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roadtovostok
roadtovostok

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Knife Examples + Throwing

Hi!

Since I haven't really showcased how the knife / melee system works in practice here's some examples.

The melee system supports two kinds of attacks and combos:
- Slash (4 different attacks)
- Stab (4 different attacks)

Then the throwing is simulated quite realistically and it detects two different things when it comes to hit detection:
1. If the blade tip the hits the surface it will stick -> otherwise bounce
2. If the surface can be pierced (like wood) and above condition is also true it will stick -> otherwise bounce

All the knife related inputs are exposed, so those can be customized and you also reset the throw if you want, like with upcoming grenades.

The melee system is now a bit "cosmetic" since there's hardly any gameplay purposes for that but it will still cause damage to AI's and the throwing mechanic is pretty fun minigame with different targets :)

-Antti (Developer)

Comments

Yes, the crafting system will have "tool requirements", so you will need to put certain tools to the required items grid but those will get returned back to you once the craft is finished. This tool requirement will be especially important for weapon repair and shelter customization crafts. And yes there will be condition for the knives also.

Road to Vostok

Totally valid thing to implement, but that throw mechanic is quite rarely needed so it's not that crucial thing at the moment :)

Road to Vostok

The environments will get a major facelift once I start building the commercial maps. The exact size increase is still under consideration. I will hopefully have the first commercial map rework done early next year, so I will showcase that size then :)

Road to Vostok

That's pretty cool! Though I wonder if there are any plans to work on the environment more to make the levels bigger, which feels like a more technically challenging task. The levels seemed quite small in the demo, so I wonder how fun the final game will be to play, despite all the cool weapons and knives.

Volodymyr Sereda

Look really great but having to open the inventory to manualy equip the knife everytime is not too convenient. Could it be possible to auto-equip the knife if the slot is empty ?

Shamnolya

Looks sweet! Since you mentioned keybinds, please leave everything open to rebinding down the line as I've basically changed everything.

Mike D

Really cool! But maybe you could add some scenarios where you can use the knife to break a window, a weak plank that's blocking something, or if we go full stalker why not add crates that can be broken with the knife? In my opinion it would make this cool mechanic useful in game and diversify the looting.

BomberDX

Your thoughts make sense. A whetstone for sharpening a knife? I've wondered myself whether electronic devices need batteries. In that case, using them would require finding batteries first. Rechargeable batteries could require a charger, which of course would have to be built first. Car battery, cables, inverter, charger...

n1gthqu3st

A couple of questions about knives: Will there be situations where you for example cannot craft something unless you have a knife on you? Will there be more survival oriented uses for them in general, like making firewood, cooking etc? Also, the sound of the knife hitting the concrete there made me think, will the knives have their own condition values?

Mello' Mike

I have to try to kill the punisher with one of these

Infinity


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