Hi!
Here's the updated dev build which fixes two task related bugs:
The last dev build had also major issues with the item actions, this build fixes those as well.
Download link: 2024-05-05 21:27:20 +0000 UTC
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Hi!
There's one major bug with the task system which prevents unlocking trader levels.
The bug happens when you:
1. Complete a task -> Task gets completed
2. Press "Start delivery" on another task (same level) without closing the Trader / UI.
This bug will reset the task you just completed and unlock it again even though it's marked as completed. This will lead to a situation where you can't never complete that specific level.
I have already implemented ...
2024-05-05 18:49:28 +0000 UTC
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Download link
https://drive.google.com/file/d/1Atd91Jbc5J6iu7Tzp_NCyEBcyXiPddNn/view?usp=sharing
How to play?
Download the entire .zip folder, not individual files.
Once downloaded, extract zip file.
Run development build through .exe file.
IMPORTANT!
2024-05-05 16:15:19 +0000 UTC
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Hi!
Task System is now fully ready, connected to save system and designed in a way that it's really performant and easy to extend for multiple traders in the near future.
In this video clip, you can see bit more how this system works and how task items are delivered.
The tasks are still "demo tasks", so I just made some placeholders for testing purposes.
I will share that Patreon Dev Build with this new system on Sunday and make some "proper" tasks.
-Antti (Devel...
2024-05-03 18:39:19 +0000 UTC
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Hi!
Here's a quick dev update.
I have now returned back to my home office and started finalizing the task system for that upcoming Patreon dev build.
This finalization basically requires connecting the tasks to existing save system and figuring out few nuances which are related safe file formatting since there's going to be multiple different traders in this game.
The goal is to get this task system fully production ready within 2-3 days and after that I will provide t...
2024-05-01 20:35:42 +0000 UTC
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Hi!
Just a quick dev update.
The task system is now almost complete and I'm ready to share the next dev build related to this probably this upcoming weekend.
I'm currently visiting the IRL Border Zone, but I will return back to the home office tomorrow.
I will also post those end of the month Patreon Q&A's & Development Polls tomorrow once I return.
Thanks for supporting this project and also happy May Day for those who are celebrating it (not sure if tha...
2024-04-30 11:44:01 +0000 UTC
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Hi!
Here's a short preview of the new task system.
This system works through in-game traders and tasks are linked with trader levels. At early levels there will be fairly easy loot related tasks but in higher levels things will get much more complicated.
In higher task levels, you will need certain "lore-items" that are only acquired through certain event, special map actions and some items also require other tasks from other traders and improvised crafting etc.
When y...
2024-04-28 22:52:57 +0000 UTC
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Hi!
Here's a quick dev update.
Yesterday I started working on the new task system and in terms core functionality and UI implementation it's progressing really fast.
I will share tomorrow a small teaser screenshots of the task UI and explain few things about the system and how it is linked to in-game traders.
When it comes to upcoming Patreon Dev Builds, I think this task system would be kind of ideal for that since we could utilize this Public Demo 2 platform now as a...
2024-04-27 12:31:50 +0000 UTC
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Just to give quick info, this new patch introduced some important fixes and required few changes that could potentially affect the existing save files (corrupted / conflicting files).
If the "Load Game" button in the main menu is not working, it's related to these recent changes but you can override the existing safe files with "New Game" which automatically fixes any file related issues.
This method of course deletes the existing safe files and isn't ideal but in a demo stage w...
2024-04-26 13:16:28 +0000 UTC
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Public Demo 2 (Patch 3) is now available. This patch contains bug fixes, tooltip options, dynamic sky, new items and many other improvements.
Patch notes and download info:
https://www.roadtovostok.com/news/public-demo-2-patch-3
Patreon specific info:
Hi!
Here's also one thing that I have been working behind-the-scenes.
The lore videos on Youtube will be connected soon to in-game shelter television and lootable VHS tapes.
There will be 10 lore videos (2 released so far) and 10 linked VHS tapes which are going to be scattered different parts of the game world.
This features will not be in Patch 3 but technically I already have all the code implemented of supporting in-game video through the television.
-Antti (...
2024-04-25 22:33:02 +0000 UTC
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Hi!
Here's one of the new backpacks called Nomad.
I'm also almost done with the Patch 3, there have been few surprisingly difficult bugs but most of them is now fixed hopefully.
I will spent this night still polishing few things and then I will most likely release this patch tomorrow.
After this patch is done, I will start moving forward and implementing all the new upcoming mechanics.
-Antti (Developer)
2024-04-25 22:01:33 +0000 UTC
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Hi!
Like mentioned earlier new equipment are rolling in this week for Public Demo 2 (Patch 3),
Here one of the new backpacks called Retro Duffel.
-Antti (Developer)
2024-04-23 19:57:17 +0000 UTC
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Hi!
Here's some of those new consumable which will be added with Public Demo 2 (Patch 3):
-Antti (Developer)
2024-04-22 20:34:15 +0000 UTC
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Hi!
Here's a quick dev update.
The Public Demo 2 (Patch 3) will be released next and this will include many improvements, both visually and in terms of game mechanics.
Here's rough idea what this patch contains:
- Dynamic sky (sun & moving clouds)
- Interactive foliage / grass
- Trading improvements
- Tooltip improvements
- 4 new attachments
- 4 new equipment
- 6 new consumables
- +20 bug fixes
If this patch goes without any major issu...
2024-04-21 18:30:26 +0000 UTC
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Patreon doesn't support embedding two videos in one post, so here's another look at these new effects in Dawn condition for example.
-Antti (Developer)
2024-04-20 20:36:56 +0000 UTC
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Hi!
Here's one additional "weekend extra" that I've been working one.
Previously the sky was just a static dome, but today I implemented a custom dynamic system which now supports all kinds of cool overlay effects like moving clouds and positionally correct sun effects.
Here's a quick video clip of how this works visually.
Sky parameters are still a bit placeholder but they can be tweaked in multiple ways to make all kinds of improved visuals in the near future.
...
2024-04-20 19:56:25 +0000 UTC
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Hi!
Here's some quick examples about the new attachments coming to this Public Demo 2 (Patch 3)
Kobra Sight (Optic) & PTN "Putnik" AK Suppressor (Muzzle)
Leopard LPVO (Optic)
2024-04-19 17:55:08 +0000 UTC
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Hi!
Patch 3 development is progressing well and once again I decided to brought few visual improvements related to the nature assets.
This time I added so called "Foliage Bending" which is a separate interactive visual effect from normal wind shaders. This effect bends the grass, bushes and other foliage nearby the player position and can be used for all kinds of cool explosion related stuff as well.
This was kind unnecessary subtle effect now but it will come really handy o...
2024-04-19 00:04:10 +0000 UTC
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Hi!
Here's a small game plan for the Public Demo 2 (Patch 3):
1. More equipment
I have bunch of "almost-ready" equipment items from the Unity build and I want to bring these to this build.
Basically there should be more variations in backpacks, clothing and rigs (even though there are not armor system yet active), so you have a small "this is my character" feeling since this current clothing loot doesn't provide that.
2. Better coll...
2024-04-14 21:30:33 +0000 UTC
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Hi!
Just to let you, I already made a small hotfix to the Patch 2 since there was one major bug which provided unlimited health items and so on :)
This is now fixed and the hotfix is delivered automatically if you haven't yet downloaded the Patch 2 and if you have, you can get the hotfix by:
- Road to Vostok Demo -> Properties
- Installed Files -> Verify integrity of demo files
Antti (Developer)
2024-04-14 19:30:21 +0000 UTC
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Public Demo 2 (Patch 2) is now available. This patch contains bug fixes, input modes, item actions, ammo unloading, ammo stacking and several other improvements.
Patch notes and download info:
https://www.roadtovostok.com/news/public-demo-2-patch-2
Antti (Developer)
2024-04-14 17:28:05 +0000 UTC
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Hi!
Just a quick update.
The Public Demo 2 (Patch 2) is now pretty much ready and turned out much bigger than I originally expected. This patch will have fixes and changes in multiple areas and includes those new features such as item actions and ammo stacking etc.
I will spent this night still polishing up some of the new items which will come with this patch, so I will upload the patch to Steam tomorrow and then announce that on social media etc.
-Antti (Developer)
2024-04-13 19:15:37 +0000 UTC
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Hi!
Here's a quick showcase about the new features such as item actions (context menus), ammo unloading and ammo stacking (limited to max box size).
This upcoming patch will include around ~25 improvements / bugs fixes and I release that probably tomorrow night or Sunday.
-Antti (Developer)
2024-04-13 00:53:29 +0000 UTC
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Hi!
Here's a quick dev update and what has been implemented in the past few days.
New Settings Options

Sprint Input Mode (Hold / Toggle)
Lean Input Mode (Hold / Toggle)
Aim Input Mode (Hold / Toggle)
Separated Aim Sensitivity
Depth of Field options (UI / Scopes / Aim / Inspect)
...
2024-04-11 16:34:59 +0000 UTC
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Hi!
Yesterday I implement few new options that have been asked quite frequently, these are:
Sprint mode (Hold or Toggle)
Lean mode (Hold or Toggle)
Aim mode (Hold or Toggle)
Separated aim sensitivity (Base / Aim / Scope)
Scope Depth of Field option (still considering if this should be option or not)
Today I will start tweaking the ammo system to cover the most requested Public Demo 2 features such ...
2024-04-09 15:18:34 +0000 UTC
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Hi!
A little while ago I made post here where I talked about some performance tricks that I found in order to activate them later on once I want to start improving the the nature assets / density and so on.
Today I utilized some of those tricks and activated foliage shadows and added some small variations. I basically swapped the gained performance to better visuals so the performance should be pretty much the same like in the last Public Demo 2 build.
Here's before and afte...
2024-04-07 23:41:28 +0000 UTC
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Hi!
This weekend I have been working on some improvements and here's one related to the scopes.
Even though the current scopes don't use dual-rendering, there's still a lot features how to make these scopes more realistic and one of those was a small thing called scope depth of field.
Previously when you used scoped optics the camera FOV just zoomed in and the whole image stayed sharp.
Now with this scope DOF, when you look through the scope the outer image get blurred...
2024-04-07 01:11:52 +0000 UTC
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Hi!
The first Public Demo 2 patch is now out and I'm currently starting to form the second patch for the next week.
Here's few fixes and features that I think are "must-haves":
Increased interaction radius for smaller items / or "looting dot"
Option to active placement mode directly from inventory
More robust shader caching solution (initial stutters)
Toggle settings for lean, crouch, sprint, ADS
Adjusting t...
2024-04-04 13:35:31 +0000 UTC
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Hi!
Road to Vostok Website 2.0 and Public Demo 2 Patch 1 are now available:
https://www.roadtovostok.com/
You can find the patch notes here:
https://www.roadtovostok.com/news/public-demo-2-patch-1
The new website also has an updated roadmap, contact form for feedback / bugs and much more.
- Antti (De...
2024-04-03 20:33:45 +0000 UTC
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