Commercial Branch Update
Added 2024-12-17 20:39:56 +0000 UTCHi!
Since a lot of things are going on with the commercial branch, here's a little update.
Today I had few new contractor related meetings:
- One of these was related to Guard / Military voice acting.
- Another one was related to overhauling the environment assets to match Finnish nature and building a custom environment art kit in general.
Then when it comes to maps and visuals, I have implemented a few new features
- Parallax occlusion mapping (POM) support for certain terrain details.
- Foliage / tree hue variation shader.
- Global wind direction system.
- Window breaking prototype.
- Glass shader.
Then since I have the knife throwing elements already in the demo branch, I added some placeholder grenades and tested how the ragdolls react with explosion impulses etc. Based on this, I think the upcoming grenade system will be really straightforward to implement at least in terms of frag grenades.
Tomorrow I will return back to demo branch and working on the Patch 3.
ps. Grandma character is also already under work by Claudia and we should see some first previews hopefully pretty soon :)
- Antti (Developer)
Comments
Can't wait to see the wind system.
Patrick Blank
2024-12-18 20:55:24 +0000 UTCGreat to hear! Also remember to rest occasionally! Good luck! ๐๐ป
n1gthqu3st
2024-12-17 20:53:12 +0000 UTCClaudia has done amazing work so far! Looking forward to seeing how grandma turns out :)
Infinity
2024-12-17 20:48:32 +0000 UTC