Hi!
Just a quick info related to the port update and next test build.
For the past week, I have been really trying to find a out an efficient way to implement a nice inventory system that is easy to debug and visually appealing.
I think I have now went through seven different iterations technically. Even though each of these iterations have worked in a test environment, there's still few elements with the recent one that will cause issue if some parts are not rewritten.
<...
2023-11-07 11:26:17 +0000 UTC
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Hi!
Here's a quick dev update.
This I week I started implementing one of those "scary" porting topics which is the entire inventory system + dozens of sub-features that are related to handling UI-items in the game.
I think I have rewritten this system in Godot about 3-4 times since each time I have a found a better way to implement stuff and Godot's UI tools are definitely one of its strengths, if you know the right way to use them :)
In terms of inventory system, ...
2023-11-04 10:22:26 +0000 UTC
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Hi!
Here's the latest devlog episode which showcases the ported features for people who haven't seen the Godot test builds here on Patreon.
This video also contains some of those behind the scenes clips from that abandoned school and some additional behind the scenes gamedev stuff.
- Antti (Developer)
2023-11-02 19:06:23 +0000 UTC
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Devlog #9 | Road to Vostok
Nov. 2, 2023 | 10:00 PM (EET)
http://youtube.com/@roadtovostok
- Antti (Developer)
2023-11-02 03:43:50 +0000 UTC
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Hi!
Just wanted to give quick behind the scenes update that the next fully animated weapon with custom audio will be the iconic Suomi KP-31 which is part of this "quality over quantity" approach with Godot.
This weapon fits perfectly for this game and I can't wait to share this with the upcoming test builds (probably test build #6).
- Antti (Developer)
2023-11-01 19:19:12 +0000 UTC
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Hi!
Just a quick update that I'm currently editing the Port Update | Devlog #9 video for YT and it should be ready either tomorrow or day after that.
I wanted to make this video since lot of people don't follow the updates here on Patreon or Twitter / X, so it's good to give some details on what has been ported and so on.
This video will also include those behind the scenes videos from that abandoned school location and few other contractor based clips.
ps. Finland has...
2023-11-01 00:55:20 +0000 UTC
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Here's the Godot Test Build #4
Download link
https://drive.google.com/drive/folders/1n1CSFsE8d0ONcr_d1I1AmgbJgLJBJnVc?usp=sharing
General info
1. These test builds are not designed for public, they are barebones test scenes for getting feedback from recently ported features and gathering genera...
2023-10-30 22:13:55 +0000 UTC
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Porting stats
Porting progress: ~35%
Hours with Godot: ~278h
Scripts transferred: 42
3D-assets transferred: 39
Audio files transferred: 121
Godot project size: 10.52GB
What are these Godot Port Updates?
Porting a game to another engine is a big and rather unique thing, so these post are my way of documenting this porting experience and giving some honest updates on how the porting process is going.
These posts are a weekly thing until all...
2023-10-30 19:02:36 +0000 UTC
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Hi!
Here's a quick video clip about the NVG filter that I added recently with some custom static noise shaders that are linked to the NVG behavior.
The visual effect is pretty similar that I had in Unity and it works quite nicely with the flashlight and other bright light sources.
- Antti (Developer)
2023-10-30 03:23:51 +0000 UTC
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Hi!
Even though this week was a "texture hunting" week, there have been bunch of progression on top of that stutter fix and bolt-action weapons.
I will spent this day/night implementing some new in-game settings features (like FSR upscaling) and tomorrow I will be sharing the port update post #4 and that new test build.
ps. I also ported the NVG-filter yesterday and bullet casing SFX, so you can test those also tomorrow.
- Antti (Developing)
2023-10-29 19:36:54 +0000 UTC
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Hi!
The entire bolt-action weapon type is now ready with staged reloads and individual bullet inserts that you control manually with each bullet.
Let me know what you think :)
- Antti (Developer)
2023-10-28 14:53:02 +0000 UTC
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Hi!
Like promised here's some first bolt-action animations with the Mosin.
The overall flow with the shooting feels pretty good and even though there are bunch of complexity to these animations (like bullet inserting when empty) there's something visually appealing to these bolt-action weapons which are worth the effort.
I will showcase the rest of the animations tomorrow and you will be able to test these in the next test build also :)
ps. Audio events related to anim...
2023-10-28 02:24:38 +0000 UTC
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Hi!
The stutter fix is now fully implemented and I'm pretty confident that this will work on all systems and remove all the main lag spikes that are related to runtime shader compiling.
I have tested this solution on multiple different hardware and this "Loading shaders..." screen will require following loading times (roughly):
1. You open the build/level first time (no shaders cached) = 6-10 seconds
2. You open the build/level second time (shaders cached) = 1-4 seconds
2023-10-27 01:25:45 +0000 UTC
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Hi!
Here's some locations that I visited this last IRL border zone trip before the winter.
Taking photo textures and using those as references / base textures is one of the main "style choices" for this project and during this trip I captured ~2000 new photo textures.
In these images, there's an abandoned school (not yet revealed) and some rural cabins related to shelter things. I will be showing videos of these places in the upcoming devlog and I can't wait to share these p...
2023-10-26 19:09:00 +0000 UTC
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Hi!
I'm currently taking some last photo textures before the snow here IRL border zone where the game takes place.
This border zone thing is 1-3 day trip (depending on the weather) and there's going to pretty unique locations which I will be showing in upcoming devlog and also sharing some behind the scenes stuff here in Patreon this week.
I also spent last night debugging the stutters that are related to these new test builds and after some testing I have found the reaso...
2023-10-25 02:13:38 +0000 UTC
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Here's the Godot Test Build #3
Download link
https://drive.google.com/drive/folders/1jZjESXdTxDIEKIgOpmN7hKiIwIV4JaSf?usp=sharing
General info
1. These...
2023-10-23 21:39:49 +0000 UTC
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Hi!
Just wanted to quickly mention that I will start preparing the next test build (Godot Test Build #3) tonight, there's still few bugs with the new features but I will get rid off those before that.
There's good progression happening (technical side of things) and there's also new weapons animations coming with Mosin which will be the first bolt-action weapon animated in-game and fourth weapon animated overall in Godot.
- Antti (Developer)
2023-10-23 14:27:34 +0000 UTC
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Porting stats
Porting progress: ~25%
Hours with Godot: ~228h
Scripts transferred: 36
3D-assets transferred: 33
Audio files transferred: 78
Godot project size: 9.29GB
What are these Godot Port Updates?
Porting a game to another engine is a big and rather unique thing, so these post are my way of documenting this porting experience and giving some honest updates on how the porting process is going.
These posts are a weekly thing until all t...
2023-10-22 20:22:34 +0000 UTC
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Hi!
Here's a short example of the GI lighting option and how it works areas like indoors.
The video clip is a bit low quality and there's minor banding but it looks pretty flawless in-game.
- Antti (Developer)
2023-10-20 02:00:16 +0000 UTC
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Hi!
Here's a quick technical update.
I have spent the last few days on implementing all the necessary building, blending and "special" shaders to Godot that need unique solutions compared to traditional UV-mapping.
I have now all the main shaders ready for building the RtV maps and some of these are even much better (visuals / optimization) than they were in Unity.
On top of this, I added support for one of the "next gen" lighting features which is realtime global illu...
2023-10-19 00:53:34 +0000 UTC
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Here's the Godot Test Build #2
Download link
https://drive.google.com/drive/folders/1_yyFeJmMaFeqQtJoYIDQS7tT6q-yMDVF?usp=sharing
General info
1. These test builds are not designed for public, they are barebones test scenes for getting feedback from recently ported features and g...
2023-10-16 20:00:17 +0000 UTC
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Hi!
Just finished implementing few final touches to the overall procedural weapon system and for tomorrows / todays (depending your timezone) test build.
Here's the new updates:
- Support for suppressors
- Suppressor audio tails (outdoors)
- Debug ammo count
- Tactical / empty reload animations (based on ammo)
- Dynamic firemode selector
- Dynamic ejector port
- Bullet casings (GPU particles)
- Recoil clamping
- General recoil tweaks (feedback needed)
2023-10-15 23:25:27 +0000 UTC
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Hi!
I'm doing some attachments system brainstorming today and since I have this unique situation to rethink some of the implementations, I thought that I would also ask your opinion on this.
The previous attachment system in Unity was based on this weapon inspection within the game view and you had a possibility to swap attachments with number keys.
I will use the same approach to different attachment slots (technically), so there's going to be slots for suppressors, optics ...
2023-10-15 14:15:11 +0000 UTC
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Porting stats
Porting progress: ~15%
Hours with Godot: ~175h
Scripts transferred: 28
3D-assets transferred: 26
Audio files transferred: 41
Godot project size: 6.84GB
What are these Godot Port Updates?
Porting a game to another engine is a big and rather unique thing, so these post are my way of documenting this porting experience and giving some honest updates on how the porting process is going.
These posts are a weekly thing until all ...
2023-10-14 16:01:39 +0000 UTC
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Hi!
Along with the map rebuilding, I implemented an inertia system today (much less "arcade" movement), fixed the jump velocity and added support for weapon optics.
I will leave this KAR-21 and the EXPS3 optic for next test build. so you can also test how the animations and general feeling on that weapon feels like in Godot.
ps. It's hard to showcase the inertia system through video but you can test it in the next build and compare the last one, should be pretty significant ...
2023-10-12 21:13:59 +0000 UTC
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Hi!
Here's a little update related to some of the contractor work that is happening along with this porting process.
FPS Animations (Barry)
There's going to be "quality over quantity" approach to initial Godot weapons, so I'm planning to get multiple weapon types fully animated for the next demo, instead of having bunch of non-animated weapons.
Barry from the Stalker community is working on those animations, some will get slight improvements and there'...
2023-10-11 18:57:17 +0000 UTC
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Hi!
Here's a quick dev update and what's happening behind the scenes.
Optic tests / special shaders
Probably not the most important thing currently, but this was one of the most "scary" porting topics, so I dived into shader programming today in Godot.
First few hours I was totally lost, but eventually I managed to implement all the main "parallax" red dot and holographic shaders into the game. This basically means that I have now full shader support f...
2023-10-10 20:36:47 +0000 UTC
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Here's the Godot Test Build #1.
Download link
https://drive.google.com/drive/folders/1ynqPY0gv1iyMZehoHzjyof_mwkOFyw0Z?usp=sharing
General info
1. These test builds are not designed for public, they are barebones test scenes for getting feedback from recently ported features and gathering general...
2023-10-09 22:18:51 +0000 UTC
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Hi!
Just a quick update related to this first Godot Test Build.
I will now start building the test version and write a small description of what would be the most important feedback from these current ported mechanics (procedural controller, recoil system, keymapping etc.) and performance targets.
I will share the test build + description here tonight after one video call / meeting and estimated time for this is about 3-5h from this post.
Interesting to hear your feedb...
2023-10-09 18:48:05 +0000 UTC
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Porting stats
Porting progress: ~10%
Hours with Godot: ~110h
Scripts transferred: 24
3D-assets transferred: 16
Audio files transferred: 32
Godot project size: 5.62GB
What are these Godot Port Updates?
Porting a game to another engine is a big and rather unique thing, so these post are my way of documenting this porting experience and giving some honest updates on how the porting process is going.
These posts are a weekly thing until al...
2023-10-08 23:33:39 +0000 UTC
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