Hi!
While being "on-the-road" this weekend and shooting the upcoming lore video, I brought a laptop with me and managed to get some Patch 2 features made.
The pistol modding is now fully implemented and with that comes three new attachments:
- RMR (Pistol red dot sight)
- SRO (Pistol red dot sight)
- Rider (9mm pistol suppressor)
Here's a small video clip with G17, but the framerate/resolution might a bit weird because of the laptop performance etc.
-Antti (De...
2024-11-02 19:52:44 +0000 UTC
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Hi!
Here's a collection of some of those new weapons that are coming to the game in Phase 2.
On top these, there will be some new hunting rifles and marksmanship rifles.
There are titled as WIP since there's still contractor work left in terms of animations and audio, but the in-game models and item are already in place.
-Antti (Developer)
2024-10-31 21:38:41 +0000 UTC
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Hi!
Here's a quick dev update.
Tomorrow I will be traveling to the IRL Border Zone once again and shoot the Lore #3 video. This lore video is going to focus on the "signal" and a character named Scientist.
Scientist is a character that I haven't talked about much yet, but he's an electrical/radio engineer who was assigned to analyze the "signal" once it was discovered.
Scientist is also going to be an in-game trader, but the Grandma character is far more important in t...
2024-10-31 20:45:05 +0000 UTC
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Meet Punisher. Punisher is the boss character of the Bandit faction and the feared debt collector of the Finnish criminal world.
Character by Claudia
https://x.com/ZunaSW
Coming in Early Access.
- Antti (Developer)
2024-10-30 21:37:26 +0000 UTC
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Phase 2 Launch (YT Livestream)
Oct. 30, 2024 | 6PM (EET)
Welcome to the stream tomorrow to discuss the next phase of Road to Vostok!
ps. If you can't make it to the stream, there will also be separate highlight video from the stream afterwards on RtV's Youtube channel.
- Antti (Developer)
2024-10-29 16:45:02 +0000 UTC
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Hi!
Here's one more hotfix for this first patch.
The item placement should now be super stable with the updated physics. There was slight rocking movement with the placed items but now it's finally like it was intended.
I would definitely suggest testing that placement with different items since it should be night and day compared to the original demo release.
Hotfix is titled RTV_PD2_V2_P1 (HF2) in the main menu.
-Antti (Developer)
2024-10-28 16:29:28 +0000 UTC
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Hi!
Just to let you know, I uploaded a small hotfix to this first patch.
Basically I forgot to remove one specific development tool which deactivated some item inertia things and then let some of the items "levitate" on top of certain surfaces.
Now everything should work fine in terms of item physics / collisions.
ps. the hotfix is titled RTV_PD2_V2_P1 (HF1) in the main menu.
-Antti (Developer)
2024-10-28 01:10:03 +0000 UTC
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Public Demo 2 v2 (Patch 1) is now available.
This patch contains physics improvements, display settings, additional tooltip details, optimization modes and bug fixes especially for low-end hardware.
Patch notes and download info on the website:
https://www.roadtovostok.com/news/public-demo-2-v2-patch-1
This patch doesn't affect the existing save files, however your existin...
2024-10-27 20:43:23 +0000 UTC
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Hi!
A lot of interesting things are happening behind the scenes and I will cover some of these in the upcoming Phase 2 Launch livestream next week.
There's also really good progress being made with the melee system, knives, faction bosses and bunch of voice acting related casting things have been made.
Here's a few screenshots of the melee system and some of these new knives which are part of certain collaboration thing (more info next month).
If everything goes to pla...
2024-10-26 21:57:56 +0000 UTC
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Hi!
Here's a little update related to the commercial (early-access) branch.
A bunch of new stuff has been added to commercial branch within few days:
Voice acting system / randomizer for AI and Traders (voice acting is WIP)
Dynamic game time preparations (affects TOD, transitions, loot respawns etc.)
Melee system preparations and Knife equipment slot
Belt equipment slot (especially for combat / battle belts
<...
2024-10-22 09:43:31 +0000 UTC
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Hi!
Just to give you quick info in terms of transparency.
Apple / IOS is changing something how they handle in-app purchases and this affect all the apps including Patreon which has in-app purchases in a form of Patreon member tiers. This basically means that if the apps won't comply with these new Apple rules, they get removed from App Store.
Related to this, Patreon is kind of forcing a billing update called "Subscription Billing" to all the creators to keep things compati...
2024-10-22 09:24:23 +0000 UTC
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Hi!
At the end of this month, there will a livestream covering the Phase 2 details and multiple aspects related to this early access production.
What kind of elements and details you would like to see in this livestream? Is there some specific questions or unclear game elements/features that you would like to see covered in this livestream?
- Antti (Developer)
2024-10-21 15:57:12 +0000 UTC
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Hi!
Here's a fun little development story.
Since the last two demo, I have been getting multiple bug reports and comments about the Shipyard performance. That has been the only map that been causing issue with certain hardware (compared to other maps) and generally speaking there have been this mystery why it's much more demanding than other maps in terms of performance.
Since this upcoming demo patch is all about stability and more constant performance, I decided to spen...
2024-10-17 22:30:58 +0000 UTC
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Hi!
Here's a little update related to the first upcoming demo patch.
For the past few weeks, I have mostly focused on stability and optimization.
Firstly, there have been so much testing related to the item physics, so I can pretty confidently now say that no more items falling through floors and much less issues in general related to physics.
Then one major issue was also that camera interpolation which especially caused issues with low-end hardware. This was linked t...
2024-10-17 16:17:48 +0000 UTC
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Hi!
Here's a little update related to build branches that are part of this Phase 2 roadmap.
Basically the project is now separated to two different builds: Demo and Commercial.
This current demo build will get bug fixes and those upcoming 3 demo patches like promised but this other commercial branch will go through totally different pipeline in terms of contractor work, development priority and upcoming Phase 2 features.
Here's few key things that are related to this t...
2024-10-15 15:01:59 +0000 UTC
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Hi!
Just a quick update and few questions.
I have now implemented display/monitor options as part of that demo settings menu.
Through these display settings you can now:
- Manually select the default monitor for the game
- Switch between Fullscreen and Windowed mode
- Option to choose the Windowed mode scale / resolution
- Auto-detection for keeping the correct aspect ratio between different monitors (for example if you have secondary monitor in vertical position...
2024-10-15 11:57:36 +0000 UTC
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Hi!
Here's a quick update.
The first demo patch (optimization) is progressing well:
- I found an edge-case that kept doing unnecessary physics calculations for all the AI's. This edge-case was really bad (it's now fixed), since it affected all the AI pool, meaning if there were 10 AI's spawn to the pool, all of them were doing the calculations even if there was just 3 active and visible AI's in the map.
- I have done bunch of physics tweaks lately and through these changes...
2024-10-10 20:08:21 +0000 UTC
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Hi!
One feature that has had very little exposure was that Dynamic Ambient thing which generated random SFX ambient sounds around the player based on current area and TOD.
The Minefield is probably the only map where you won't here any of those because the loud helicopter but in other maps there should be bunch of new sound cues and audio happening around you, especially in Vostok where you should hear bass-heavy explosions at the distance etc.
I think there's 2 main reasons...
2024-10-08 22:49:58 +0000 UTC
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Public Demo 2 v2 (Patch 1) physics overhaul is going better than I expected :)
Jokes aside (bug in the image is fixed), here's what you can expect from this upcoming optimization patch:
- 10-15% performance increase
- Stable item physics and collisions
- No more camera issues (hopefully)
-Antti (Developer)
2024-10-07 23:47:15 +0000 UTC
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Hi!
Just to let you know, the work has begun for implementing the first faction boss to the game which is going to be Bandit boss called Punisher.
I think the early WIP preview of this character, will be within few weeks.
These faction bosses will be part of that AI overhaul (Phase 2) which will be completed later this year. This will bring also voice-acting to most of the AI's and ability to use certain items such as grenades etc.
The AI spawner will be linked to this...
2024-10-07 16:21:45 +0000 UTC
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Hi!
Here's the patches and content that are going to be implemented to this last demo.
October: Patch 1 (Optimization):
- Item physics and collision overhaul
- AI system and rendering optimization
- Better LOD (level of detail) transitions
- Attachment compatibility info (tooltip)
- More accurate/reliable AI footstep SFX
- Armor plate hotkeys (equip, unequip and swap)
- Window mode, resolution and monitor settings.
- Dynamic music setting (...
2024-10-06 13:50:54 +0000 UTC
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Hi!
Here's a quick dev update.
I have now watched around +20 different streams about the new demo and bunch of different videos.
My overall conclusion is that people are really liking this demo update and there have even been multiple playthroughs that lasted easily +10 hours, which is really good for a free demo.
By watching these streams and videos, I have gathered detailed notes about the bugs and improvements that should be fixed or part of these upcoming 3 patches...
2024-10-05 15:46:31 +0000 UTC
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Hi!
Since people have started now discovering that new demo, I came across this one video which highlighted really well that progression and development phases after this porting decision.
This video does also covers really well those new demo improvements if you haven't had change to test that yourself.
More info about those 3 upcoming patches coming this weekend.
-Antti (Developer)
2024-10-04 01:34:48 +0000 UTC
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Hi!
Here's something that became quite a relevant topic suddenly and here's a social media post that I shared, so you are aware about this:
"This topic became relevant perhaps a little faster than I had expected, but different Road to Vostok mods have started to appear with this demo.
I have received multiple messages about whether I'm going to allow these mods and here's the answer: This game will eventually have its own official modding guide and separate tools to make mo...
2024-10-02 19:06:13 +0000 UTC
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Hi!
Just a quick recap on what's coming later this year.
More detailed post on this also here:
https://www.patreon.com/posts/upcoming-events-111152305
October (This month):
Phase 2 Launch Livestream
Major physics improvements (Camera, item physics etc.)
Public Demo 2 v2 Patch (Optimization)
<...
2024-10-02 13:22:33 +0000 UTC
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Feel free to leave demo feedback & bugs on this post.
-Antti (Developer)
2024-10-01 16:55:50 +0000 UTC
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Hi!
I will be posting this on social media later tonight also:
AI overhaul (Animation, equipment, behavior, sensor, ragdolls)
Task system (~20 demo tasks)
Armor system (Helmets, armor plates, NIJ-ratings)
Crafting system (Few crafting examples)
Map upgrades (Village, Shipyard, Highway, Minefield, Radar)
New trader: Doctor
Ammo types (Caliber-based ammo)
Area & conta...
2024-09-29 22:17:21 +0000 UTC
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Hi!
Related to the last post, I actually found few more issues that need to be fixed tomorrow (related to those new loot tables), so it's probably better to not try to rush this with tomorrow's release.
In other words, let's go with Tuesday and with that traditional YT launch video.
Really excited to hear you feedback about this demo update :)
-Antti (Developer)
2024-09-29 21:50:11 +0000 UTC
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Hi!
The build for Public Demo 2 v2 is now pretty much complete.
That loot table update thing was indeed quite important because now taking the risk of going to Radar is definitely more rewarding and it's quite logical that you can find medical items on medical cabinets etc.
I still need to polish few things but the major time concern that I currently have is making that Public Demo 2 v2 YT video + recording the gameplay clips for it etc.
If I release the demo with that...
2024-09-29 19:51:56 +0000 UTC
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Hi!
The final major task for Public Demo 2 v2 (Radar Upgrade) is now done and all is left is those loot tables, small fixes and playtesting.
In the screenshots attached, you will see the the entrance bunkers to that underground complex which will be one of the key elements of this map, but that will have the same "treatment" like Shipyard Factory and Highway Fish Market, meaning it will added to the game in multiple phases.
-Antti (Developer)
2024-09-29 03:24:08 +0000 UTC
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