Contractor Work
Added 2023-10-11 18:57:17 +0000 UTCHi!
Here's a little update related to some of the contractor work that is happening along with this porting process.
FPS Animations (Barry)
There's going to be "quality over quantity" approach to initial Godot weapons, so I'm planning to get multiple weapon types fully animated for the next demo, instead of having bunch of non-animated weapons.
Barry from the Stalker community is working on those animations, some will get slight improvements and there's also going to be new ones for weapons like Mosin (Bolt-action animations).
Debris Kits (RE3MR)
We have been making debris source asset with RE3MR and now there's multiple kits done for different contexts and material types.
Here's few latest ones.



Arm Upgrades (Claudia)
As a part of this "quality over quantity" approach, Claudia who was behind that first Bandit character is improving the current FPS-arms and adding clothing details to make them more natural and visually appealing.
Here's one WIP-example (left one is new, right one is old)

There's going to be similar detail increases to gloves and this whole arms upgrade is designed in a way that all the UV's and textures will not break and I can continue using that photo texture approach like previously.
- Antti (Developer)
Comments
Do you have an estimated time frame of when the game might be released? Or at least a beta version, that be purchased.
Jay Willingham
2023-10-12 20:36:10 +0000 UTCI have a pet peeve of copy and paste gun animations, I am sooooo excited for these!!!
am hedgehog
2023-10-11 19:11:24 +0000 UTCIt all looks excellent - keep it up team!
Kyle Humphrey
2023-10-11 19:05:07 +0000 UTC