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roadtovostok
roadtovostok

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Development Update (22/08/2023)

Hi!

Here's a quick development update and a recap what's happening this week.

Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th): AI Updates 2/2 + Devlog #8
Week 34 (21-27th): Minefield (Crossing Point)
Week 35 (28-31th): Radar (Vostok) + Lore #1

So this week it's time to finalize the Minefield (demo version) crossing point for Public Demo 2.

This crossing point will be one of the gateways to the permadeath Vostok and each crossing point features an unique game mechanic, so like the name Minefield indicates mines will be the main game mechanic for this crossing point.

This crossing point will also feature that Patrol Helicopter (shown in Devlog #6) and guard towers along the border line. Map size will be fairly small and not that many POI's but that's totally fine for this demo purpose.

I will try to get some good progress for Minefield these few upcoming days and most likely Thursday I will provide you that dev build to test and find bugs which will include:
- Trading system demo
- Initial AI updates
- KAR-21
- 2 new optics

- Antti (Developer)

Development Update (22/08/2023)

Comments

Sounds good, thanks!

Kevin Kirkbride

Hi! Thanks for supporting, there's download links for separate dev builds inside the dev build posts and the next one is coming at the end of this week.

Road to Vostok

nvm i found it

Zimka

Hey uhm, wher do you download the patreon test build?

Zimka

Hi! Thanks for supporting, there's download links for separate dev builds inside the dev build posts and the next one is coming at the end of this week.

Road to Vostok

I participated in public demo 1 and am a new patreon supporter! I am very excited for this game and have been following it for a while. Awesome work Antti! How do I get involved with the dev build testing?

Kevin Kirkbride

The kar just looks so good, but you got this dude first crossing point will be a cinch!

Tenebris Infinite

can't wait

MartianV2

the KAR-21 looks great and it was cool seeing how you model in 3D

Jakob Arnold


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