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roadtovostok
roadtovostok

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Display Settings

Hi!

Just a quick update and few questions.

I have now implemented display/monitor options as part of that demo settings menu.

Through these display settings you can now:
- Manually select the default monitor for the game
- Switch between Fullscreen and Windowed mode
- Option to choose the Windowed mode scale / resolution
- Auto-detection for keeping the correct aspect ratio between different monitors (for example if you have secondary monitor in vertical position)
- Save the display settings mentioned above

The question that I have for this topic is that do you have experienced some inconvenience related to monitors and RtV demo? In other words, do you wish that there were some other options available related to displays / monitors?

-Antti (Developer)

Comments

Looking forward to resolution options. Have to drop my monitor resolution to play but I don't mind.

Mike D

I'm looking forward to the windowed mode and I will try to run the game with Lossless Scaling and see how it works.

Orbbbb

The reason why I like to keep some of the "advanced" graphic settings disabled at this point is exactly related to these hardware issues since I know from experience that some of those will cause issues with specific hardware and in general it will create more problems for me as a developer than it provides value for having those available (at this demo phase). This is also related to the topic that I will need some kind of hardware test bench to debug these issues but I don't have that yet, so even fixing those issues at the moment would be kind of "blind bug fixing" which would be really time consuming and not wise in terms of development time / progression. And yes, I do know that there's actually few other things how you can manipulate that Attic system at the moment for "fast travel" but since this is a demo and all the transition / shelter related systems will get linked to that dynamic game time (next month most likely), I kind of try to avoid any extra work related to these things, since that work would get obsolete within few weeks. Basically the dynamic game will change entirely those transition points and how they will work related to saving and map traveling. If you have some sort of feedback / suggestion list, sure you can send that over to my email and I can then compare that to list that I have gathered to see if I have missed something critical that could still be implemented to this demo build :)

Road to Vostok

Same, 60, 120, unlocked all work properly for me.

Xplaced

Unless I am missing something, HUD scale would be nice, imo. I’d like to be able to scale it a little larger. Game is fantastic so far.

Xplaced

i would recommend to check out Ryhons Advanced Graphics Settings Mod. It includes all of that + some extras you might want to include. Some doesn't have to do with the Monitor directly tbh. - UI Scale (should be pretty important) - Resolution Scale - Upscaling Filter - FSR Sharpness - MSAA - Brightness - Contrast - Saturation and some other cool stuff. Sadly it causes some issues on my end with black squares appearing on the screen. One more thing nothing to do with the Monitor. Did you know that you can "Fast Travel" with all your Loot to your Attic by switching Maps and Exit the Game? After Loading up the Game you are in your Attic with all the Loot that you had in your Inventory when switching Maps. Don't think that's how it should work. Edit: Do you need a List of Feedback, Suggestions, Bugs i collected on Steam/Discord?

SavRoyale

It could also just be a problem with my monitor. Have had it for a while and definitely need to get a new one

Infinity

Definitely not tehe same experience. There's a distinct difference between 60 cap and unlimited

Antton Eskola

I have not yet had the chance to play demo 2v2 yet. But in my experience with demo 2 and the Patreon builds, it doesn’t feel like the refresh rate of my monitor matches with the game. I have a 240hz monitor but when I’m playing, it feels/looks like 60. RtV is the only game I have had this issue with so I know it’s not a widespread thing

Infinity


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