Bolt-action animations (Part. 1)
Added 2023-10-28 02:24:38 +0000 UTCHi!
Like promised here's some first bolt-action animations with the Mosin.
The overall flow with the shooting feels pretty good and even though there are bunch of complexity to these animations (like bullet inserting when empty) there's something visually appealing to these bolt-action weapons which are worth the effort.
I will showcase the rest of the animations tomorrow and you will be able to test these in the next test build also :)
ps. Audio events related to animations are still a bit out of sync and cartridge eject is missing but those will be fixed tomorrow.
- Antti (Developer)
Comments
Agree, just work out how many bullet raycast near miss the player to work out stress, add some time decay so stress isn't permanent.
Tom Lister
2023-10-29 00:01:58 +0000 UTCSounds interesting idea. I would go step futher and suggested that reloading and using the gun in effected by stress for example being in gunfight.
Jami Sundvall
2023-10-28 14:57:45 +0000 UTCDid anyone else almost flinch when the bolt came back millimeters before your camera/eyes? Thank god this isn‘t a VR title. Unless … ? JK JK
Nubb3r
2023-10-28 07:38:08 +0000 UTCThis sounds like a really cool idea!
Kevin Kirkbride
2023-10-28 04:32:23 +0000 UTCThat sounds perfect!
Dario Gonzalez
2023-10-28 04:31:24 +0000 UTCLooking good!! Quite satisfying :)
Fonzi
2023-10-28 04:26:28 +0000 UTCGreat animation! I wonder how it would feel if the bolt cycle animation was slowed down based on a random value - making it feel more natural, because a bolt cycle isn't perfect every single time. Perhaps the range of the random value could decrease with experience?
Tom Lister
2023-10-28 03:58:35 +0000 UTC