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roadtovostok

roadtovostok

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roadtovostok posts

Dev Update (06/04/2023)

Hi!

Here's an update related to the upcoming Public Demo 1 v2 Steam build.

All hardware tests are now done, like making sure that the new inventory system works with different monitors / resolutions / aspect ratios.

On top of this, the sandbox level has been updated with all the "tutorial signs" and all that is left is some minor collision fixes and scene transition stuff related to that sandbox level.

I will be taking most of tomorrow as a free day and then I will pol...

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Weapon Close Up's

Hi!

Since most of the weapons got a little facelift (new models & textures) for the upcoming Public Demo 1 v2, here are some close-ups.  

The environment is not yet on the same visual level as these weapons, but that impalance will also be fixed in the future.

- Antti (Developer)

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Loot Challenge Update

Hi!

Just a quick update related to the Loot Challenge, meaning 2 new items per each week which will lead up to 100 unique items for Public Demo 2.

For the last two weeks I haven't add those weekly items since I have been fully focused on this upcoming demo update (much higher development priority) but I will catch-up those missing items asap once the demo update is out :)

- Antti (Developer)

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Dev Update (01/04/2023)

Hi!

53 of 54 bugs that I found have now been fixed for Public Demo 1 V2. The one bug that is still lurking is just some post-processing stuff related to NVG filter.

I will fix this last bug tonight and then I will fix few building textures and update the sandbox level for playtest. This means updating all the "tutorial" billboard signs, pickup examples and controls since those have changed from Public Demo 1.

There's also now ability to spawn AI to the sandbox and there'...

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Public Demo 1 V2 Attachments

Hi!

Here are all Public Demo 1 V2 attachments.

Attachments features
- Fully modular approach
- Adjustable rail position
- Adjustable reticle brightness
- Unique suppressor audio
- Dual render support
- Variable optics
- Canted aiming

I think this selection is more than enough to test all the current systems.

- Antti (Developer)

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Dev Update (31/03/2023)

Hi!

The bug testing phase for Public Demo 1 V2 is about 75% done. The overall bug amount that I managed to found this week was 54 and 44 of these have now been fixed.

The categorization for this 54 bug number goes something like this:
7 = Game breaking ones (Red)
39 = Distracts gameplay (Yellow)
8 = Really minor stuff (Green)

I'm pretty confident that this number 54 won't raise anymore since there have been so much testing lately and most complex and bug prone syste...

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Feature Preview: Variable Optics

Hi!

Here's a small feature preview of variable optics (LPVO's).

There will be a few different types of these in the game and they will be extremely difficult to obtain.

The main focus will be on fairly simple equipment and weapons, since the goal is not to make a tactical "operator simulator".

In Public Demo 1 V2, there will be one LPVO attachment for testing purposes.

- Antti (Developer)

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Development Update (28/03/2023)

Hi!

The bug testing phase for Public Demo 1 V2 is progressing well. 

I also finished all the current attachments (~20) and modified the shaders a bit, so now all weapon parts are visually more consistent.

Here's an example of MK18 with couple of attachments using the updated shader.

I will post a image tomorrow with all the attachments, so you can see what's coming in the demo update.

- Antti (Developer)

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Lore #1 Preparations

Hi!

Yesterday, I took a small trip to some locations which are related to upcoming cinematic trailer that will reveal the first part of the game lore.

This video will be called The Road | Lore #1 | Road to Vostok and it will be filmed IRL before the Public Demo 2. I will probably publish this video sometime in the summer this year.

In this video, there will be an initial reveal for the "setting" what happened in the Border Zone and why everything went bad. I still don't plan...

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Dev Update (26/03/2023)

Hi!

The bug testing phase for Public Demo 1 V2 update is progressing well.

When I started this bug testing phase I managed to wrote down 21 initial bugs that I found, some minor but some where really bad. Currently, I have fixed 17 of those 21 but I have also found couple new ones which are attachment system related (mostly attachment save data / modded weapon stuff).

On top of this, there have been additional improvements on how the shotgun weapon type handles. You can n...

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Dev Update (24/03/2023)

Hi!

Now all the weapons for Public Demo 1 V2 are 100% game-ready.

I implemented all the new weapon audio + reverb tails, updated most of the textures, fixed shading issues, improved arm placements and assigned all the related attachment data.

I will now transition to that bug testing phase. 

- Antti (Developer)

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Dev Update (22/03/2023)

Hi!

A quick development update to keep up you informed how the Public Demo 1 V2 is progressing.

Since the last update and related to that post, I've added two new game-ready weapons (M4A1 + MK18) with all the new audio, attachment support, Arm-IK etc.

I have still 4 weapons left (HK416, VSS, Mosin, Remington 870) and then I can fully transition to bug testing. I will get two weapons done by tomorrow, so like mentioned in the previous update, I will most likely get all the we...

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New Item: Energy Powder

Here's another new item from last week.

Energy Powder can be mixed with water and it will give you small stamina, hydration and energy boost.

Loot Challenge: 62/100

- Antti (Developer)

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New Item: Coffee

Here's one of the new item from last week.

Coffee + Water can be mixed together and enjoyed either cold or warm. Coffee will give you small stamina and energy boost and stop sleep value from going down momentarily.

Loot Challenge: 61/100

- Antti (Developer)

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Dev Update (18/03/2023)

Hi!

A quick development update to keep up you informed how the Public Demo 1 V2 is progressing.

The biggest task for this demo update is to get all the current weapons game-ready. This game-ready word basically means applying all the new sounds (+200), UI icons, Arm-IK, recoil parameters and weapon related attachment data.

I'm currently a little above the half way, so all those weapons in the image are 100% game-ready and there still six more weapons to be added.

After...

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Item Renderer

Hi!

Here's one nice improvement to the production effiency and item icons.

I just implemented a thing called Item Renderer. This custom development tool takes high-quality item renders/images straight from the game engine. With this tool I can basically batch render items and provide consistent icons to the inventory system.

This tool is actually big deal because there will be hundreds of items in the game and without this kind of tool it would be pretty painful process to...

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Public Demo 1 (V2) & Roadmap

Hi!

Since the upcoming Public Demo 1 (V2) demo update/patch is getting closer, I decided to cover some main points related to this + clarify few additional details.

What is Public Demo 1 (V2)?

Public Demo 1 (V2) is an extra update to the first Public Demo 1. The word extra in this context means that this update isn't a part of the official roadmap. I decided to share this V2 update in order to provide the possibility to test new features and improvements th...

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Feature Preview: Ladders & Climbing

Hi!

Here's a short preview of the new ladder / climbing system. I decided to add this to this upcoming demo update since there's now multiple spots in the Village map which will require climbing.

While I was designing this system, I had to be pretty careful with the implementation since ladders are probably one of the most bug-prone features that 3D-game can have. Ladder / climbing feature in Road to Vostok focuses on "bulletproof" climbing, meaning I wanted to avoid all the pos...

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New Item: Peanuts

I was really focused on making the initial ladder system yesterday, so I forgot the post those weekly loot challenge items.

Here's new tasty snacks that I did last week.

Loot Challenge: 60/100

ps. I will share some video related to ladder mechanics either tonight or tomorrow.

- Antti (Developer)

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Ambient Collection Vol.3

Here's the new files from the Road to Vostok Ambient Collection.

This Ambient Collection represents the emotional vision and atmosphere of the game. The collection is divided into three parts: Area 05, Border Zone and Vostok.

Area 05: Tension level = Low
Border Zone: Tension level = Mid
Vostok: Tension level = High

You can also listen Road to Vostok tracks from Soundcloud: View Post

Village POI's

Hi!

I'm currently adding new point of interests (POI's) and props to the updated Village map. One of these is pretty common sight in Finland, nearly every city/town/village has multiple of these and they are called carpet washing spots.

Do you have these in your country or is this just a Finnish / Nordic thing? :)

- Antti (Developer)

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Village Asset: Treehouse

Hi!

Here's one new point of interest to the updated Village map. You can climb to this treehouse and in the future where there's sleeping bag mechanics and so on, this would be pretty neat spot to rest.

- Antti (Developer)

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Civil Defence Shelters

There are approximately 50,500 civil defence shelters in Finland. Most of these are private concrete shelters or joint bunkers designed for a larger population.

These civil defence shelters will play a central role in the game. More information coming in Public Demo 2.

If you're interested about the topic here's one link:
https://intermin.fi/en/rescue-services/prepare...

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New Item: Books

Here's the first set of in-game books:
- Advice for Fishermen (Fishing)
- Stories for Children (Story)
- Book of Concord (Religion)

Some of these will be pretty useless but some books will have trading value, like the ones which could be useful in IRL post-apocalypse scenario.

Loot Challenge: 58/100

- Antti (Developer)

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Dev Update (05/03/2023)

Hi!

A quick development update.

I'm currently polishing the terrain for the Public Demo 1 v2 patch and part of this process I'm tweaking some of the rendering features.

One key element of this updated Village map which is double the size of the Public Demo 1 is optimization. There is basically a decision to be made that do I want to keep the same level of detail and density for nature (trees, foliage etc.) and lose some frames or make the forest areas a little bit more sc...

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Patrol Helicopters | Devlog #6 | Road to Vostok

Hi! 

Here's the new devlog episode. I will be in the video chat about 1 hour before the premiere, so if you have freetime come join and chat.

- Antti (Developer)

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Dev Update (01/03/2023)

Hi!

I'm currently finishing the upcoming devlog episode and it should be out tomorrow. It will show some of the same mechanics like in the recent dev build, but there is also other content that I decided to add.

Once the devlog is out, I start working on the Public Demo 1 v2 update and that will be the main focus for this month. I will be sharing updates on how that is progressing along the way.

I also decided that for the Public Demo 1 v2, I will update the sandbox level a...

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Dev Build - Recoil System (v2)

Hi!

Here's the new development build for you to test.

Updated download link (Google Drive):
DOWNLOAD BUILD (1.23GB) 

[FIXED] = Attachment Save Data was destroyed when swapping from Primary to Secondary if the Primary had attachments.

Note: When your downloading development builds, always download the whole...

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Info related to Dev Build

There went something wrong with the OneDrive so the file apparently corrupted or something that prevents downloading.

I'm switching to Google Drive for these Dev Builds so there will be new download link asap.

ps. there was also a bug related to attachments disappearing when switching to secondary, so I'm also fixing that now.

ETA for new download link: 30min
ETA for attachments disappear bug fix: 60min

- Antti (Developer)

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Dev Build - Recoil System

Hi!

Here's the new development build for you to test.

DOWNLOAD BUILD (1.23GB)

Note: When your downloading development builds, always download the whole file structure. Do not move or download individual files/folders.

Disclaimer: You can share, record and publish content from this development build, but do not share files or download links outside...

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