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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (02/04/2024)

Hi!

All major Public Demo 2 bugs have now been fixed as far as I know, including the "deadly consumable" and "bullet inserting stuck" + few other that I found today.

I also added few new items that I forgot to include from the Unity build.

I will be making this first patch tomorrow at the same time when I publish that new website.

-Antti (Developer)

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Website 2.0 FAQ

Hi!

This upcoming Tuesday, I will be releasing that new website.

This website will include an updated FAQ section and I decided that I should probably ask you also what you would consider to be the most valuable answers for players who are interested about this kind of project.

Feel free to comment on this post what you would consider to be to most important questions / concerns / unknowns that you have about Road to Vostok.

In other other words, feel free to ask dif...

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Public Demo 2 Situation Update

i! Here's a little Public Demo 2 situation update.

I have been taking notes and watching as many videos / streams about the demo as possible and going through feedback emails and here's few thoughts so far:

1. There's 2 major bugs that are going to need asap patching next week, here's an explanation of those if you want to test the demo and avoid them:

- If you use a consumable straight from the container and close the interface before the item use time is finished, you wi...

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Public Demo 2

Welcome to Public Demo 2 which is the second major milestone of Road to Vostok, where the goal is to test the initial gameplay loop and get feedback on the core idea of ​​the game.

-Antti (Developer)

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Dev Update (27/03/2024)

Public Demo 2 build ready.

Friday afternoon sounds like a good time for a release and a way to start the weekend.

See you on Friday :)

-Antti (Developer)

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Public Demo 2 Screenshots

Hi!

Here's some screenshots from the Public Demo 2.

More release information within day or two :)

-Antti (Developer)

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Dev Update (25/03/2024)

Hi!

Here's a quick updated related to Public Demo 2.

I spent around 4 hours today of playtesting the Public Demo 2 build and it's starting to feel pretty solid. I was actually having a lot of fun with the looting and even for me as a developer it's exciting to find something rare and there's that good fear of losing that precious gear.

There will definitely be few patches that are going to polish some nuances afterwards that I don't have now time to polish, but in terms of a...

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Dev Update (19/03/2024)

Hi!

Here's a quick dev update related to Public Demo 2.

The bug fixing and testing phase is progressing well and there's only one major bug left and 22 of those "easy-to-fix" ones.

Currently I'm kind of doing playtesting and bug fixing at the same time, so the bug list moves a little since I'm constantly finding new minor issues here and there but it's getting there slowly but surely.

At this current pace, Public Demo 2 is estimated to be released in 1-2 weeks.
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Dev Update (17/03/2024)

Hi!

Here's a quick dev update and rather tech-oriented this time.

Like mentioned earlier. I have started the bug fixing / tweaking phase for Public Demo 2 and there was (so far) 2 major difficult bugs and over +50 small "easy to fix" bugs when I started this phase.

Today I managed to fix one of those major bugs and here's a little explanation related to that.

So in Public Demo 2 there are can be really big height differences between player and the AI (like AI guarding ...

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Weapons Teaser

Hi!

I worked on some small impact dust/smoke VFX for hit surfaces (not visible on this video) and at the same time I decided to record a small teaser clip from all Public Demo 2 weapons.

Public Demo 2 is now in so-called "lockdown" mode, which means no more new features, just bug fixes and small tweaks.

Currently my "buglist" is well over +50 bugs (maybe 7-8 game breaking), but I will go through those one by one starting tomorrow. Luckily there's only one or two difficult b...

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Trading System

Hi!

Yesterday I mentioned that today I will be finishing the trading system and now it's fully implemented.

Here's a small clip about the system.

Loot tables are still totally messed up, but technically everything works and it's bug tested in all possible scenarios so it should be good to go.

- Antti (Developer)

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Public Demo 2 Tutorial

Hi!

Just a quick update.

Public Demo 2 Tutorial is now finished and it includes all the necessary details related to this upcoming demo. Through this tutorial level you can also play around with all the weapons, attachments, trading and so on.

Speaking of trading, that system is going to be ready tomorrow and then all the necessary mechanics are done for this demo.

After this I will start bug fixing and playtesting the demo build.

- Antti (Developer)

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Dev Update (09/03/2024)

Hi!

Here's a quick dev update.

The training / tutorial are is now pretty much done and I also implemented an ammo system since infinite ammo in Public Demo 2 can't be a thing.

Ammo system works through cartridge boxes (like in Unity version) and you can see the current ammo in magazine through inspecting the weapon or through the interface.

In total around 40% of the lootable...

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Dev Update (06/03/2024)

Hi!

Here's a quick dev update.

For the past few days I have been making some good progress towards Public Demo 2 and here's some of these things:
- Around 25% of the lootable items have been activated
- Added Vudu (LPVO, static zoom level still)
- Added POSP (PSO-style optic)
- Added Salvo-12 (Shotgun suppressor)
- Improving physics stability (preventing items falling through stuff)
- Fixed around +20 bugs and issues

Today I will start making a separate san...

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Public Demo 2 Weapons

Hi!

All the weapons have now been prepared for Public Demo 2 and here's the entire arsenal.

All these weapons are fully animated and this includes +120 custom animations files that were created for this upcoming demo.

This FPS animation topic was one of the main "scary" development task for the entire project and originally that was planned after the Public Demo 2. 

I'm happy that I manage to find really talented contractor for these (Barry) and this FPS animation...

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FPS Animation Batch (with audio)

Hi!

Here's the finalized animation batch with audio for Public Demo 2.

Now that the Bandits video is out, I will be spending tonight implementing these new animations / weapons for the Public Demo 2 build and tomorrow I will start bringing the +100 lootable items to Godot.

- Antti (Developer)

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Bandits | Lore #2

Hi!

Here's the new lore video about the bandit faction :)

Video premiere: Mar. 2, 2024 | 10PM (EET)

- Antti (Developer)

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Bandits Video Ready

Hi!

Just to let you know, I just finished editing and making subtitles for the Lore #2 video and it will be released tomorrow 10PM (EET), so no more additional delays for this :)

- Antti (Developer)

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Upcoming events (Update)

Hi!

Here's a little update to these upcoming events that mentioned a while ago. 

Once all these events / tasks are done then it's time to release the Public Demo 2.

I also need to make the translations / subtitles for the Bandits video and still do some small editing, so I will probably have the video ready on Saturday (2.3).

1. Patreon Dev Build (Shelter + Save system) (DONE)
- Released

2. Reconstructions | Devlog #10 (DONE)
...

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Weapon Animations (WIP)

Hi!

Here's a quick work-in-progress clip of the upcoming weapons and animations. This will be the last batch of new weapons before Public Demo 2.

In terms of new weapons, this batch will include:
- MP7
- SVD
- AK-12
- C1911
- Remington 870

Through these additions, the total count for fully animated weapons for Public Demo 2 will be 15, so the Public Demo 2 weapon arsenal is going to be:
- AK-12
- AKS-74U
- C911
- Glock 17
- KAR-21
- KP-31
...

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Generalist (Trader)

Meet Generalist.

Generalist is an in-game trader who runs a local hardware store, smuggling business and other shady jobs in Area 05.

This old man may look harmless, but looks can be deceiving.

Coming in Public Demo 2.

Character by Claudia (ZunaSW)
https://twitter.com/ZunaSW

- Antti (Developer)

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Dev Update (28/02/2024)

Hi!

Just a quick dev update.

The game dev seminar that I mentioned in the previous update is now over and I'm back at the office. I got bunch of useful stuff done while traveling and today I will be also sharing new updates that has been happening through contractors like the finished Generalist trader reveal and bunch of new weapon animations stuff.

I will be spending today and tomorrow finishing that Bandits | Lore #2 and I hope to get it released within few days also.

...

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Dev Update (26/02/2024)

Hi!

Here's a quick dev update.

I'm currently taking a two day business trip to one gamedev seminar in Finland. 

The combined travel time required is around 15 hours with trains and I decided to turn this commute into small coding sprint where I try to code as much as possible while traveling.

The goals for this "commute coding sprint" is to expand the save / load system a bit and do item database / loot tables stuff since all those +100 items from Unity build are ...

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Performance Upgrades

Hi!

Just a quick update.

Since the last devlog, I spent quite a bit of time studying about Godot's rendering and doing multiple benchmark tests related to Public Demo 2.

Today I made some important "revelations" and based on my initial tests the difference between last dev build and this current performance test scene is quite massive.

The main reason why I was seeking this "extra performance" was that I want to increase the overall nature asset density / visual fideli...

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Reconstructions | Devlog #10

Hi!

Here's the latest devlog episode that goes through the reconstruction of maps and features for Public Demo 2.

- Antti (Developer)

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Bandits | Lore #2 (Teaser)

Hi!

Here's a small teaser for upcoming Lore #2 video which tells about the Bandit faction.

Planned release date for this video is 29th if everything goes smoothly :)

- Antti (Developer)


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Map Rebuilding | Devlog #10 (Teaser)

Devlog #10 | Road to Vostok
Feb. 23, 2024 | 10:00 PM (EET)
http://youtube.com/@roadtovostok

Hi!

Here's the teaser for the next devlog which will cover map rebuilding process for Public Demo 2 and multiple other new features that I have been showing here on Patreon.

I had to delay this devlog release for few days since I noticed tha...

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Dev Update (19/02/2024)

Hi!

Here's another quick dev update.

I returned back to my home office yesterday and that shooting day for Bandits | Lore #2 video went really smoothly. 

I think the footage that we captured for that intro "cinematic" was really unique and fun. I'm really excited to release that video (hopefully end of this month) and tell more about the bandit faction once the video is ready.

I'm currently editing the upcoming devlog episode which should be ready tomorrow. There'...

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Dev Update (17/02/2024)

Hi!

Here's a quick dev update.

I'm currently located at the IRL border zone and preparing tomorrow's Bandits | Lore #2 video. This video includes 4 actors, 1 bandit van, frozen lake and some action-packed Finnish ice fishing (which will be an in-game mechanic also in the near future).

Tomorrow once this bandit intro part has been filmed, I will return back to my home office and start finishing the upcoming devlog episode.

Once the devlog is released, I will start imple...

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Item Placement + Loading Improvements

Hi!

I decided to spend a little a bit of time today bringing the item placement feature back to Godot. This gives now the possibility place items freely in the shelter and I also activated the weapons walls for displaying the weapons etc.

On top of this, I also fixed a bug that was causing individual items to move slightly when loading the shelter, now they get loaded exactly the same positions where you left them.

ps. I will also implement tonight some kind of direct placem...

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