Task System (Ready)
Added 2024-05-03 18:39:19 +0000 UTCHi!
Task System is now fully ready, connected to save system and designed in a way that it's really performant and easy to extend for multiple traders in the near future.
In this video clip, you can see bit more how this system works and how task items are delivered.
The tasks are still "demo tasks", so I just made some placeholders for testing purposes.
I will share that Patreon Dev Build with this new system on Sunday and make some "proper" tasks.
-Antti (Developer)
Comments
Is it a bug or expected behavior?
Tadeusz Cantwell
2024-05-05 15:51:07 +0000 UTCThat's what happens when the 3 minute corpse clearout timer goes out right after you open one's inventory.
Mello' Mike
2024-05-05 15:38:05 +0000 UTCrtx 4070ti - intel i7-11700F - 16gb ram I'm running the game at max settings at 4k could that be too much?
Lane Haworth
2024-05-05 02:34:13 +0000 UTCI got to a killed enemy late and was unable to drag and drop an item to my stash, had to use transfer. When I left search the body was gone.
Tadeusz Cantwell
2024-05-04 22:28:45 +0000 UTCYea I think some point I could definitely provide some brainstorming stuff for tasks since there are indeed quite a lot of possibilities with them. I'm also kind of bouncing with the key ideas, meaning if some high level tasks could provide keys to certain doors / shelters / ares that you could unlock. There's quite a lot of ways to go with this system :)
Road to Vostok
2024-05-04 09:11:27 +0000 UTCWhat kind of hardware are you using?
Road to Vostok
2024-05-04 09:05:56 +0000 UTCIs there anyway for me to fix my game from crashing every 10 minutes or so?
Lane Haworth
2024-05-04 06:44:47 +0000 UTCThis gets better by the day. Tasks have so many possibilities. To build up lore, linking to bartering, life near the border or faction-specific situations. Do you need more ideas for task content? We could easily generate some for you to pick and choose.
Olli Ruohomäki
2024-05-04 05:25:05 +0000 UTC