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roadtovostok
roadtovostok

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Grenades (Preview)

Hi!

Here's a preview clip about the Grenades and few details about the mechanics.

Grenades can be thrown in 2 different ways:
- Upper hand "hard" throw
- Lower hand "sloppy" throw

Both of these methods have prepare / cooking state when you keep the mouse button pressed and you can also reset the state and put the safety pin back.

The inputs currently work like this:
LMB (Hold) = Prepare upper hand throw
RMB (Hold) = Prepare lower hand throw
Button release = Execute throw
Reset happens by pressing opposite button, for example RMB resets the upper hand throw and vice versa.

Grenade audio is separated between different surfaces and areas. For example throwing a grenade to dirt surface will make totally different sound compare to metal surfaces.

Once the grenade explodes, the audio detects whether it happens indoor or outdoor, so the sound profile is quite different.

There's also this "tinnitus" effect which happens if you are really close to the impact radius. This sound is probably going to be optional, so you can turn that of from the settings if it's annoying.

There's also bunch of cool nuances to these related to cover detection and impact effects but I will cover those in-detail with the upcoming feature highlight video.

- Antti (Developer)

Comments

The sound and animations are amazing! I love the option to put the pin back in and the indoor explosion sound is ...mmm... very sweet!

Feruen

+1 for optional tinnitus effect. Mump mump

Mike D

The sound design is realy impressiv! Also the diffrence between outside and inside is masiv! Great job πŸ™πŸ»

SchranzCesco

These are going to be so much fun to use!

Infinity


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