Hi!
For the past few days I have been implementing the second early access shelter called Cabin.
On top of modeling this asset, I have made a "visual template" scene which kind of acts as "gatekeeper" when choosing and adding new assets for the commercial branch.
Here's few explanations to this:
- One of most important things graphically is consistent art style.
- The demos had multiple inconsistent assets / textures etc.
- Every asset should basically visually match the surrounding assets.
- Whenever I add new assets, each of these goes first to this template.
- I will eventually go over every asset so far and tune them to match this template.
-Antti (Developer)
Sam Hardwater
2025-01-16 12:24:18 +0000 UTCAvery Uslaner
2025-01-16 02:03:24 +0000 UTCRomeo.Echo4
2025-01-15 22:08:14 +0000 UTCLando
2025-01-15 20:06:48 +0000 UTC