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roadtovostok
roadtovostok

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Public Demo 2 v2 (Timeline)

Hi!

Here's some details on demo release based on current progression.

Today:
- Doctor location and few medical props
- Radar Upgrades

Friday-Saturday:
- Radar Upgrades
- Area & container specific loot tables (as logical as possible with current items)
- New items related crafting

Sunday:
- Bug fixes & playtesting
- Public Demo 2 v2 video editing

Monday (30th)
- Demo release (if no surprises)

I have managed to get in around 5h of playtesting currently and few of my friends have also tested the potential demo build which has been working quite nicely, so I'm pretty confident about getting the demo out on Monday.

In that demo video, I will be also covering those upcoming three patches and what they will include before I transition to Phase 2 of Road to Vostok.

-Antti (Developer)

Comments

Will there be clothing variants for the guards and military as well in the new demo?

Infinity

Few comments related to this: 1. The game now has a version control system in-game which will avoid situations with corrupted save files etc. This basically means that each new major release of the project will automatically require certain version number (backend stuff) in order to use load game. In other words, the load game button is deacticated for each system automatically because no one yet has that specific version tag in their files. Once you start a new game you have a correct version and you can use the loading. This gives me the possibility to handle each versions in a way that there's no obsolete save files lurking around and causing issues. 2. I made the decision few weeks ago to leave that multi-shelter system away from this demo phase since it doesn't make much sense without having more maps and that "dangerous journey" ideology. Also that decision was made so I had more time for bug fixes, playtesting etc.

Road to Vostok

The upcoming multi shelter support will most likely not be compatible with the current version. We have all the weekend to get crazy and waste all the preps!

Olli Ruohomäki

Everyone. Finally we have a reason to go to the crossing point and beyond.

Mello' Mike

"Area & container specific loot tables (as logical as possible with current items)" - Guess who is very excited about this one 😄

Henry Carlson


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