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roadtovostok
roadtovostok

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Camera Animations

Here are the first examples of weapon/item related camera animations.

The intensity of the animation will be adjustable between four different options in the game settings:
- Off / Low / Mid / High

- Antti (Developer)

Comments

very nice for personalizing the game experience!

FiveFingerSlapFace

It's something i always turn off in games, so it's good to know that you let us choose ;)

Shamnolya

Nice animation. I miss only the check that the mag is correctly inside. We do a tap or a movement in opposide direction

SW Content

Looks like the only way I could value it is; as NOICE! Tho I'd like to see an overly exaggerated version of the animation, depending on the final game if character skill will be a system in it or just run and reload.

Davoda 1

thanks for answer

Юрий Су

Headbobbing, camera noise and other procedural camera movements are a separate system which is configurable already in the current demo. These camera anims. are handmade movements to match the animation so there specific intensity values for these.

Road to Vostok

Yes there will be eventually, but the weapons are the first priority after the Public Demo 2.

Road to Vostok

looks good! will be any animations of drink, food, drugs,medkit's?

Юрий Су

Nice anims!!! Barry is awesome! <3

Fernando Soffa

this adds so much immersion with a simple trick. gives me stalker vibes

Jakob Arnold

Will these sets of animations involve things like view bobbing while walking, or just when doing certain actions ((reloading, etc))? I ask since I like higher intensity camera animations for reloads and the like but intense view bobbing makes me nauseous.

Tobias August Williams

Ooohh I love this! It reminds me of the reload animations from the newest Modern Warfare titles, the camera movement adds a lot of weight and impact to the overall animation.

Fonzi


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