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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (24/02/2025)

Hi!

Here's a quick dev update.

The goal for the previous week was to implement the grenade system and that goal was successful since every grenade related mechanic is now in the game.

There's still some animation variants that I get 27th of this month but since I already have a working system, those are pretty much just drag & drop stuff to get working.

This being said all the main goals for Q1 are really close for being done, which is a really good thing in terms ...

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Grenades (Preview 2)

Hi!

Here's some more previews, for example how the AI ragdoll behaves with the near explosions.

-Antti (Developer)

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Grenades (Preview)

Hi!

Here's a preview clip about the Grenades and few details about the mechanics.

Grenades can be thrown in 2 different ways:
- Upper hand "hard" throw
- Lower hand "sloppy" throw

Both of these methods have prepare / cooking state when you keep the mouse button pressed and you can also reset the state and put the safety pin back.

The inputs currently work like this:
LMB (Hold) = Prepare upper hand throw
RMB (Hold) = Prepare lower hand throw
Button rel...

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Grenades (Update)

Hi!

Just to let you know, I have now all the necessary animations for the grenades, so I can implement the entire system to the game.

I will share some of the preview tonight and cover few cool nuanced related to these grenades.

The next feature highlight video btw. is going to be called Grenades, Lasers and Magazines and I will probably release that at the end of this month or early next month.

-Antti (Developer)

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Grenade Performance Test

Hi!

Since I usually test new features with "worst-case-scenarios", here's some footage from me testing ~200 continuous grenade explosions related to performance and audio.

Character damage is turned off for testing purposes :)

-Antti (Developer)

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Grenades (Update + Opinion)

Hi!

Since now the lore video is done, I'm back at finishing the grenade system.

Unfortunately the animations will still take a bit more time to polish, so I have to wait for next week until I can fully showcase this system.

However all the other key component are pretty much in place, but there have been few things that I have been iterating with.

One of this iteration topics have been grenade slots and how player will choose and draw those grenades. I went through mul...

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Scientist | Lore #3

Hi!

Here's the latest lore video.

In this lore episode, you are going to hear about the Scientist and the "Red Folder" for the first time.

And a bit like the Matrix movie: "And I show you how deep the rabbit hole goes..."

ps. Like mentioned few times about the upcoming lore items, after watching this video you probably know what one of those lore items is :)

-Antti (Developer)

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Lore #3 (Update)

Hi!

Since the Q1 progression is going pretty smoothly, I decided that I will spend tomorrow finishing the Lore #3 video.

In this lore video, you are going to hear about the Scientist and the "Red Folder" for the first time.

I will most likely release this video on Thursday.

- Antti (Developer)

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Q1 Progression Update 1

Hi!

I decided to share a progression update on social media + discord, I have talked about these topics on Patreon earlier but here's that update post:

It's around mid-point of Q1, so I decided to share some updates related to early access milestones and progression in general.

I'm planning to share two of these updates in each quarter until the first commercial version (early access) is ready to be released.

Q1 Milestones Like highlighted i...

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Dev Update (14/02/2025)

Hi!

Here's a quick development update.

All the goals for this week were completed, Bunker Shelter was implemented, 5 new items were added, I did some code polishing and on top of that I made bunch upcoming contractor task related preparations.

Tomorrow I will be speaking one of the game conferences in Finland and later this month the national broadcasting company called Yle is going to make a article (+ possible news insert) from Road to Vostok.

I will spend Sunday con...

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New Item: Nails

Hi!

Here's another new item related to crafting.

These nails are also common ingredient with the toolbox for many furniture / shelter related crafting recipes.

Loot Challenge: 185

-Antti (Developer)

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New Item: Toolbox

Hi!

The work towards next Loot Challenge goal (200 items) continues and here's one of the new ones.

This toolbox is one of the most useful items when it comes to crafting and it's linked to multiple furniture related crafting recipes that would logically require tools to complete the recipe.

Loot Challenge:  184

-Antti (Developer)

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Bunker Update

Hi!

Here's a quick update related to the Bunker shelter.

Since all the shelters / maps in the game are based on IRL locations, I also added few images about the real bunker to this post.

I have now modelled the base layout of this bunker. Some of the rooms are accessible by default in the Outpost map and then the shelter area also called as "main room" needs to be unlocked through the Gunsmith trader.

Once you complete the final Gunsmith task (LVL 10), he will give yo...

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New Item: Coffeemaster

Hi!

Weekend break is now over and I have started modeling some new items and working on that Bunker shelter.

Here's one of the new items called Coffeemaster.

Loot Challenge: 183

- Antti (Developer)

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Dev Update (07/02/2025)

Hi!

Since the shelter customization + multi-shelter support is now pretty much done, I will probably take this weekend off from development and continue on Monday.

My main goal next week is to implement the Bunker shelter which is the largest early access shelters and that shelter needs to be unlocked with trader tasks, so there's few key mechanics involved.

Once the Bunker is finished then I have 3/4 of early access shelters done, so the Island lookout tower is only left. View Post

Dev Build - Shelter Customization

IMPORTANT (Read before downloading)
Since the project is currently divided to 2 different branches, I had to extract the shelter customization features from the commercial branch and kind of brute force them as part of the demo branch in order to share this dev build.

This extraction method that I used was really messy and it caused multiple conflicting files, so there's some elements that don't work like they work in the actual commercial branch.

Here's a the...

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Road to Vostok Discord

Hi!

Since this was announced yesterday, here's little recap related to Road to Vostok Discord.

Basically ever since I started this project, I have had probably thousands of requests to open a Discord for the game and I have been quite strongly against that.

The main reason why I have avoided this Discord topic is that when you are a solo developer the "information flood" is pretty scary sometimes and handling a Discord server with potentially thousands of members has been...

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Dev Build (Update)

Hi!

Here's a quick update related to the Shelter Customization dev build.

I'm hoping to share this dev build for you tomorrow night. It's a bit messy process this time since I have to "extract" that customization system out of the commercial branch to a separate build.

This extraction process might cause some unexpected small issues but the core system should still be fully ready to be tested (everything showcased in the video).

ps. I will leave all the default furn...

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Shelter Customization | Feature Highlight #2

Hi!

Here's the latest feature highlight video that cover the shelter customization system in-depth.

Let me know what you think about the system :)

- Antti (Developer)

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Furniture Crafting

Hi!

Here's some previews related to furniture crafting which links to shelter customization.

There's now bunch of new items to make all kinds of crafting based furniture (lumber, nails, metal scraps etc.) and the early access will include more than 20 different recipes for these.

I'm still missing some tools related to these crafts (toolboxes etc.) but I will add those later this week.

ps. Shelter customization YT video coming most likely tomorrow :)

-Antti

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Next Dev Build (Update)

Hi!

I'm almost finished with the shelter customization, there's still some "loose ends" that I need to take care of, mostly related to usability and making sure the player won't get stuck with the furniture etc.

I'm estimating that I have this system fully game-ready on Monday and then I will make that feature highlight video about the system on YT.

Once the video is released, I will share you a dev build related to testing these new furniture mechanics and decor mode. Thi...

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Winter Mode Concept Art (High-res)

Hi!

The concept art variations are now finished and here's the high-res version for the Winter Mode (4K file available in the attachments).

Concept art by LevaSoj
https://x.com/LevaSoj

- Antti (Developer)

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Sleeping Gear / Recipes

Hi!

Here's some new items related to both dynamic game time and shelter customization.

These new items are Mattress Roll, Sleeping Pad, Sleeping Bag and with these you can craft few improvised beds / sleeping stations that you can use for fast forwarding the game time.

I will showcase more of these in the upcoming shelter customization feature highlight video on YT.

Loot Challenge: 181

ps. crafting system is now also fully connected to the new tetris-based int...

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Decor Mode V2 (Preview)

Hi!

Sorry for the repost, the first post got corrupted somehow...

Here's the second preview related to the Decor Mode.

What's new:
- Area Highlight to pre-visualize the placement / snapping
- Catalog System for temporary furniture storage
- Item groups when moving furniture (shelf example)

Catalog System is there for 3 reasons:
- Once you have enough furniture you might get stuck if you can't move furniture anymore, so you can use the catalog as temporary...

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Grandma

This progressed a bit faster than I thought, so here's an intro to Grandma.

Meet Grandma.

Often referred to as the Oracle of the Border Zone, Grandma refused to be evacuated and stayed with her cat to live in the Border Zone until the very end.

Grandma has a eye condition which makes her completely blind but she's still one of the only people who can truly see what's happening in the Border Zone.

Grandma lives in a cabin near the Border Zone and she plays the most c...

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Shelter Customization (Update)

Hi!

Here's a quick update related to shelter customization.

On top of the base functionality (shown few posts ago), I have now implemented a furniture catalogue system which is a must-have feature to make decorating more convenient.

Then I have also designed few pretty useful "helper features". For example if you place a lot of items to shelves and you decide to turn the Decor Mode on and move the shelf, all those items that were in the shelf gets parented to the shelf, s...

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Grandma (Preview)

Hi!

Here's the first WIP preview of Grandma which will be the most important character in the game.

This character includes few more details than just the base model, those other details will be implements probably next week.

I will share more details about this character once it's fully finished.

Character by Claudia.

-Antti (Developer)

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Decor Mode (Preview)

Hi!

Here's a work-in-progress look at the one of shelter customization features called Decor Mode.

When you activate this mode it converts all the in-game props to movable furniture which allows you to decorate the shelters however you want.

Behind this Decor Mode, there's an automatic snapping system which makes sure that tight spaces like those kitchen cabinets will align without leaving caps between etc.

Next preview will be about the furniture catalogue system and ...

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Cabin Interior (Shelter)

Hi!

Here's the default interior for the Cabin shelter.

Default in this shelter context means that these props will be present when you enter the shelter. You can move and remove these however you like and add custom shelter related props through that new shelter customization feature.

-Antti (Developer)

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Dev Update (18/01/2025)

Hi!

Here's a quick dev update.

I'm currently reworking some of the shelter customization stuff, since I figured multiple issues with my initial furniture placement approach which could lead to game breaking situations where you get stuck within the shelter.

I'm also modeling some assets for Cabin shelter interior and working with fireplace mechanics, where you would need firewood and matches for making a fire and using that as a heat source for both winter mode and cooking r...

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