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roadtovostok
roadtovostok

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NVG Filter + Shaders

Hi!

Here's a quick video clip about the NVG filter that I added recently with some custom static noise shaders that are linked to the NVG behavior.

The visual effect is pretty similar that I had in Unity and it works quite nicely with the flashlight and other bright light sources.

- Antti (Developer)

Comments

Yep. Would not stress too much about current unity demo on steam right now. It will get ditched anyway after the porting is done.

Skimba

I had that same issue where game freezes and crashes when you're trying to choose a weapon. I think it's going to be solved on that Unity version but instead on the Godot, when the dev is finished with porting the game.

Jami Sundvall

Still with Godot ? And I have some issues with the demo on Steam (si Unity version) : If I use Linux, the game can't recognise when I swap from AZERTY to QWERTY, maybe it use a different input method and dont read what the system use. Maybe it read the system language instead of just listening the input. Maybe purpose an alternative keyboard config for AZERTY people. Second issue, more of a real issue this time, on Windows ten, the game close without any message or error when I want to grab my weapon with the key one or two . in querty mode of course

Justin

There's many kinds of NVG's IRL and this style is based on my military experiences with some mid-tier sensors that look pretty close to this even though it's the common video game NVG look :)

Road to Vostok

Would grayscale filter with green/white tint be better?

Tom Lister

Looks good!

Austin Wunderlich


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