little update related to upcoming videos.
1. UI Overhaul (Feature Highlight)
- Release: Tomorrow
2. Scientist (Lore video)
- Release: Next week
3. Grenades (Feature Highlight)
- Release: Early next month
4. Shelter Customization (Feature Highlight)
- Release: Next month
Once I have the UI Overhaul and Scientist video out, I will start polishing some of the Shelter Customization stuff that I have already implemented a while ago.<...
2025-01-11 14:45:05 +0000 UTC
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Hi!
Here's more in-depth look at the magazines and how the system would work with the ammo loading and unloading.
I'm doing some calculations today to figure out how much extra time this magazine system would need, but since I'm already liking this approach and how it would provide this extra need for preparing (going to maps), it's most likely going to be implemented for early access.
-Antti (Developer)
2025-01-09 14:21:40 +0000 UTC
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Hi!
Here's one quick preview about the upcoming concept variations.
Basically the early access will have a separate Winter Mode and if you choose that mode, a lot of things in the game will change including all the concept / brand art related to the game.
On top of this, the supporter version of the game will include all the current and upcoming radio / OST-tracks and this one downloadable extra concept art.
There will be one more variation in the future and that will ...
2025-01-08 17:05:02 +0000 UTC
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Hi!
Just wanted to quickly get your general opinion related to magazine systems.
Basically this new UI overhaul, dynamic icons and item combining would allow me to implement a separated magazine system quite easily now.
Option 1 (Magazine System):
- Magazines are separated items and need to be attached to the weapon
- Using weapons would generally require more looting (finding mags)
- Loading magazines happens within inventory (combining ammo)
- Going into maps w...
2025-01-08 16:01:01 +0000 UTC
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Download link
https://drive.google.com/file/d/12zFcWjcWZG3IgNtXswVGr0T9PXbwmFtA/view?usp=sharing
How to test?
Download the entire .zip folder, not individual files.
Once downloaded, extract zip file.
Run development build through .exe file.
General info...
2025-01-06 20:39:13 +0000 UTC
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Hi!
Like mentioned few posts earlier, I have been planning to share a more detailed roadmap for Phase 2, meaning early access production and its goals.
There's now an updated roadmap available on the website:
https://www.roadtovostok.com/roadmap
ps. I had multiple contractor related meetings today, so I have to delay the upgraded mini dev build for tomorrow night.
-Antti (Developer)
2025-01-05 22:45:29 +0000 UTC
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Hi!
Here's a little update related to grenades that are coming to the commercial branch.
Since it has been a long time when I handled grenades in the military, I had to gather references and kind figure out which grenades would be suitable for the early access and game lore / factions.
Early access will include 4 different grenades:
- M43 (Old Finnish grenade with modernized handle)
- M50 ("Rare" mortar-shell based Finnish grenade with modernized handle)
- RGD-5 (Ol...
2025-01-04 17:16:04 +0000 UTC
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Download link
https://drive.google.com/file/d/1MXKxl1Rt7XCHO2qm-GK9JTjD-te60QO1/view?usp=sharing
How to test?
Download the entire .zip folder, not individual files.
Once downloaded, extract zip file.
Run development build through .exe file.
General info...
2025-01-03 20:35:18 +0000 UTC
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Hi!
Here's a preview of the new inventory mechanics:
- Dynamic item icons + nested attachments
- Primary and secondary slots for all weapons
- Rig customization
- Velcro patches
I will be sharing this dev build for you within few hours, so you can test this yourself :)
-Antti (Developer)
2025-01-03 18:54:56 +0000 UTC
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Hi!
Just to let you know, I will be sharing that extra mini dev build tonight, so you can test the new interface and tetris mechanics.
I also have multiple cool surprises ready with this new interface, I will be sharing a small video preview of those before the test build.
I'm pretty sure you will like these surprises :)
-Antti (Developer)
2025-01-03 13:07:47 +0000 UTC
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Hi!
I had my holiday break a while ago, so I will be working this new year and making sure the commercial branch production gets a good start right away in 2025.
I will update the website roadmap this week to highlight the exact production goals and milestones for this upcoming commercial phase.
For the past few days, I have been polishing the new interface system (inventory tetris) and it's pretty much ready to be tested as a standalone mechanic.
This being said, I...
2024-12-31 19:14:57 +0000 UTC
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Hi!
Here's a preview of the first early access shelter called Tent.
Like mentioned in the previous post, this tent is based on real Finnish military tent called "puolijoukkueteltta".
I have personally probably spent hundreds of days/nights in these tents and I have multiple cool mechanics planned for certain tent activities.
ps. Props and lighting are still a bit WIP, for example the Bandit corpse isn't going to live with you there :)
-Antti (Developer)
2024-12-30 13:15:40 +0000 UTC
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Hi!
Here's a quick dev update.
The commercial branch production is now at full speed and here's some of the stuff that I have been working on and planning lately:
I will be using "EA" term here to highlight the Early Access features / elements.
Shelters
I have modelled and textured the first EA shelter called Tent, which is based on Finnish Military Tent "puolijoukkueteltta".
I have implemented a Starting Shelter option (similar to Starting...
2024-12-28 13:38:00 +0000 UTC
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Hi!
The Patch 3 hotfix has now been updated to Steam:
- [FIXED] Knife duplication bug when equipping after throw
- [FIXED] Tooltip didn't show damage values for knives
- [FIXED] Hybrid suppressor showed incorrect compatibility
- [FIXED] Stairs / steps used wrong collision shape for item collisions
- [FIXED] AI backpacks remain hidden even when equipped
- [FIXED] POSP icon still showed the removed eyepiece
- [FIXED] Bullet decals from caching appeared on certain ...
2024-12-27 17:45:47 +0000 UTC
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Hi!
Tomorrow I will be ending my holiday break and returning back to the home office.
I have also a small christmas surprise :)
Back in Unity, I had a pretty sweet inventory system which was based on this multi-cell inventory tetris style (like in Diablo, Tarkov etc).
This inventory style has always been the end-choice for this game, but once I ported the game to Godot, I went with more simple approach (single-cell) to save time and keep things as straight-forward as...
2024-12-25 09:28:28 +0000 UTC
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Hi!
Since the Patch 3 is now done, I will be having a small holiday break to get recharged for the commercial branch production that goes full throttle starting in January.
I will return back to my home office around 26th of December and once I return I will first implement a small hotfix for Patch 3.
This hotfix will add some kind of revival system if the knife goes through colliders after throwing and brings some other small bug fixes.
After this hotfix, I will star...
2024-12-20 22:29:16 +0000 UTC
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Public Demo 2 v2 (Patch 3) is now available.
This patch contains melee system, knives, new rigs, balancing and bug fixes.
Patch notes and download info on the website:
https://www.roadtovostok.com/news/public-demo-2-v2-patch-3
- Antti (Developer)
2024-12-20 17:02:23 +0000 UTC
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Hi!
Here's another update related to Patch 3 and what has been done so far:
- [ADDED] Melee system
- [ADDED] Knife equipment slot
- [ADDED] Knife throwing
- [ADDED] New knife: Jaeger 140
- [ADDED] New knife: Skrama 200
- [ADDED] New knife: Skrama 220
- [ADDED] New input / keymap options (Knives)
- [ADDED] New equipment: LVPC Rigs (Non-modular versions)
- [ADDED] New item: Happy Stove
- [ADDED] Snow blending with tree trunks
- [ADDED] Additional / update...
2024-12-19 15:45:44 +0000 UTC
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Hi!
Since a lot of things are going on with the commercial branch, here's a little update.
Today I had few new contractor related meetings:
- One of these was related to Guard / Military voice acting.
- Another one was related to overhauling the environment assets to match Finnish nature and building a custom environment art kit in general.
Then when it comes to maps and visuals, I have implemented a few new features
- Parallax occlusion mapping (POM) support for ...
2024-12-17 20:39:56 +0000 UTC
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Hi!
Since I haven't really showcased how the knife / melee system works in practice here's some examples.
The melee system supports two kinds of attacks and combos:
- Slash (4 different attacks)
- Stab (4 different attacks)
Then the throwing is simulated quite realistically and it detects two different things when it comes to hit detection:
1. If the blade tip the hits the surface it will stick -> otherwise bounce
2. If the surface can be pierced (like wood) ...
2024-12-17 00:00:34 +0000 UTC
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Hi!
Here's one of the new items that are coming to Patch 3.
This item is from the Savotta collaboration and it's basically a twig stove which will come really useful once cooking system is more fleshed out.
Loot Challenge: 164
- Antti (Developer)
2024-12-16 02:02:17 +0000 UTC
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Hi!
Here's an update how the Patch 3 (Balancing) is progressing and what has been done so far:
- [ADDED] Melee system + audio
- [ADDED] Skrama 200/240
- [ADDED] LVPC Rigs (Non-modular versions)
- [ADDED] Savotta Happy Stove
- [ADDED] Snow blending with tree trunks
- [ADDED] Additional terrain textures
- [ADDED] Santa's magical path (easter egg)
- [FIXED] Missing landing impulse and audio when falling without a jump
- [FIXED] Non-uniform indoor lighting
- [...
2024-12-15 17:13:39 +0000 UTC
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Hi!
Here's few tweaks for lighting and post-processing for Patch 3.
- 50% fog reduction
- Less dark shadows
- More ambient light
- More sky exposure
Better or worse?
- Antti (Developer)
2024-12-14 16:30:25 +0000 UTC
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Here's a quick development update.
1. Support Patches
~500 patches have now been sent around the world. Thanks to this support, I have been able to start the "acceleration" of the commercial branch, which means hiring new talented contractors etc.
2. Lasers & Lights (already showcased a bit here on Patreon)
The weapon attachment system has been expanded to support lasers and illuminators. These are going to be really rare items and come with a couple of pretty fun m...
2024-12-12 21:50:37 +0000 UTC
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Hi!
Here's some more voice acting related to the Punisher.
The voice acting for Phase 2 in general is progressing really well and I have already made multiple casting decisions for other characters and factions as well.
-Antti (Developer)
2024-12-10 19:45:19 +0000 UTC
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Hi!
Here's quick preview from the commercial branch related to lasers.
The laser attachment system is now fully implemented and to be honest even though I was kind of against (at some point) adding this feature it definitely makes the canted aiming stuff fun :)
The laser effect is currently divided into two modular components:
- Laser beam with light scattering
- Laser point with subtle ambient light
The ambient light effect from the pointer might be a bit too m...
2024-12-08 22:25:10 +0000 UTC
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Hi!
Here's some new items from the commercial branch:
- OZ5 (5mw green) "cheap"
- LS17 (5mw red + IR) "medium"
- ANPEQ-15 (25mw red / green + IR) "advanced"
Then few disclaimers to these. Road to Vostok is not going towards this high-end "operator-tier" gear and equipment, so these items are going to be one of the most rare items in the game (especially the ANPEQ).
The main reason why I'm adding these as a lootable items is because the Military faction boss can us...
2024-12-07 01:41:26 +0000 UTC
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