Hi!
Here's some behind the scenes stuff when it comes to my workflows with these map upgrades.
Like mentioned in the last dev update, I'm currently figuring out how to fit that massive factory building to the Shipyard map.
Whenever I'm doing some of these map changes, I always utilize 2D approach first which provides a nice grid-based template and "broad strokes" of the dimensions and general POI locations.
After this template is done, I have automation tools that creates RGB-masks to the terrain shader, nature spawners and then I start placing the POI's and props to the map.
Once that is done I start testing the layout with the FPS-controller to figure out if it's somewhat balanced visually etc.
After this if everything feels alright, I start putting in the details and put the AI to the map to see how they navigate around the layout.
When it comes to that factory building, I think a layout like this could work quite nicely and it allows me to implement the factory exterior first and then interior part in phases and select which of those will be enterable in the upcoming demo.
-Antti (Developer)
TastyMilk
2024-08-24 15:19:00 +0000 UTCMello' Mike
2024-08-24 13:54:54 +0000 UTCTastyMilk
2024-08-24 12:14:58 +0000 UTCRoad to Vostok
2024-08-24 12:13:56 +0000 UTCTastyMilk
2024-08-24 12:00:57 +0000 UTC