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roadtovostok
roadtovostok

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Shipyard 2.0 Layout + Map Workflows

Hi!

Here's some behind the scenes stuff when it comes to my workflows with these map upgrades.

Like mentioned in the last dev update, I'm currently figuring out how to fit that massive factory building to the Shipyard map.

Whenever I'm doing some of these map changes, I always utilize 2D approach first which provides a nice grid-based template and "broad strokes" of the dimensions and general POI locations.

After this template is done, I have automation tools that creates RGB-masks to the terrain shader, nature spawners and then I start placing the POI's and props to the map.

Once that is done I start testing the layout with the FPS-controller to figure out if it's somewhat balanced visually etc.

After this if everything feels alright, I start putting in the details and put the AI to the map to see how they navigate around the layout.

When it comes to that factory building, I think a layout like this could work quite nicely and it allows me to implement the factory exterior first and then interior part in phases and select which of those will be enterable in the upcoming demo.

-Antti (Developer)

Shipyard 2.0 Layout + Map Workflows

Comments

Feel the same about it, but we'll see how it Turns out

TastyMilk

In my opinion, inaccessible landmark locations aren't always a bad thing, if the add to the map visually. It's certainly cooler that such a huge building is accessible, but it was also really cool to just have it there in the distance.

Mello' Mike

Thanks for the answer :)

TastyMilk

The old layput didn't take account how massive that factory building is as an actual 3D model and how to implement it in a way that I can add the interiors in multiple phases. Also I wanted to put it more towards the center of the map as a main hotstop, when in old layout it was designed to be more of a side area landmark thing.

Road to Vostok

Just out of curiosity, why did you decide to scrap the old layout that you presented back in one of the old dev streams/devlog?

TastyMilk


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