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roadtovostok
roadtovostok

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Development Update + Devlog #8 (19/20/2023)

Hi!

Here's a quick development update.

It's been quite a rough week in terms of work hours. AI development is something that would need much more time to be polished but I think I have a good foundation for Public Demo 2 and development work after that.

I have also spent a lot of time editing the upcoming devlog, so this week was kind of balancing act between AI and the devlog editing.

Unfortunately I didn't have time to implement that voice acting, I tried some placeholder voicelines but those were so out of place, so I decided to scrap them completely, since they would have been immersion breaking in my mind :)

I will return to this voice acting topic if I have time next month and I will try to find proper talents and specific voice styles that would feel natural for this project.

Devlog #8 | Road to Vostok
Aug. 20, 2023 | 10:00 PM (EEST)
youtube.com/@roadtovostok

- Antti (Developer)

Comments

looking forward to it, I find that very exiting :)

DoneFeedingTheFox

The upcoming devlog episode will cover this topic a little, I will probably do more indepth video once the whole system is ready.

Road to Vostok

The deadlines I think are mostly for himself and to keep the project at a specific pace. Antti works very hard because he's determined and passionate for what he's doing. I guess if you don't push yourself to certain goals there is a risk of loosing productivity and creative momentum.

FiveFingerSlapFace

In terms of technical implementation, how do you plan to incorporate AI into the enemy characters of your game? Could you explain the algorithms, tools, or frameworks you intend to use, as well as any challenges you anticipate in achieving the desired enemy behaviors and interactions?

DoneFeedingTheFox

don't burnout to hard take a break if you feel like you need it, it's ok if you don't make a certain deadline people will understand. <3

Jakob Arnold

V/O is one of those things that cant be rushed and should feel organic to the game, better none than bad voice over in my opinion! Keep at it my dude :D

Tenebris Infinite


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