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roadtovostok
roadtovostok

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Commercial Branch Update

Hi!

Since a lot of things are going on with the commercial branch, here's a little update.

Today I had few new contractor related meetings:
- One of these was related to Guard / Military voice acting.
- Another one was related to overhauling the environment assets to match Finnish nature and building a custom environment art kit in general.

Then when it comes to maps and visuals, I have implemented a few new features
- Parallax occlusion mapping (POM) support for certain terrain details.
- Foliage / tree hue variation shader.
- Global wind direction system.
- Window breaking prototype.
- Glass shader.

Then since I have the knife throwing elements already in the demo branch, I added some placeholder grenades and tested how the ragdolls react with explosion impulses etc. Based on this, I think the upcoming grenade system will be really straightforward to implement at least in terms of frag grenades.

Tomorrow I will return back to demo branch and working on the Patch 3.

ps. Grandma character is also already under work by Claudia and we should see some first previews hopefully pretty soon :)

- Antti (Developer)

Comments

Can't wait to see the wind system.

Patrick Blank

Great to hear! Also remember to rest occasionally! Good luck! ๐Ÿ‘๐Ÿป

n1gthqu3st

Claudia has done amazing work so far! Looking forward to seeing how grandma turns out :)

Infinity


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