Hi!
Since now the lore video is done, I'm back at finishing the grenade system.
Unfortunately the animations will still take a bit more time to polish, so I have to wait for next week until I can fully showcase this system.
However all the other key component are pretty much in place, but there have been few things that I have been iterating with.
One of this iteration topics have been grenade slots and how player will choose and draw those grenades. I went through multiple approaches to this (like button G draws the first available grenade from the inventory) but currently I'm leaning towards this "slot approach" that is showcased in the post image.
This draw mechanic is based on two grenade slots in the equipment panel called Grenade 1 (left one) and Grenade 2 (right one). With this setup, when the player presses key 4 it draws the Grenade 1 and key 5 draws the Grenade 2.
With this approach you can have max 2 grenades at "stand-by", so there's no automatic way of getting new grenades from the inventory.
What do you think about this approach?
-Antti (Developer)
Marek
2025-02-21 19:04:17 +0000 UTCSteffen Wilhelmy
2025-02-20 18:41:03 +0000 UTCFeruen
2025-02-20 17:01:46 +0000 UTCLove Shacc
2025-02-20 15:32:34 +0000 UTCTastyMilk
2025-02-20 15:23:31 +0000 UTCTobias August Williams
2025-02-20 14:39:07 +0000 UTCRoad to Vostok
2025-02-20 14:22:27 +0000 UTCMello' Mike
2025-02-20 14:18:47 +0000 UTCRoad to Vostok
2025-02-20 14:18:16 +0000 UTCKarlo
2025-02-20 14:17:23 +0000 UTCInfinity
2025-02-20 14:12:24 +0000 UTCCap.C
2025-02-20 14:12:18 +0000 UTC