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roadtovostok
roadtovostok

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Item Renderer

Hi!

Here's one nice improvement to the production effiency and item icons.

I just implemented a thing called Item Renderer. This custom development tool takes high-quality item renders/images straight from the game engine. With this tool I can basically batch render items and provide consistent icons to the inventory system.

This tool is actually big deal because there will be hundreds of items in the game and without this kind of tool it would be pretty painful process to get those item icons to the UI.

Old workflow

1. Open Blender
2. Import model
3. Assign material / textures
4. Render image
5. Export image
6. Open Photoshop
7. Import image
8. Set correct crop / resolution
9. Export image
10. Open Unity
11. Import Image
12. Set import settings
13. Set item icon

New workflow

1. Select item
2. Press Render
3. Set item icon

The extra gain from this workflow is also "futureproofing" the lighting and style of the icons, because I'm planning to add dynamic icons for weapon modding in the future, so now the rendered images are consistent with in-game shaders so they will blend together nicely when modding items (combining different icons together)

I will also make these icons available to public with the upcoming Item Wiki.

- Antti (Developer)

Item Renderer

Comments

This has to be a massive effort saver - and on projects of any real magnitude, each time you can automate something the better.

Gordon Typer

nice work. If you need any help with the Wiki or to set up a Discord let us know. We are here to help :)

SavRoyale

Man that is awesome to hear, on many levels! Such a huge improvement on workflow, and the item wiki! That'll be beyond useful in the coming years :D

Tenebris Infinite


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