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roadtovostok

roadtovostok

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roadtovostok posts

Dev Build #2 - Equipment System

Hi!

Here's the new development build for you to test. 

BUILD DOWNLOAD (1,07Gb) 

Note: When your downloading development builds, always download the whole file structure. Do not move or download individual files/folders.

Disclaimer: You can share, record and publish content from this development build, but do not share files or download links outside from Patreon....

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Development Update (25/11/2022)

Hi!

A quick development update.

I'm currently expanding the Village map to it's final version and making new props for the Public Demo 1 v2 update. I think this update would be suitable for January of 2023.

Things are also going great with new map Shipyard and in terms of Area 05 maps, I have now all the maps planned out and I will share information from these with the upcoming Dev Session #2 livestream. 

I will also share the Patreon Dev Build #2 for you to t...

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Equipment / Clothing System Preview

Hi!

Here's the first preview of the new equipment and clothing system.

There's multiple improvements still to be made but I like the simplicity, the general flow and how it fits with the updated tetris inventory system.

You will be able to test this at the end of this month with Patreon Dev Build #2.

Let me know what you think so far :)

- Antti (Developer)

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Item Showcase: Combat Boots

Equipment / clothing system continues to expand, here's some footwear that was recently added to the game.

- Antti (Developer)

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The Vostok Skull

The Vostok Skull is an icon that is linked to the permadeath zone of Vostok.

The first map of this mysterious zone will be available in Public Demo 2 and the key design element is to provide this dangerous journey ideology when you cross the border zone and enter Vostok.

This skull icon will be used in-game and it will be active on top corner of your screen when you are inside Vostok. Each time the icon is visible you know that if you die, you lose everything.

The icon files...

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Ambient Collection Vol.1

Hi!

Here's the first files from the Road to Vostok Ambient Collection.

This Ambient Collection represents the emotional vision and atmosphere of the game. The collection is divided into three parts: Area 05, Border Zone and Vostok.

You can also listen Road to Vostok tracks now from Soundcloud: https://soundcloud.com/roadtovostok

- Antti (Developer)

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Development Update (14/11/2022)

Hi!

A quick development update.

I just returned back to home office from photography and location scouting trip.

Currently, I'm adding more clothing related items to the game and also implementing ammunition system. The first iteration is based on this Stalker-type "stackable" ammunition and models will be from real-life cartridge boxes.

Also related to this photography trip, here are some things that will be added to the game:
- Military ammo/weapon crates (rare)<...

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Character Preview System (WIP)

Hi!

Just quickly wanted to share that I'm making a first iteration of the character preview system which is based on 2D-sprites and layering.

The reason why I'm making this visualization system is because, I think games like these should provide possibility to give some personality to your character and even though this system is in 2D-format, I think this approach is enough to provide that "this is my character" feeling when you're looting and equipping gear and clothes.

...

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Item Showcase: Hotplate

Here's the first cooking related item. This portable hotplate can be connected to electric source or generator and it provides a radius where you can boil water and cook warm meals.

- Antti (Developer)

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Local Business Competition

Hi!

Road to Vostok is participating in a local business competition in Finland. This competition has a crowd favorite category and the winner is decided based on the number of votes.  

If you want to help, here is the voting link (in Finnish):
https://response.questback.com/linnankehitysoy/6ti26wmdmc

Thanks!

- Antti (Developer)

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Development Update (08/11/2022)

Hi!

A quick development update.

I'm currently modelling all kinds of equipment and clothing. The goal is that somewhere end of this month there will be a new Patreon exclusive Dev Build and you can test the new equipment system.

This new equipment system includes:
- Weapon equip (e.g. Primary & secondary) with the new inventory
- Apparel equip (e.g. Jackets & backpacks) with the new inventory
- Tool equip (e.g. Flashlights & maps) with the new inventory...

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Item Showcase: Plate Carrier

Hi!

Here's some end-game protection gear. These plate carriers will act as chest rig and also as a protection when you add armor plates inside them. Rarity of these will be extremely rare.

- Antti (Developer)

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Item Showcase: Patrol Backpack

Hi!

I'm currently working on some new equipment stuff, like backpacks, chest rigs, tactical belts and clothing. Here's the first game-ready backpack.

- Antti (Developer)

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Development Update (01/11/2022)

Hi!

A quick development update.

October was really busy month for me, here's some of the things that I did:
- 2x Location visits
- 2x Interviews
- 1x Devlog (40min)
- 1x Livestream
- 1x WIP-video
- 500km (434mi) driving
- Dev Build #1

These combined with the normal developement work made the month somewhat "fragmented", meaning there wasn't that much continuity with the development.

I really enjoyed making all of these, but in all honesty, I wa...

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Dev Session #1 (Live)

Hi!

Today will be Road to Vostok's first live development session on Youtube.  

Goal today is to learn about streaming and get out of my comfort zone. In this session, we will analyze demo feedback and also do some new level design.  

Dev Session #1 (Youtube Live)
8:00 PM (20:00) EEST

There will be one WIP-video at the end of this month, after that I will return to "standard" production, so more Patreon exclusive content, screenshots and small developmen...

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Game Design | Devlog #4

Hi!

I just released a new devlog episode which covered some topics around development process, game design and player experience.

This devlog episode was quite lengthy and analytical, so it would be awesome to hear your opinions if this kind of content is interesting.

Thanks!

- Antti (Developer)

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Development Update (24/10/2022)

Hi!

A quick development update.

I'm currently finishing the next devlog episode which is about game design. This video will explain my thoughts around designing a large scale project like Road to Vostok and this video will also explain "the player experience" that this project is trying to achieve in the big picture.

On top of this, there will be a live development session and WIP-video this month, so a lot interesting content is coming soon.

Thanks!

- Antti...

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Dev Build #1 - Inventory Tetris v2

Hi!

Here's an updated version.

____________________

Changelog

Fixed: Item highlight started flickering, when you tried to place item [LMB] on top of with multiple items.

Fixed: If you tried to fast transfer [CTRL+LMB] already rotated item and there wasn't enought space, the rotated item flipped 90-degrees and item got stuck in some case.

Added: Fast transfer [CTRL+LMB] supports now automa...

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Dev Build #1 - Inventory Tetris

Here's the development build for the new Inventory Tetris system.

Controls & Features:

TAB = Open UI
ESC = Close UI
F1 = Demo Setting + Quit

Middle Mouse = Pick Loot / Open Container / Close Container  

Q = Insert Random Item to Grid
Left Mouse= Item Drag and Drop
CTRL + Left Mouse = Fast Transfer Item to Container / Inventory<...

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New Items: Maps

Hi!

Here's some new items that I added yesterday:
Area 05 Map
Tactical Map

- Antti (Developer)

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Patreon Exclusive Builds

Hi!

As a thank you for your support, I made a decision to start sharing small game related development builds called Dev Builds here on Patreon.

These Patreon-only dev builds are going to be really limited in terms of playability but they will allow you to test some specific functionality or feature before the public audience.

The first Dev Build #1 will be the new Tetris Inventory System.

I'm sharing this for you at the end of thi...

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Development Update (09/10/2022)

A quick development update.

I have analyzed the demo feedback and made a priority list of the most important fixes and features.

Now the journey towards the next milestone begins.

Plans for this month:
- Game Design | Devlog #4
- Dev Session #1 (Live)
- WIP | Oct. 2022

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WIP Screenshot #9

Here's few reference images from the next map called Shipyard.

I made a location visit + photography yesterday and I have feeling that this map  will be quite interesting, there will be really cool landmarks and verticality to the map.

I will share this image also on Twitter but I will also showcase Patreon exclusive level design stuff here in the following weeks.

- Antti (Developer)

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Weekly Development Plan (02/10/2022)

Here's this week's (upcoming) development plan:

1. Inventory Tetris finalization
2. Location photography (Map: Shipyard)
3. Public Demo 1 feedback fixes
4. Experimental moped mechanics
5. Initial Arm IK system

- Antti (Developer)

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Inventory Tetris V2

Hi!

Here's a little video showing some of the inventory tetris progress from yesterday.

Video can be found in attachments.

New things added:
- Seamless transition between inventory and container
- Item background cell (makes it easier to see the size)
- Item swapping (can swap between item cells)
- Item rotation (90 rotation for items with button R)

Today I will implement hotkeys for auto-inserting items from inventory to container and vice versa for fa...

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WIP Screenshot #8

After analysing demo feedback and videos, it's obvious that the current inventory system and those inventory action buttons (Use, Transfer, Drop etc) are clunky, confusing and generally non-ideal for smooth looting experience.

I'm currently converting the inventory system to more intuitive direction which is based on this multi-cell "tetris" approach, known from games like Diablo, DayZ and Escape from Tarkov.

I attached a small video clip from current progress of this system. &nbs...

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Development Update (28/09/2022)

Hi!

Just a quick update. I'm going to spend few more days of watching demo-related videos and streams, reading the feedback and gathering an understanding what are the most crucial improvements and fixes to apply first.

After this I will expand the Village map to it's final state, it will include:
- Outskirts of the Village (Doubles the size of the map)
- Hero Asset (Abandoned bus)
- Shore area and boat mechanics
- Residental building and barbeque site
- Campers &...

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Vostok 72 Radio Files (Part 1)

Vostok 72 Radio Files (Part 1)

Here's the wav. files for first part of Vostok 72 Radio Channel

Vostok 72 - Vostok Tango (01:59)
Vostok 72 - Rakkaus on Kuollut (05:01)

Enjoy!

- Antti (Developer)

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Demo release date: Today

- Antti (Developer)

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Public Demo 1 Update

Two weeks of bug testing is now over, there are still some minor issues, but nothing major that would prevent testing. 

The demo has now been uploaded to Steam and is currently in the review queue.  

Have a nice weekend!

- Antti (Developer)

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