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roadtovostok
roadtovostok

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Patch 3 (Update)

Hi!

Here's an update how the Patch 3 (Balancing) is progressing and what has been done so far:
- [ADDED] Melee system + audio
- [ADDED] Skrama 200/240
- [ADDED] LVPC Rigs (Non-modular versions)
- [ADDED] Savotta Happy Stove
- [ADDED] Snow blending with tree trunks
- [ADDED] Additional terrain textures
- [ADDED] Santa's magical path (easter egg)
- [FIXED] Missing landing impulse and audio when falling without a jump
- [FIXED] Non-uniform indoor lighting
- [FIXED] Non-uniform weapon reflections
- [FIXED] Conflicting input with canted aim and interaction
- [FIXED] Village dock collider conflicted with player collider
- [FIXED] Scope texture pixelation / flickering
- [FIXED] Sharp normal seam in Winter terrain
- [FIXED] Candle was missing emissive material
- [FIXED] Flashlight didn't illuminate certain surfaces
- [FIXED] Muzzle flash didn't illuminate certain surfaces
- [FIXED] Indoor occlusion darkened the surrounding terrain
- [CHANGED] Reduced player run speed by 10%
- [CHANGED] Increased player inertia by 5%
- [CHANGED] Increased muzzle flash intensity by 20%
- [CHANGED] Increased ambient light on all TOD / weather conditions
- [CHANGED] Reduced fog intensity on all TOD / weather conditions
- [REMOVED] Removed POSP scope rubber eyepiece for more usability
- [REMOVED] Removed debug loot indicator (+)

I will continue working on this patch next week and either I release it end of next week or after the holidays.

- Antti

Comments

I like that "+" thing but I kinda understand why it got removed.

Jami Sundvall

As usual, awesome work!

Patrick Blank

Real, waited so long for it to go :D

TastyMilk

This patch is HUGE! This is great progress towards a lot of qol features. The best imo being the (+) indicator!

securityCase

๐Ÿ‘๐Ÿป๐Ÿ‘๐Ÿป

n1gthqu3st

Good stuff man, great to see the patch progressing! I hope to see some tweaks to the AI next.

BomberDX


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