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roadtovostok
roadtovostok

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Task System (Preview)

Hi!

Here's a short preview of the new task system.

This system works through in-game traders and tasks are linked with trader levels. At early levels there will be fairly easy loot related tasks but in higher levels things will get much more complicated.

In higher task levels, you will need certain "lore-items" that are only acquired through certain event, special map actions and some items also require other tasks from other traders and improvised crafting etc.

When you complete a task level, you will unlock the next trader/task level and also reduce the trader profit margin with the bartering items, so you will get better deals over time with supply items etc.

Here's also a static screenshots about the UI:

Let me know your what you think about this system :)

Antti (Developer)

Comments

Good point, I wonder if it could be programmed that items required for quests are items that he isn't currently selling.

Sam Hardwater

Look really great :) I have one question, i see the first quest is to give toilet paper but the trader also sell toilet paper. If you trade this item, can you give it back to him for the quest or he will only accept the item you have loot ?

Shamnolya

Can proudly say that your Community is effing awesome. What we get in terms of Screenshots for the attic is already awesome. Some of them already spend over 100 Hours in the Demo. With Tasks those can go into the thousends i think, some for sure will max those traders out ..... ... till they die and start crying in mental pain 😂

SavRoyale

Is that some "impossible to find when needeed, always available when not needed" Tarkov task? :)

Road to Vostok

As long as I don't have to find a gold pocket watch.

Riviter

Sweet! Keep up the great work

Infinity

There actually will be since I'm implementing a similar patch system like in Stalker where there's certain "faction patches" and you can grab those from corpses that you killed and then some task will require those patches which kind of acts like dogtags. This will be extended then to boss patches once there's those factions bosses which are highlighted in the roadmap, so some higher task will need killing the bosses etc.

Road to Vostok

This looks awesome! I really hope there are also hit missions where you have to kill a certain amount of enemies or a boss to get rewards as well :)

Infinity

Sounds great!

Mello' Mike

You can definitely max out a trader but like mentioned those higher trader levels will become so complex that I would assume it would need hundreds of hours to max out a trader (when there's much more maps and lore stuff etc.) And considering that there will be numerous of different traders and each has 10 levels, I would say it's almost impossible to max out all traders since some high level tasks will require going deep into Vostok and risk taking etc. But that's definitely a challenge to be taken if somebody would like to try maxing out all the traders :)

Road to Vostok

This looks very solid. Playing Road to Vostok with concrete goals in mind is going to be really fun, haha.

Fonzi

Stoked to try this out eventually, this with the AI overhaul will already shape the game up massively. Great to see there's more to this than it being plain fetch quests. One question however, will you be able to "max out" a trader, or will there be some simple errands for as long as one wants to do them (assuming the player survives) ?

Mello' Mike

Good f job looking forward to this😅

MrUlfen


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