Decor Mode V2 (Preview)
Added 2025-01-26 19:54:14 +0000 UTCHi!
Sorry for the repost, the first post got corrupted somehow...
Here's the second preview related to the Decor Mode.
What's new:
- Area Highlight to pre-visualize the placement / snapping
- Catalog System for temporary furniture storage
- Item groups when moving furniture (shelf example)
Catalog System is there for 3 reasons:
- Once you have enough furniture you might get stuck if you can't move furniture anymore, so you can use the catalog as temporary storage.
- If you want to move furniture between different shelters, the catalogue will be shared between multiple shelters.
- If I decided to implement "furniture stealing" from actual game maps, the stealing will spawn furniture to the catalog, which you can then use when you return to the shelter.
- Antti (Developer)
Comments
I know but it's always fun to dream 🙂 I always love building mechanics in games. I'll take what I can get and the system previewed here looks good.
Riviter
2025-01-29 17:19:29 +0000 UTCunlikely, the Shelter System in RtV works with prefab Shelters that are set in the World. Would love to see that too, but thats not the Plan behind Shelters.
SavRoyale
2025-01-29 17:05:04 +0000 UTCBeing able to build the cabin would be awesome 🙏 😉
Riviter
2025-01-29 03:25:35 +0000 UTCFrom the preview perspective all we initially see is an entire set of furniture go in the catalog. Using the same sound as putting something in my inventory. So while yes, it does say “catalog” in the top left. All we see as the player is items disappearing assuming our character can magically hold these items but yet gets encumbered by a few guns in his bag. I found it funny to watch it all just go to a catalog. To then be able to rotate it in the catalog, then take it out and place it directly from the catalog as well. Again, creating the joke in my head of “where’s the stuff going?!”.
securityCase
2025-01-27 02:43:12 +0000 UTCLooks very easy to use!
Orion
2025-01-26 23:53:33 +0000 UTCI was making a joke, I saw the catalog. Thanks though
securityCase
2025-01-26 23:11:08 +0000 UTCHi! Could you specify what do you mean by going when grabbed? Considering that this video pretty much showed that placement, dragged state and catalogue.
Road to Vostok
2025-01-26 20:29:04 +0000 UTCWould be awesome if the furniture stealing took up inventory space and we're only unlocked on successful returns. That way you have to make a dedicated run to go snag that couch you found.
Mike D
2025-01-26 20:20:51 +0000 UTCI like the process. BUT out of sheer curiousity…where’s the furniture going when grabbed?! I’m guessing some sort of placement tool to help showcase it.
securityCase
2025-01-26 20:12:00 +0000 UTCVery well thought out functions the catalog and outlines.
Feruen
2025-01-26 19:58:38 +0000 UTCI really like this! It looks so smooth and easy to use. 😃
Kenneth Soerensen
2025-01-26 19:57:30 +0000 UTCWow, that looks amazing! 👍
John Doe
2025-01-26 19:56:43 +0000 UTC