Weekly Development Plan (02/10/2022)
Added 2022-10-02 20:18:29 +0000 UTCHere's this week's (upcoming) development plan:
1. Inventory Tetris finalization
2. Location photography (Map: Shipyard)
3. Public Demo 1 feedback fixes
4. Experimental moped mechanics
5. Initial Arm IK system
- Antti (Developer)
Comments
When will actual items and loot be added to the demo? Id love to explore those mechanics more.
Philipp K
2022-10-04 09:48:25 +0000 UTCPls pevetti moped lol
pevetti
2022-10-04 04:55:02 +0000 UTCAh i totally see what you're saying for how it'll make the weapons feel more organic through it very nice dude!! And continuously blown away by the focus here man its dead set and as a person whos relatively new to this, im learning what it really takes to make a good game here! :D awesome dude, and makes total sense
Tenebris Infinite
2022-10-03 01:08:48 +0000 UTCUh, moped. surely we can put a radio on the back and zoom around listening to tunes
CruisingLlama
2022-10-02 23:54:34 +0000 UTCThe first phase of Arm IK is just to improve the overall weapon handling and movement of the arms, because currently they are totally static and "attached" to the weapon. This first iteration will add subtle wrist movement and more realistic feel to the FPS-rig. FPS-animations in other hand are not yet wise to implement because the system is constatly changing and that would then led to situation where animations (like reloading) should be redone over and over again. It's all about building stuff in layers and animation are the top layers whenever the core weapon system is ready.
Road to Vostok
2022-10-02 22:19:12 +0000 UTCDid someone say moped π
Bobi
2022-10-02 21:06:46 +0000 UTCWait.. are my eyes decieving me.. MOPED?! O.O The ik system too will be great for more complicated reload animations, and does that benefit item animations too then? Just know of it from a few video game dev vids ive watched :)
Tenebris Infinite
2022-10-02 20:40:40 +0000 UTC