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roadtovostok
roadtovostok

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Development Update (03/08/2023)

Hi!

Here's a quick development update.

This week is all about finishing the demo version of the Shipyard map.

I have done pretty long days to make sure that I stay on schedule since this month is the most crucial month related to Public Demo 2. Current situation for the Shipyard map is pretty promising considering it's Thursday, so it should be ready this Sunday if everything goes as planned.

I'm currently mostly texturing assets and placing props to fill up the empty areas of the map. Since the map has a lot of water areas, one tricky topic is the swimming which is still really work-in-progress feature (lots of bugs). This topic is kind of important because there's pretty deep places near the dock area and if you fall down to the water, that's certain death without swimming.

I might have to figure out some quicky and dirty way to implement placeholder swimming, place invisible colliders to avoid falling or then just give some warning related to this :)

- Antti (Developer)

Comments

Also player character continues running even when you have no stamina left.

Jami Sundvall

are you planning on changing the movement? because you can sprint insanely fast/jump really high and it's really immersion-breaking

PaveWay


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