Lasers (Preview)
Added 2024-12-08 22:25:10 +0000 UTCHi!
Here's quick preview from the commercial branch related to lasers.
The laser attachment system is now fully implemented and to be honest even though I was kind of against (at some point) adding this feature it definitely makes the canted aiming stuff fun :)
The laser effect is currently divided into two modular components:
- Laser beam with light scattering
- Laser point with subtle ambient light
The ambient light effect from the pointer might be a bit too much currently, but those can be easily adjusted.
ps. There was a conflicting input but with interaction (doors) and canted aiming, that's also now fixed.
- Antti (Developer)
Comments
This is hands down the best looking laser I've seen in any game. Goddamn.
Mello' Mike
2024-12-10 09:05:54 +0000 UTCMoro. Kirjotan taas englanniks niin joku muukin tajuaa mitä sanon. Eli: I don't know if you mentioned it before but the new shipyard factory interior does not have any wall collisions. I can peak through the walls and the enemies will see me. Also another thing about the shipyard that has been lackcluster since the godot (atleast for me) is the lack of the good loot. It has been always more or less just the waste of the ammo. Yes it is damn good map but I don't really see any other reason to go there instead of just killing the guys in a good map. But for survival reasons I don't really get it. Also I orederd the RTV patch from Varusteleka and it is fucking awesome. I will carry it proud. Eipä ny muuta tullu mieleen äkkiseltään.
BlackVomit
2024-12-09 19:16:29 +0000 UTCLooks bang on. I love the way it’s done 👏🏻 Will the IR and laser work in night vision as intended?
Antton Eskola
2024-12-09 14:47:03 +0000 UTCLooks amazing man.
BomberDX
2024-12-09 08:50:56 +0000 UTCThe best implementation I've seen in games.
n1gthqu3st
2024-12-09 08:26:59 +0000 UTCThat…. looks freaking SICK!!!!!!!!
ZWOGs
2024-12-09 02:40:50 +0000 UTCWill the certain lasers be visible to ai?
securityCase
2024-12-08 23:03:08 +0000 UTC