Dev Build Update 2 (Performance with AI)
Added 2024-08-21 09:53:34 +0000 UTCHi!
Here's a little update.
I have now played multiple rounds with the AI and I think the Village map is finally pretty much "production ready" for this upcoming demo.
I needed to spent a bit time fine tuning the size vs. AI performance and that should be now pretty spot on.
I have also added / fixed the following things:
[Added] The last missing 2-story building (this is pretty cool IMO)
[Added] Procedural ribbon map border system (as part of the build)
[Added] More prop / debris details
[Added] Accordion and updated the loot table (there were few new items missing)
[Fixed] Skybox could corrupt (especially after death) and turn the sky and ambient lighting black
[Fixed] Cellar stairs collision (walking up movement was blocked)
[Fixed] Sauna building corpse collision (walking was blocked)
[Fixed] Theatre edge collision (needed jumping before)
I will share this dev build with the AI and following changes / fixes for you tomorrow.
-Antti (Developer)
Comments
Sounds great! Thanks!
Young Izalith
2024-08-21 11:07:34 +0000 UTC