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roadtovostok
roadtovostok

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Truck Trailer Variations

Hi!

Here's few variations for the Truck Trailer that shared earlier:

- Truck Trailer (Fuel)
- Truck Trailer (Logs)

The most common location for these assets will be in the Highway map and that fuel trailer will be lootable in terms of fuel in the future when there's support for different resources (water, fuel etc.)

- Antti (Developer)

Truck Trailer Variations Truck Trailer Variations

Comments

I can't answer for other developers/games but for me there's few reasons why I like to keep the color variations to somewhat limited for now. When it comes to clothing, I have an AI sensor coming in the future which is based on "pixel-detection". I'm pretty sure you have heard me mention this couple of times, but basically through this new sensor your clothing will matter and certain colors will give more camouflage because they will blend better with the environment etc. Keeping this in mind, if I had a huge selection of clothing colors and variations at this stage, it would complicate that sensor implementation and there would be so many edge-cases that would need testing and debugging. This topic is kind of the same why I only allow optic and muzzle slots for attachments even though the current system would already support stocks, grips and other attachments, it's just more straightforward to handle and introduce new features when there's less variables. Other reasons for me are: - Variations takes space (file sizes) - More space = Slower build times - Slower build times = Slower testing - Same objects/materials can be batched - Render batching = Less stuff to render - Less stuff to render = More FPS

Road to Vostok

What I wonder about, and maybe you can answer this for me, is why in games you always see the same 2-3 maybe 4 variations of items, cars, assets? It always feels so repetitive to loot the same few variations of items, to see the same 2-3 vehicles with 2-3 colors. Wouldn't it be easy and at the same time good for the game to bring more variation into these things? I'm not talking about Road to Vostok now of course, with the state of the game it's already clear to me why the clothing for example only has 2-3 colors. The whole thing has struck me in actually pretty much every game. Does it have anything to do with performance or could a game handle a lot more colors and texturing of the same item without any problems? If so, why Devs decide to only put such a small Variation into their Games?

SavRoyale

Kiitän tyhjentävästä vastauksesta.

Jami Sundvall

Priorisointi vaati sen jättämistä vähän myöhemmälle, koska siihen bussiin liittyy pari muutakin mekanikkaa mitä ei ole tarpeen vielä laittaa peliin, mutta tulee kyllä aikanaan bussi sinne :)

Road to Vostok

Mitä sille bussille tapahtui, minkä piti alkujaan olla siinä Village kartassa?

Jami Sundvall


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