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roadtovostok
roadtovostok

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Cabin (Shelter)

Hi!

For the past few days I have been implementing the second early access shelter called Cabin.

On top of modeling this asset, I have made a "visual template" scene which kind of acts as "gatekeeper" when choosing and adding new assets for the commercial branch.

Here's few explanations to this:
- One of most important things graphically is consistent art style.
- The demos had multiple inconsistent assets / textures etc.
- Every asset should basically visually match the surrounding assets.
- Whenever I add new assets, each of these goes first to this template.
- I will eventually go over every asset so far and tune them to match this template.

-Antti (Developer)

Cabin (Shelter)

Comments

I second this, I hate in S2 that the stash is shared between all safe zones.

Sam Hardwater

What does a visual template scene look like?

Avery Uslaner

Antti, Will the shelters have a shared loot container similar to Stalker 2? Or will each shelter be 100% independent from other shelters in terms of loot storage? My personal opinion is to leave them 100% independent of each other here's why: 1. Gives the player a reason to backtrack to old maps, which may be a difficult choice in certain situations. 2. More imersive since it's kind of fantasy to have a magic loot box

Romeo.Echo4

That would go for $500,000 in the current U.S. market. I'll take it

Lando


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