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roadtovostok
roadtovostok

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Inertia system + Optics

Hi!

Along with the map rebuilding, I implemented an inertia system today (much less "arcade" movement), fixed the jump velocity and added support for weapon optics.

I will leave this KAR-21 and the EXPS3 optic for next test build. so you can also test how the animations and general feeling on that weapon feels like in Godot.

ps. It's hard to showcase the inertia system through video but you can test it in the next build and compare the last one, should be pretty significant difference + the values are now easily adjustable (more or less inertia).

- Antti (Developer)

Comments

not really a dolphin dive. While performing a dolphin dive you jump forward and land lying on the ground chest forward. That's nothing tactical. What you see in the Video is a fall on the knees followed by lying down on the floor. That's way more realistic if you want to get under a small cover. I think that would absolutely be possible for RtV but first we need to be able to lay down at all. Afaik that is still bugged.

SavRoyale

Couple Call of Duty games have this thing called "dolphine diving", but yeah, those are kinda rare. Maybe something to do with lack off buttons or something.

Jami Sundvall

Although it's not really relevant for this topic but in regards to realistic movement. I always wondered why there is no 'tactical fall to the ground for taking cover' in most FPS games like this: https://youtu.be/kR8VLkzfbuU?t=257 crouching always feels not the natural thing to do and is oftentimes awkward in many situations. Maybe it's just me....

FiveFingerSlapFace

I guess inertia system is one of the hardest thing to get right. I mean, it cant be too arcadeish but also cant dictate too much for the player as it would cause the feeling as if you are drunk and floating around, if you know what I mean P. Looks pretty good so far.

Rottmeister

Nice. Inertia and movement is so important for a realistic game. This is the biggest problem with tarkov. They would like „real“ but the movement is too arcade. Keep it up! I think your mag-change is too fast….

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