Dev Update (10/10/2024)
Added 2024-10-10 20:08:21 +0000 UTCHi!
Here's a quick update.
The first demo patch (optimization) is progressing well:
- I found an edge-case that kept doing unnecessary physics calculations for all the AI's. This edge-case was really bad (it's now fixed), since it affected all the AI pool, meaning if there were 10 AI's spawn to the pool, all of them were doing the calculations even if there was just 3 active and visible AI's in the map.
- I have done bunch of physics tweaks lately and through these changes I haven't had a single item falling through the floor anymore, so that's great improvement. The item placement stuff is now also much more stable.
On top of working with this first patch I have already started some Phase 2 preparations and there are 3 main contractor areas active currently:
1. Faction bosses
2. Faction voice-acting
3. Knife / melee system
There's also pretty big things happening for end of the year to really kickstart that Phase 2 production to full speed, I will cover some of these topics at that Phase 2 livestream.
There has been probably +500 feedback and bug reports within a short period and so much screen time lately for me personally, so I will be taking this weekend off from development and continue on Monday.
Have a great weekend!
Comments
Ok. So after like 10 hours of playing this build I noticed some things. Yes the ambient sounds except the birds singings might be too low. I only noticed something different only in Vostok. If there are some different sounds on the backround they are not noticable. The backround music scale should be wider. The lowest music option might be still too high imo. Or as you might know it should be dynamic at some points. The items that are not in cratates etc. are sometimes glitching and maybe that is just me but when I kill an enemy the items scatters around instead of the items being "inside the body". Also I would not think that walking even slower would not be too much of a hassle at this point. Like the pace the enemies cannot hear you. Also there should be door or something for the first trader guy. It sucks when somebody is shooting you when you go for shopping. Ja sama suomeksi. Todella nautinnollinen kokemus silti. Ps. Also would the pause option be possible?
BlackVomit
2024-10-10 21:30:06 +0000 UTCDidn't notice any AI calc performance issues as the game seems fairly light as it is. Good to hear about the physics update, so I can confidently hoad stuff to the attic :D Enjoy your break!
Antton Eskola
2024-10-10 20:37:43 +0000 UTCawesome stuff, enjoy the weekend!
Fonzi
2024-10-10 20:24:54 +0000 UTCHave a nice weekend, you deserve the break!
Henry Carlson
2024-10-10 20:15:32 +0000 UTC