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roadtovostok
roadtovostok

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Foliage Shadows & Variations

Hi!

A little while ago I made post here where I talked about some performance tricks that I found in order to activate them later on once I want to start improving the the nature assets / density and so on.

Today I utilized some of those tricks and activated foliage shadows and added some small variations. I basically swapped the gained performance to better visuals so the performance should be pretty much the same like in the last Public Demo 2 build.

Here's before and after examples with foliage shadows:

It's kind of a small thing but it actually makes a big visual difference in some lighting conditions.

The second part of this will be increasing the tree density but that I will implement a bit later one after these upcoming patches.

- Antti (Developer)

Foliage Shadows & Variations

Comments

Looks good. I think you shouldnt be too worried about performance loss as the game already runs 200fps+ on rather medium spec pc-s.

Rottmeister

Looks really great, denser foliage helps a lot with immersion, great you'll add even more in the future

TastyMilk

I have a question. A while back you should a video of how your AI reacts to sight and sound. Were you using that program on Demo 2?

Findacasl Gmail

It looks a lot more dense, which it would be there in the mountains and wilderness. Looks really good.

Findacasl Gmail


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