Dev Update (23/08/2024)
Added 2024-08-22 22:26:15 +0000 UTCHi!
Here's a little dev update.
I'm pretty confident now that these map upgrades with active overhauled AI will not cause any major issues in the upcoming demo.
Now that this is tested, I will only focus on upgrading / expanding those other maps, meaning I don't spent any development time to other tools, optimization, features until the maps are done.
Once the maps are ready, I will hopefully have enough time to start putting more items to the game (considering especially crafting recipes) and putting together some
Here's the current situation I have with the maps:
Village upgrade: ~100% Done
Highway upgrade: ~90% Done (needs few things still)
Shipyard upgrade: ~25% Done (factory building is the biggest WIP)
Minefield upgrade: ~10% Done (bunch of stuff missing)
Radar upgrade: ~20% Done (radar building is the biggest WIP)
Tomorrow I start putting more hours on that Shipyard and try think how exactly I'm going to implement that massive factory building there and which areas are going to enterable.
The office building will also get a pretty big upgrade and fairly large basement area (that's there IRL) since now I have that ability to use beneath the terrain elements.
-Antti (Developer)
Comments
QoL was a bit clunky to use, but what I ment by that are for example loot tables, since that aspect cuts away from the experience, no matter how good the exploration is. There are other little things like these that I wouldn't REALLY put under quality of life but kind of are when it comes to self sustain of the game/demo at this point
TastyMilk
2024-08-24 22:00:32 +0000 UTCQuality of life is something to work on once early access hits. That's at least how it is with these kind of projects usually.
Nick
2024-08-24 21:24:38 +0000 UTCI can’t wait to see the factory :)
Shamnolya
2024-08-23 10:07:54 +0000 UTCQuestion: does the enemy A.I. "hear" when you are rummaging through containers looting items? In Scum, this is one of the quickest ways to know whether there is another player in the same town, but given that this is a single-player game, I think the A.I. should have ears to hear a player looting. Maybe add a "stop, look and listen" waypoint type to the A.I.?
TacShooter
2024-08-23 01:17:01 +0000 UTCReally excited for these upcoming expansions, but are you also taking other things in consideration when thinking about that time limit? Like loot tables, dynamic weather and time of day and overall polishing / quality of life improvements/features before release. I don't wanna stress you out, I just want to make sure that you got a view for the bigger picture and don't overwork yourself. There are still a bunch of things left and I think I can speak for anyone when I say that you can also delay the demo for a few weeks or a month if it's not enough time to polish things up, I think the majority of the community will understand that decision. But for now, great work as always, and give it all you got, we have your back <3
TastyMilk
2024-08-22 23:15:11 +0000 UTCYes :)
Road to Vostok
2024-08-22 22:34:17 +0000 UTCWill the patrol heli still be in the minefield in the new demo?
Infinity
2024-08-22 22:31:25 +0000 UTC