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roadtovostok

roadtovostok

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roadtovostok posts

Dev Build (Update)

Hi!

I'm now starting to prepare that next Patreon Dev Build which will include:

- Trading System Demo
- AI Updates
- Ammo System Updates (Bug fixes)
- Shotguns / Bolt-actions (Ammo system support)
- Bullet SFX
- KAR-21
- New Optics
- Weapon Stats
- Dynamic Arm Textures

This dev build will be once again limited to that sandbox area + shelter but that's totally fine for these test purposes before Public Demo 2.

I'm estimating it will take around...

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Dynamic Icons (Experimental)

Hi!

Usually once a week I allow myself to design / code / model something experimental which is not necessary for the project at this stage but it's really good for "developer health" to make something cool and break production routines once a while.

This week I tried something that I initially thought would be really hard to do and that's dynamic icons for modded weapons.

Currently each modded weapon just has a green M-letter to indicate that weapon has attachments but I tr...

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Dev Update (23/08/2023)

Hi!

Here's a quick development updated related to the Minefield (Crossing point).

Last night I finished the main game mechanic for this crossing point which are the APL mines. I was happy that this went really smoothly and I actually was ready with the mines faster than I expected.

I'm now currently adding some props and theme elements to the map and by tomorrow I should be mostly ready with this demo version of the Minefield.

There's still one major map element to be ...

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Feature Preview: APL Mines

Hi!

Here's a small mine demo from the Border Zone that is this weeks development topic.

Mines in Public Demo 2 are anti-personnel landmines (APL) with proximity seismic sensors. These types of mines are typically scattered from the air by mine-laying rocket launcher.

Once the sensor detects approaching footsteps, mine activates and a fragmentation charge is ejected into the air and explodes.

I set the damage values in a way that two hits and then it's game over, insta...

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Development Update (22/08/2023)

Hi!

Here's a quick development update and a recap what's happening this week.

Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th): AI Updates 2/2 + Devlog #8
Week 34 (21-27th): Minefield (Crossing Point)
Week 35 (28-31th): Radar (Vostok) + Lore #1

So this week it's time to finalize the Minefield (demo version) crossing point for Public Demo ...

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New Weapon: KAR-21

Hi!

Here's a new multi-caliber weapon KAR-21 which was featured in today's devlog.

This was also that "special collaboration" which was briefly mentioned in few posts here.

You will be able to test this weapon in Patreon Dev Build (AI/Trading) this upcoming week. I will let you know once the dev build is ready.

- Antti (Developer)

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AI Updates | Devlog #8 | Road to Vostok

Here's the latest devlog, have fun watching! :)


- Antti (Developer)

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Devlog #8 | Teaser

Devlog #8 | Road to Vostok
Aug. 20, 2023 | 10:00 PM (EEST)
http://youtube.com/@roadtovostok

- Antti (Developer)

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Development Update + Devlog #8 (19/20/2023)

Hi!

Here's a quick development update.

It's been quite a rough week in terms of work hours. AI development is something that would need much more time to be polished but I think I have a good foundation for Public Demo 2 and development work after that.

I have also spent a lot of time editing the upcoming devlog, so this week was kind of balancing act between AI and the devlog editing.

Unfortunately I didn't have time to implement that voice acting, I tried some place...

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Weapon Stats

Hi!

Just a quick update related to weapon stats.

For the upcoming devlog episode I needed to get these weapon stats working, since previously all these values were non-functional.

Now weapon UI stats are all activated and you can see the condition, weight, base damage and recoil parameters of each weapon through the weapon UI.

In the future, these parameters will change dynamically through different attachment combinations.

- Antti (Developer)

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APL Mines

Hi!

Here's some of the "extra" development stuff from today.

Anti-personnel landmines (APL) have now been added to the Border Zone.  

These mines contain a seismic sensor and are activated if the player's footsteps are nearby. 

In winter, these mines are quite easy to spot, but in summer the situation is a bit more challenging.

- Antti (Developer)

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New Item: Sauna Hat

Hi!

I decided to take a small break from the devlog editing and AI stuff so I added one special clothing item and this might be the most stylish clothing item in Public Demo 2 :)

- Antti (Developer)

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Development Update (14/08/2023)

Hi!

Here's a quick development update.

Last week was pretty successful and I'm happy with the progress related to the Highway map.

Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th): AI Updates 2/2 + Devlog #8
Week 34 (21-27th): Minefield (Crossing Point)
Week 35 (28-31th): Radar (Vostok) + Lore #1

Week 32 is now wrapped and this week...

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Bandits

Meet the Bandits.  

Bandits are hostile civilians roaming Area 05 and you will encounter them in Public Demo 2.

Here's some behind-the-scenes photos related to the first custom character model for Road to Vostok and more will be showcased in next devlog.

- Antti (Developer) 

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Screenshot: Winter Highway

Hi!

The Highway map is progressing well, here's a little winter highway screenshot.

- Antti (Developer)

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Vehicle Looting

Hi!

Since vehicles are important part of the Highway map, I decided to implement the physics-based loot simulation to vehicles and make the doors interactable (if not locked) for Public Demo 2.

Here's a small video preview about the vehicle looting.

- Antti (Developer)

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Development Update (09/08/2023)

Hi!

Here's a little update related to the Highway map which is this week's development goal.

Currently, I have the main elements of the map ready which are:
- Highway road
- Highway tunnel
- Highway bridges
- Custom vehicles
- Transmission towers

Tomorrow I will add few side roads and then I will start adding details, props and some additional elements if there's time for that.

In the future, I think this map will be pretty cool once I have time to add t...

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Development Update (07/08/2023)

Hi!

Here's a quick development update and recap of the game plan related to this month.

Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th): AI Updates 2/2 + Devlog #8
Week 34 (21-27th): Minefield (Crossing Point)
Week 35 (28-31th): Radar (Vostok) + Lore #1

Week 31 is now wrapped and I got the Shipyard demo version ~90% ready. There's still ...

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Bandit A (WIP)

The upcoming devlog episode will introduce the first custom bandit character, so I decided to share few images related to the character process.

A really skilled character artist Claudia is working on the character who is also involved in the Stalker's modding scene.

You can find more of Claudia's work here: https://artstation.com/zunasw

- Antti (Developer)

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Development Update (03/08/2023)

Hi!

Here's a quick development update.

This week is all about finishing the demo version of the Shipyard map.

I have done pretty long days to make sure that I stay on schedule since this month is the most crucial month related to Public Demo 2. Current situation for the Shipyard map is pretty promising considering it's Thursday, so it should be ready this Sunday if everything goes as planned.

I'm currently mostly texturing assets and placing props to fill up the empty...

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Guitar Tracks

Hi!

This is going to be one of the suprises in the next devlog but there have been some preparations for in-game instruments / music items.

First instrument will be an acoustic guitar that you can play.

In the attachments you will find the first three guitar tracks, I think these will provide some nice Stalker-like campfire moments in Public Demo 2.

- Antti (Developer)

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EDC #1: Casual Hunter

Hi!

Since there are now enough items in the game, I can finally start this series of posts called EDC (Everyday carry).

Each EDC post presents in-game items with different setups and themes.

ps. Shipyard is progressing well :)

- Antti (Developer)

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Feature Preview: Trading System

Hi! 

I already showcased this in the previous dev dession but the here's a small clip about the new trading system.

This trading system does not use money or currency of any kind, all trading is based on the utility value of the items.  

Inspired by awesome indie RPG called UnderRail

- Antti (Developer)

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New Optic: Leopard M8

Hi!

Here's a new optic that was voted by Vostok tier supporters in the last month attachment poll.

This LPVO is extremely rare when it comes to item rarity value and it supports dynamic zoom level, reticle brightness options and rail movement with compatible weapons.

- Antti (Developer)

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Camera Animations

Here are the first examples of weapon/item related camera animations.

The intensity of the animation will be adjustable between four different options in the game settings:
- Off / Low / Mid / High

- Antti (Developer)

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Game Plan (August)

Hi!

Since the next month will be one of most important production months for Public Demo 2, here's a quick game plan in terms of development:

Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th): AI Updates 2/2 + Devlog #8
Week 34 (21-27th): Minefield (Crossing Point)
Week 35 (28-31th): Radar (Vostok) + Lore #1

On top of this, I will be shar...

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Social Media Experiment

Hi!

Starting tomorrow, I will start a one-month social media (Twitter/X) experiment where I will try to post something related to the project every day.

These posts can be screenshots, small videos or something else. Most of these posts are shared here also and I will still continue providing exclusive Patreon-only content while this experiment is running.

You can follow the daily updates here: 2023-07-30 10:57:35 +0000 UTC View Post

Development Update (29/07/2023)

Hi!

Just wanted to let you know that I'm almost done with the initial trading system.

This week has been really smooth in terms of achieving the goals for the trading system. All the main elements are in place and the past few days I have fixed +10 bugs related to trading grids and demo trader.

I'm pretty confident that the whole trading system is game-ready tomorrow and this will actually give me one extra day to fix some bugs related ammo system.

I will probably post...

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Truck Trailer Variations

Hi!

Here's few variations for the Truck Trailer that shared earlier:

- Truck Trailer (Fuel)
- Truck Trailer (Logs)

The most common location for these assets will be in the Highway map and that fuel trailer will be lootable in terms of fuel in the future when there's support for different resources (water, fuel etc.)

- Antti (Developer)

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Dev Session #5 (Live)

Hi!

The trading system is progressing well, so I decided that I will make a small live session tomorrow where I showcase some elements related to that and discuss few other topics as well.

Dev Session #5 (Live)  
July. 26, 2023 | 4:00 PM (EEST)
- Upcoming content
- Trading system
- Ammo system
- Bullet SFX
- Coffee

VOD: https://youtube.com/live/NFyXhVm12UA

- Antti ...

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