Grenade Performance Test
Added 2025-02-20 23:08:38 +0000 UTCHi!
Since I usually test new features with "worst-case-scenarios", here's some footage from me testing ~200 continuous grenade explosions related to performance and audio.
Character damage is turned off for testing purposes :)
-Antti (Developer)
Comments
Itβs very impressive that the game can run so well while that many grenades are dropping. Itβs also impressive that the grenades have a smooth trail.
Rogue
2025-02-22 01:04:33 +0000 UTCThat is insane.
BlackVomit
2025-02-21 13:49:44 +0000 UTCWhat an ambience :DD
Feruen
2025-02-21 09:36:43 +0000 UTCHow many grenades,sir? Sir: Yes
Jtk17
2025-02-21 00:27:20 +0000 UTCNeat, can't wait to try it out in the next demo
Cam Kilgore
2025-02-20 23:42:17 +0000 UTCFirst there's a blast radius collider and if there's targets (player / AI) inside that it will then shoot rays towards the target to figure out whether the target is covered (like behind a wall) or not. So pretty basic area + line of sight approach atm, but based on my testing it should be good enough for 99% game scenarios.
Road to Vostok
2025-02-20 23:32:11 +0000 UTCIn terms of behavior, are you using a cylindrical, sphere collider, or throwing out a bunch of rays to determine what's in the blast range of the grenade?
Cam Kilgore
2025-02-20 23:29:25 +0000 UTCI personally think even just visual effects would be cool upon full release. If you were able to add actual terrain destruction, that would just be a bonus to me :)
Infinity
2025-02-20 23:22:44 +0000 UTCYo, even flying debris and smoke from explosions, would give them that much more impact and immersiveness, but craters as in far cry 1/2... that would be really cool to see ngl
TastyMilk
2025-02-20 23:21:26 +0000 UTCYou mean actually destructible terrain or just visual decal effects? If you mean actual destruction in geometry, that would be almost impossible to implement with this current system and would cause so many problematic edge-cases (for example AI pathfinding) so probably not wise to implement. But never say never :)
Road to Vostok
2025-02-20 23:20:43 +0000 UTCGreat work! Thanks for sharing. π
snowsoldier
2025-02-20 23:13:50 +0000 UTCThat audio is absolutely crisp. Amazing work. I do have one question. If not in early access, will grenades and mines make craters in the dirt they explode on in full release?
Infinity
2025-02-20 23:11:55 +0000 UTCThe sound is amazingπ€€
Cap.C
2025-02-20 23:10:53 +0000 UTC