Magazine System (Opinions)
Added 2025-01-08 16:01:01 +0000 UTCHi!
Just wanted to quickly get your general opinion related to magazine systems.
Basically this new UI overhaul, dynamic icons and item combining would allow me to implement a separated magazine system quite easily now.
Option 1 (Magazine System):
- Magazines are separated items and need to be attached to the weapon
- Using weapons would generally require more looting (finding mags)
- Loading magazines happens within inventory (combining ammo)
- Going into maps would need much more preparing (preparing mags)
- Similar approach to games like Tarkov
Option 2 (Ammo System):
- Magazines are always part of the weapons
- Reloading requires just compatible ammo
- Reloading works like in the current demo
There's multiple other aspects related to this topic (like animations) that I have consider, so this opinion thing doesn't affect my final decision whether I implement this now, later (after the early access) or stick with the old system, but just wanted to get your general opinions towards this.
Basically what I'm trying to find out is that how important feature you would consider this at this stage of the project for a game like RtV.
Comment Option 1 or Option 2 to this post and leave some additional thoughts if you have those :)
ps. Sorry there was accidentally some Twitch audio recorded to this clip at the same time from one of the Finnish streamers, so that has nothing to do with this system or me :)
-Antti (Developer)
Comments
option 2
gpBCzh2J
2025-03-01 19:05:51 +0000 UTCComment Option 1
Marshal Lindenberg
2025-02-27 23:52:58 +0000 UTCOption 1! It boosts immersion drastically.
Achilles
2025-01-14 02:59:54 +0000 UTC#1 and as I saw here having the option to switch if it's easy
Michael Gluz
2025-01-12 00:09:39 +0000 UTCOption 1 for sure
O. Jonasson
2025-01-10 17:03:36 +0000 UTCOption 1 on my behalf - magazine management plays a lot to the overall feel of the realistic/HC FPS aspects. Although this part of gameplay is likely to be "just" more inventory activity, taking the time and care to do it will reward the player who prepares well.
Karlo
2025-01-10 16:16:49 +0000 UTCoh yes, and this comment applies to reload as well as every time animation in the game - there should be a way to cancel animations. Why not eat half of that can of beans? Cancel a reload animation halfway through results in a partially loaded mag, etc.
Romeo.Echo4
2025-01-09 21:26:33 +0000 UTCYou stated in your devlogs early on that you're going for the most realistic survial shooter on the market - doing a mag system is the obvious choice.
Romeo.Echo4
2025-01-09 21:22:43 +0000 UTCdefinite preference to option 1 no question. It's more immersive. Magazines could also have durability with low durability having higher propensity for misfeed of cartridge. Also opens up potential crafting ideas like crafting recipies to make custom hot swap magazines using duct tape and 2 mags for a faster reload time. Also additional gear options with extended mags and drum mags.
Romeo.Echo4
2025-01-09 21:21:38 +0000 UTCOption 1 for me
Skidjit
2025-01-09 20:34:56 +0000 UTCI agree with most comments that I prefer Option 1. In the future though it would be nice to toggle between Option 1 and 2 for those who would prefer to play with a more relaxed experience. It might also increase the accessibility of the game to more people who don't play tactical shooters as much which would get the game more publicity and popularity.
Titan
2025-01-09 15:51:59 +0000 UTCI much prefer option 1, whenever I play anomaly nowadays mags redux is one of the first mods I install.
Sam Hardwater
2025-01-09 13:59:54 +0000 UTCOption 1, more realism
Marek
2025-01-09 10:27:31 +0000 UTC#1
LukeM
2025-01-09 09:53:34 +0000 UTCOption 1. For this kind of survival game it's essential for early access launch.
Juho-Matti Vähäjylkkä
2025-01-09 06:49:47 +0000 UTCOption 1
Patrick Millin
2025-01-09 05:09:11 +0000 UTCOption 1 please!!!
JessF
2025-01-09 01:59:11 +0000 UTCYeah, option 1 and I second Avery's ask of being able to to close the inventory screen while packing.
J
2025-01-09 01:53:20 +0000 UTCOption 1 please.
themaninblack34
2025-01-09 01:13:59 +0000 UTCOption 1 - definitly i would love to see other game that isnt tarkov it does this
Jtk17
2025-01-09 00:31:25 +0000 UTCOption 1. Will stop the reload after every shot
Mike D
2025-01-09 00:10:29 +0000 UTCOption 1, Please.
BluFalconActual
2025-01-08 23:30:08 +0000 UTCoption 1
Grandpa357
2025-01-08 23:20:44 +0000 UTCOption 1
Krycek
2025-01-08 23:16:43 +0000 UTCPrefer option 1 but would love if you could close the inventory screen while packing magazines so you can see your surroundings and cancel it if necessary
Avery Uslaner
2025-01-08 22:14:19 +0000 UTCI love the option to fill mags and them be separate. Makes you think more about how to fill your inventory.
Maff Cornwell
2025-01-08 21:23:14 +0000 UTCOption 1 for me!!! I love the added layer of immersion and realism.
ENJOIgta3
2025-01-08 20:25:41 +0000 UTCOption 1 - more realistic, more hardcore :) And i can play like this: my rig has 6 magpouches so i only take 6 mags with me. So my inventory and my loadout are coordinated with each other
happydixiklo
2025-01-08 19:54:23 +0000 UTCLike the guys said - option 1!
upcdave
2025-01-08 19:50:16 +0000 UTCOption 1 definitely Was also wondering if we are getting a mag check like Tarkov?
John Doe
2025-01-08 19:14:17 +0000 UTCOption 1. Feels more realistic and I love it in Tarkov. I also played Stalker 2 and still prefer Tarkov‘s system.
CrystalJoe
2025-01-08 19:12:30 +0000 UTCOption 1 definitely I don't consider it essential for the current demo version, but it's a feature I really enjoyed in EfT or even more in Stalker EFP so I would totally welcome this feature at any time.
Feruen
2025-01-08 19:11:03 +0000 UTCoption 1 all the way!
Fonzi
2025-01-08 19:05:19 +0000 UTCOption 1. It matches the complexity of the game more than "magic" mags.
Orbbbb
2025-01-08 19:04:52 +0000 UTCOption 1
SchranzCesco
2025-01-08 18:36:14 +0000 UTCI would like to see a system involving option 1. I feel as though it definitely adds a level of immersion and tactical gameplay.
maslow
2025-01-08 18:03:55 +0000 UTCMy pick would be option 1, definitely. I've played a lot of Tarkov that uses option 1 and I've found I quite like it. However, my other favorite game series in this genre, STALKER, uses option 2 and is completely viable. (Upgrading the weapon can upgrade the magazine size, etc.) That being said, I wouldn't be offended to see a method to change between the two options (between saves, of course.) Maybe similar to the winter mode you mentioned today too? Obviously understand if that's not the intended goal of asking here, but I play a lot of super customizable games as well, and that's something I've always enjoyed about them. (Could even have the patches apply to the "difficulty" you're on. Similar to something like Tales of Majeyal, which has achievements for every difficulty and game type. A bit overkill for this, but just trying to provide some more feedback on making a toggle viable.)
LarryThreezor
2025-01-08 17:39:29 +0000 UTCI'd go with Option 1 Especially if you plan do implement different mag sizes with different capacity and effect on weapon handling
Phil
2025-01-08 17:33:05 +0000 UTCDefinitely option 1 It would just add more difficulty, immersion, and realism.
Nolan Facer
2025-01-08 17:20:32 +0000 UTCOption 1 please! however: when rolling this out, please either ensure that traders keep magazines in stock (perhaps make sure that whenever they have ammo to trade, they also have the magazines for those calibers?) or alternately give us a system for crafting magazines.
Steve Huff
2025-01-08 17:16:18 +0000 UTCOption 1
JormanDelli
2025-01-08 17:09:46 +0000 UTCOption 1 for sure. Additionally, consider the customization options for players/modders when you also consider ammo types (i.e. first three or last five rounds in a 30rd mag being tracer)
Jonas R
2025-01-08 17:08:21 +0000 UTCOption 1 FTW -- immersion, difficulty, and an extra cognitive load/overhead for making risk-reward decisions. Logistics matter!
ea
2025-01-08 17:03:19 +0000 UTCDefinitely Option 1: - weapons with a mag attached being more common loot - weapons without a mag being less common loot - mags having a condition percentage separate from the weapon - trader product range including mags - bots loot tables containing spare mags of his weapon type
Olli Ruohomäki
2025-01-08 16:51:02 +0000 UTCOption 1 - More immersion, closer to real world, need to put more thought into preparation. Gives the option for different magazine sizes in the future maybe.
Xyver
2025-01-08 16:40:47 +0000 UTCOption 1 - and keep up the awesome work you're doing!
Gazza.NZ
2025-01-08 16:35:38 +0000 UTCI agree with the majority here, Option 1. As Kenneth Soerensen stated though, you could polish option 1 to the exact feel you’re going for but use option 2 for now. At the pace you work at, polishing option 1 would only take 1 day lol
securityCase
2025-01-08 16:35:24 +0000 UTCDefinitely option 1
mns1188
2025-01-08 16:27:28 +0000 UTCOption 1
Kevin Kirkbride
2025-01-08 16:24:19 +0000 UTCOption 1: I would love this as it give more immersion and an extra depth to the weapon system/mechanic of the game. But this is as you say more work potential with magazine animation and so forth. This could also be a feature for the future, and use option 2 until then. The option 1 is one of the things I like with Tarkov as I need to plan a bit more. And find cover to reload the magazines. That is some of the reasoning behind why I would also love to see it in “Road to Vostok”. But at the end of the day it is important that you do what you think will bring the tone and feeling of the game you want to make. I will support you anyway. 😃
Kenneth Soerensen
2025-01-08 16:20:52 +0000 UTCOption 1. But we'd need more space in the inventory. With mags + the tetris system, I feel like a limited inventory that doesn't change depending on backpacks or rigs is always going to be full very quickly compared to the current demo Also I instantly recognised the trading UI sound from Tarkov xD
BomberDX
2025-01-08 16:20:31 +0000 UTCOption 1 for me as well.
Tobias August Williams
2025-01-08 16:20:02 +0000 UTCI prefer the option 1, it make shooting and ammo managing better
Shamnolya
2025-01-08 16:19:11 +0000 UTCId say option 1 as its more immersive and feels like I am actually ,,manipulating" the weapon.
Rottmeister
2025-01-08 16:18:57 +0000 UTCI think it's clear you'll need to go for Option 1 at some point, but I think considering how well the early access has been going so far, it wouldn't make or break the project at this point if you waited to build that system out. It would primarily depend on what other big ticket items still need to be finished and whether it would be worth doing those first or not.
nosyke
2025-01-08 16:18:06 +0000 UTCOption 1. In my opinion, advanced reload mechanics such as the one you've mentioned in "option 1" will be an advantage for creating a more immersive survival experience in a harsh and dangerous environment
Kacper Kołodziejek
2025-01-08 16:18:06 +0000 UTCOption 1. After playing Stalker Gamma for so long i can't play without the mag redux mod. It adds so much more immersion and another layer to planning out your mission.
Quinn Smith
2025-01-08 16:17:19 +0000 UTCps. Sorry there accidentally was some Twitch audio recorded to this clip at the same time from one of the Finnish streamers, so that has nothing to do with this system or me :)
Road to Vostok
2025-01-08 16:15:00 +0000 UTCOption 1🤌🏻 that would be the perfect experience for me. The whole prepairing with filling the mags is pretty satisfying. Maybe both options to choose from would be an idea if this is not to complicated. I loved that in the Stalker G.A.M.M.A Mod.
Cap.C
2025-01-08 16:11:36 +0000 UTCSince you have decided to go for a realistic approach, I think option 1 would fit the game perfectly in my opinion
Infinity
2025-01-08 16:04:51 +0000 UTCopinion 1 Because magazines' are gonna give more tention in middle of the fights. + Are you planning to add bullet insert animation like dayz or scum?
Chae moo
2025-01-08 16:04:50 +0000 UTCOption 1. Almost needed for a realistic feel.
SavRoyale
2025-01-08 16:04:45 +0000 UTCOption 1. Feels more immersive to me, and I've enjoyed this feature in just about every shooter I've played. Would fit the game's overall vibe better too imho.
Zedernwaechter
2025-01-08 16:04:26 +0000 UTC