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roadtovostok
roadtovostok

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Dev Update (29/08/2024)

Hi!

Here's a quick dev update.

I'm still working on the Shipyard upgrade and modelled probably +20 new modular assets for this map in order to make it look a bit more interesting and visually appealing.

I think that I also have a nice floor plan for that factory building, so I can implement it in multiple phases and approach it in a way so it doesn't consume all the rendering resources.

The first enterable area in the factory building is going to be called Warehouse and I will share some screenshots of that tonight.

In general, I'm still quite optimistic about that end of September demo release timeline. I'm hoping to have this Shipyard map ready early next week and then jump back into the Highway and finish the remaining stuff there next week also.

After this I will start working on the Minefield and I developed really nice procedural tool for that map upgrade which will be based on implementing the IRL Salpalinja "dragon teeth" rock barriers . These barriers are going to be one of main theme elements on the crossing points and I'm quite excited to get these

-Antti (Developer)

Comments

Unrelated: Antti I did test the bug with the cooked pea soup on the cooking set up itself. I managed to duplicate it with the setup as well. Just an FYI that it is indeed a bug with the UI like you said

securityCase

I’m very excited to see what you are going to do with the radar map. It will be nice to kinda get a glimpse of what Vostok will be like :)

Infinity


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