Doctor Location
Hi!
Today's main goal which was fully implementing the Doctor and its location is now done.
Location: Find it on Monday :)
-Antti (Developer)
2024-09-28 01:10:44 +0000 UTC View Post
Hi!
Today's main goal which was fully implementing the Doctor and its location is now done.
Location: Find it on Monday :)
-Antti (Developer)
2024-09-28 01:10:44 +0000 UTC View PostHi!
Here's some details on demo release based on current progression.
Today:
- Doctor location and few medical props
- Radar Upgrades
Friday-Saturday:
- Radar Upgrades
- Area & container specific loot tables (as logical as possible with current items)
- New items related crafting
Sunday:
- Bug fixes & playtesting
- Public Demo 2 v2 video editing
Monday (30th)
- Demo release (if no surprises)
I have managed to get in aro...
2024-09-27 11:37:39 +0000 UTC View Post
Hi!
The progression toward the demo release is really good, just finished the Minefield upgrade and fixed more than 20 bugs.
Here's some screenshots of the Minefield. I personally really like the trenches addition which has nice shooting spots and general cover until the new AI decides to join with you in that trench :)
-Antti (Developer)
2024-09-26 23:42:29 +0000 UTC View Post
Hi!
Highway upgrade is now finished, here's few screenshots attached.
I'm quite happy with the end result and I can already see how this will evolve to its final form in Phase 2 when I upgrade these maps even further.
-Antti (Developer)
2024-09-24 20:52:14 +0000 UTC View Post
Hi!
Here's something a bit special.
Like mentioned few times, this game will not reveal the lore and what happened in the Border Zone directly. The background story is kind of a puzzle that will need multiple elements to piece everything together and one of those elements are in-game lore items.
There lore items are special items that have unique spawn system and they reveal some small part of the lore.
This Doctor's Notes will be the first lore item in the game and it...
2024-09-22 22:17:47 +0000 UTC View PostHi!
Here's a quick dev update.
Firstly, the Highway upgrade is now mostly ready and will be completed tomorrow.
Here's few new elements of the map:
Highway cliffs
Highway tunnel fire escape
Highway tunnel pipe / ventilation chamber
Fish Market (Interior will be implement in multiple phases)
Additional details (New vehicle model, texture updates etc.)
I will be showing few screenshots pr...
2024-09-22 12:20:20 +0000 UTC View Post
Hi!
Here's one of the new medical items: Melatonin.
The purpose of this item is linked to upcoming dynamic game time, where you can utilize sleeping for speeding up the game time, meaning time of day.
However if you try to sleep multiple times in a row, that will be blocked eventually so you will have to actually spend some extra time before the character can sleep again. Melatonin will avoid this and it allows you to fall asleep each time when you consume it.
Loot Cha...
2024-09-20 19:56:47 +0000 UTC View Post
Hi!
Here's another of those new medical items: Lotion.
This lotion will cure the Burn medical condition and is one of the task items for Doctor.
Loot Challenge: 135/200
-Antti (Developer)
2024-09-18 23:28:58 +0000 UTC View Post
Hi!
Here's one of those new medical items: IFAK (Individual First Aid Kit).
And here's also the updated count for the Loot Challenge when I add together all those new Savotta backpacks and Accordion that will be in the upcoming demo.
Loot Challenge: 134/200
-Antti (Developer)
2024-09-18 20:28:51 +0000 UTC View PostHi!
Here's a quick dev update.
I'm now finished with the Shipyard upgrade and playtested the map multiple times with the new AI. The exterior part of the Shipyard Factory is now also complete and implemented in a way that I can open these interior areas in multiple phases.
I have also modelled and textured few new medical items to the game and I will share screenshots of some of those tonight.
I'm currently working with the Highway upgrade which is much less demanding ...
2024-09-18 17:28:33 +0000 UTC View Post
Hi!
Here's quick update related to the Shipyard map.
I'm now almost finished with the map upgrade and most importantly implementing the first iteration of this massive Factory building which be added to the game in different phases.
Generally speaking, I'm quite with happy how this upgrade turned out and I already see how there's going to much more interesting movement paths (for player & AI) with these connected Skybridges and how that massive Factory building blends wi...
2024-09-14 23:31:02 +0000 UTC View PostHi!
Here's a quick development update.
Today I implemented one of the most "scary" topics related to this upcoming demo which is multi-trader saving and loading.
This basically means that I divided the trader related save data to individual traders. This might seem a "no-brainer" but it actually required tweaking the entire save file hierarchy in way that wrong implementation would eventually lead to all kinds of corrupted data.
However this is now implemented and I ha...
2024-09-12 21:41:22 +0000 UTC View Post
Hi!
While working on the rest of these map upgrades, I decided to update the tutorial area as well by making a modified version of that Warehouse building.
This tutorial will also include additional information related to the new features like armor system and crafting that hasn't yet been publicly available.
-Antti (Developer)
2024-09-11 01:12:05 +0000 UTC View Post
Hi!
Since the devlog is now out, here's few details about this Savotta collaboration.
Savotta is one of those legendary Finnish companies that fit to this game idea really well. This collaboration gives me the access to their equipment arsenal and this is really helpful since my style of making assets is based on those photo textures, meaning each item requires real counterpart.
Also by Savotta sponsoring this specific devlog episode, I can put that sponsorship directly back...
2024-09-09 18:46:52 +0000 UTC View Post
Hi!
Here's the new devlog episode that covers map upgrades for the upcoming Public Demo 2 v2 and includes that special collaboration.
-Antti (Developer)
2024-09-09 14:40:46 +0000 UTC View Post
Hi!
Since the devlog is now ready for the Monday, I spent today working on Minefield upgrade.
I basically made a modular trench kit (can be used in multiple crossing points) and added few key rock "formation" elements that are major part of that IRL salpaline.
Here's a quick screenshot from those trenches.
I will be taking the weekend off from development, see you on Monday!
-Antti (Developer)
Map Upgrades | Devlog #13
Sept. 9, 2024 | 8PM (EEST)
-Antti (Developer)
2024-09-06 19:03:14 +0000 UTC View PostHi!
Here's a quick dev update.
I'm almost done editing the new devlog but there's few things with this collaboration (will be revealed in the devlog) which makes it more suitable to release it on upcoming Monday.
I have been also working with the Minefield map upgrade and you will be seeing some those new elements in that devlog.
After the devlog is out on Monday, I will continue with map upgrades for maybe 1-2 weeks and then hopefully I have some extra time left for a...
2024-09-05 10:57:19 +0000 UTC View Post
Hi!
Here's something that is going to be showcased in the upcoming devlog.
Once the project transitions to Phase 2 (Early access production), I will start adding some of the unique elements that I designed almost 10 years ago for this game.
One of these is going to be Patches which are in-game achievements and item trophies for completing some of the most difficult tasks in the game.
These patches are mostly for "bragging rights" and you can use these patches as in-gam...
2024-09-04 12:20:38 +0000 UTC View PostHi!
Here's a little update and rough timeline on what's coming later this year.
1. Devlog (Map Upgrades)
The process and showcase of upgrading the current maps
Collaboration reveal related to in-game equipment and gear
2 new "surprise" features which I haven't yet talked about
Release / time: Next week (hopefully)
2. Public Demo 2 v2
The las...
2024-08-31 16:49:28 +0000 UTC View Post
Hi!
Here's a screenshot of the new warehouse located in the Shipyard map factory.
This specific part of the factory will be enterable in the upcoming demo.
-Antti (Developer)
2024-08-29 16:37:30 +0000 UTC View PostHi!
Here's a quick dev update.
I'm still working on the Shipyard upgrade and modelled probably +20 new modular assets for this map in order to make it look a bit more interesting and visually appealing.
I think that I also have a nice floor plan for that factory building, so I can implement it in multiple phases and approach it in a way so it doesn't consume all the rendering resources.
The first enterable area in the factory building is going to be called Warehouse an...
2024-08-29 11:36:05 +0000 UTC View Post
Hi!
Here's a new podcast from Pixel Fabula about the development of Road to Vostok.
This episode covers topics like Public Demo 2 v2, running an indie game studio, lore elements and much more :)
Here's also URL link to the episode:
https://youtu.be/wdeE1orFbSs?si=ITT1mMmdcDrdrBUz
-Antti (Developer)
2024-08-28 10:15:49 +0000 UTC View PostHi!
Here's a little update related to new Shipyard layout that I mentioned in the last post.
I definitely think that this layout is an upgrade and much more interesting in terms of elevated geometry, factory complex and how the silos are now connected to the skybridges etc.
Here's also few stills:
2024-08-25 02:10:59 +0000 UTC
View Post
Hi!
Here's some behind the scenes stuff when it comes to my workflows with these map upgrades.
Like mentioned in the last dev update, I'm currently figuring out how to fit that massive factory building to the Shipyard map.
Whenever I'm doing some of these map changes, I always utilize 2D approach first which provides a nice grid-based template and "broad strokes" of the dimensions and general POI locations.
After this template is done, I have automation tools that crea...
2024-08-23 13:31:12 +0000 UTC View PostHi!
Here's a little dev update.
I'm pretty confident now that these map upgrades with active overhauled AI will not cause any major issues in the upcoming demo.
Now that this is tested, I will only focus on upgrading / expanding those other maps, meaning I don't spent any development time to other tools, optimization, features until the maps are done.
Once the maps are ready, I will hopefully have enough time to start putting more items to the game (considering especia...
2024-08-22 22:26:15 +0000 UTC View PostDownload link
https://drive.google.com/file/d/1klU7vkNum0Y7ZqE2tYRSgrNitFA1zYi4/view?usp=sharing
How to play?
Download the entire .zip folder, not individual files.
Once downloaded, extract zip file.
Run development build through .exe file.
IMPORTANT! 2024-08-22 20:40:27 +0000 UTC View Post
Hi!
Here's the building that was missing in that last dev build.
This specific building was technically quite complex since it has two levels which are both enterable through terrain height, it uses stairs and on top of this goes also beneath the terrain (boiler room, showers etc).
Now the Village upgrade should be 100% done for this next demo.
Excited to hear your feedback tomorrow how this map layout flows with the AI.
-Antti (Developer)
2024-08-21 20:11:38 +0000 UTC View PostHi!
Here's a little update.
I have now played multiple rounds with the AI and I think the Village map is finally pretty much "production ready" for this upcoming demo.
I needed to spent a bit time fine tuning the size vs. AI performance and that should be now pretty spot on.
I have also added / fixed the following things:
[Added] The last missing 2-story building (this is pretty cool IMO)
[Added] Procedural ribbon map border system (as part...
2024-08-21 09:53:34 +0000 UTC View PostHi!
Here's a finished look at accordion animations and handling.
Animation by Barry Bogs.
-Antti (Developer)
2024-08-20 08:55:46 +0000 UTC View Post