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roadtovostok

roadtovostok

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roadtovostok posts

WIP Screenshot #7

Here's some of the assets that I made for the upcoming first demo. 

99% of assets were done with non-PBR approach using just a base map and simple low poly modelling.

- Antti (Developer)

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WIP Screenshot #7

A few more additions and I believe that all the necessary mechanics are ready for this demo. No WIP-video this month, but I'll do a little introduction video related to the demo.

- Antti (Developer)

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WIP Screenshot #6

Currently working on small trash and debris to give some post-apocalyptic vibes.

- Antti (Developer)

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Public Demo 1 - Feature List

If all goes as planned, I'll be uploading the demo to Steam for review at the end of next week.

Here is a list of features that can be tested in the demo. I believe that these will give a first impression of the mechanics and an opportunity to give feedback.

- Antti (Developer)

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Weekly Development Plan (12/09/2022)

Here's this week's development plan:

1. Village fences
2. Mosin–Nagant
3. Performance testing
4. Demo bugfixing
5. Demo feedback form

- Antti (Developer)

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WIP Screenshot #5

Finalizing the sandbox area for Public Demo 1. There will be a small introduction to the core mechanics, controls and playability.

- Antti (Developer)

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Dev Stories #4 - The Decision Process

I don't plan to convert this Patreon to lifestyle or motivational outlet, but I think this topic is kind of important in multiple areas of our daily lives.

Crossroads
As a game developer you often make design decisions that have long-term affects for the project and your daily routines. Sometimes these decision are easy and fast to make, but sometimes they are so multi-layered and complex that they need some  extra attention in terms of thinking time.

O...

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Weekly Development Plan (05/09/2022)

Here's this week's development plan:

1. Movement Inertia improvements
2. Light Cone/Beam shaders
3. Village Ground Caches
4. Village Hero Asset modelling
5. Public Demo 1 Video preparations

+ Many small fixes and tweaks

- Antti (Developer)

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WIP Screenshot #4

Today I'm working on a television model that is interactive and part of the demo release video.

Date: 01/09/2022

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Weekly Development Plan (29/08/2022)

Here's this week's development plan:

1. WIP | Aug. 2022 (Youtube)
2. Public Demo 1 Sandbox (Finalization)
3. Audio options and volume mastering
4. Retro TV + Interference VFX
5. Public Demo 1 Video preparations

+ Many small fixes and tweaks

- Antti (Developer)

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Dev Stories #3 - Easter Eggs

Intro
I think most of you have somekind of stories how you searched easter eggs and secrets in video games when you were younger. Back in the day, me and my cousin were huge Halo fans and my first memorable easter egg moment was in Halo 2. My cousin had told me that he had heard that there is this mysterious weapon called Scarab Gun on top of some structure and it required multiple manouvers in order to get there. The hunt for this secret weapon felt like an unique quest, ...

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Updates & News (25/08/2022)

Hi!

Just wanted quickly to mention couple of things:  

1. Public Demo 1
The first demo is going according to plans and I will announce a date for its release next month. I am currently thinking about what features I want to include in this demo and what I want to leave out. The goal is mainly to provide a first impression and the opportunity to give feedback on the current core features such as movement, weapon handling and looting mechanics.  
<...

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WIP Screenshot #3

Currently working on some Village areas that are linked to the lore.

Map: Village
Date: 25/08/2022

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Weekly Development Plan (22/08/2022)

Here's this week's development plan:

1. New Village buildings
2. Demo Menu (Finalization)
3. New AI states (Flank & Evade)
4. AI Audio clips (Hurt & Damage)
5. Public Demo 1 Gameplay Test

- Antti (Developer)

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Dev Stories #2- The Curated Feed

Intro
Improving your skillset and gaining more knowledge is an important topic whether you're a chef, doctor, artist, student or game developer. The ways we decide to consume new information is as important as the learning the actual skill. You can always force yourself to learn some new skills, but if there's no long-term way to gain more knowledge in a natural way, the progress gets easily "bottlenecked" in some point.

Curation
Most content tha...

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WIP Screenshot #2

Today I tried to make improvised tarp shelters.

The shelter of the first demo will be something like this.

Shelter: Tarp
Date: 18/08/2022

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Weekly Development Plan (16/08/2022)

Here's this week's development plan:

1. More props and visual content
2. Rain & Storm improvements
3. Global Wind Manager
4. Optics improvements
5. Public Demo 1 Shelter
6. Initial save system
7. New weapon: HK416 (Mod Level 2)

- Antti (Developer)

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Dev Stories #1- Hunting the Atmosphere

Intro
This is the first of these developer stories, my plan is to keep this format as casual as possible and easy way for me to express my thoughts around Road to Vostok and game development in general.

This first topic is about atmosphere related to game development and why its should be one of the main focus for many games, especially if you're making a post-apocalyptic survival game like Road to Vostok.

The Development Space
Video games a...

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WIP Screenshot #1

New interior props, candles and some cottage atmosphere.

Map: Village
Date: 11/08/2022

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Patreon Content Plan

Monday
Weekly Development Plan (Patreon Exclusive - Lifetime)

Thursday
WIP Screenshot (Patreon Exclusive - 1 Month)

Sunday
Dev Stories (Patreon Exclusive - Lifetime)

+ Monthly Q&A (Border Zone / Vostok Tiers)
+ Development Polls (Vostok Tier)
+ OST / Concept Art (All Tiers)

- Antti (Developer)

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Weekly Development Plan (08/08/2022)

Here's this week's development plan:

1. Furniture props
2. Vegetation/foliage variations
3. Terrain improvements
4. Experimental boat mechanics
5. Lantern and candles

- Antti (Developer)

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Road to Vostok Concept Art (High-res) Files

Road to Vostok Concept Art

Here's the high resolution files of Road to Vostok concept / promotional art.

Road to Vostok - Border Zone
Road to Vostok - Village
Road to Vostok - Looting
Road to Vostok - Shooting

Enjoy!

- Antti (Developer)

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Road to Vostok OST (Part 1) Files

Road to Vostok OST (Part 1)

Here's the wav. files for first part of Road to Vostok OST.

Road to Vostok OST - Winds (2:33)
Road to Vostok OST- Daybreak (2:30)
Road to Vostok OST- Alive (1:31)

Enjoy!

- Antti (Developer)

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Road to Vostok & Patreon

Thank you for your support!

Funding a game project is almost always a compromise, where the developer has to give up something, creativity, decision-making power, shares, or in general be responsible to people other than the players.

Patreon is a great opportunity for indie projects like Road to Vostok because the developer has nothing to lose, but the project has a lot t...

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