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Public Demo 2

Welcome to Public Demo 2 which is the second major milestone of Road to Vostok, where the goal is to test the initial gameplay loop and get feedback on the core idea of ​​the game.

-Antti (Developer)

Public Demo 2

Comments

Runs incredibly smooth. Really enjoying the gameplay loop. Only issue is the 0 health bug others mentioned and I would like to be able to unload ammo. Otherwise amazing.

Zedernwaechter

IMO sprinting should cancel crouching.

ea

Also need a "destroy" button for inventory. I'm picking up all sorts of stuff that I don't need -- but then it persists in the Attic, even outside of the storage box. I tried stacking books on shelves like a civilized man, but they fell all over the floor and have remained there.

ea

There is a small QOL issue when moving over low "obstacles that aren't obstacles" (e.g. fallen door) -- please consider letting the character "step over" or "step onto" rather than forcing a jump or simply causing forward motion to stop.

ea

Really liking the demo so far, get a lot of playtime out of this demo. No big complaints nor bugs except i couldnt reload my mosin, found it, it shows 5 bullets, but ctrl works but i cant insert bullet with left mouse. It feels really solid for demo, got good fps and only minor stutters now and then cant really explain when. Has anybody found sos-kits, floppy or vhs? I found guitar and harmonica and managed to get them to my attic.

Juusto Höylä

in the rest demo is nice. i love to play this. but I think better do some features for gameplay. for example: bullets and attachments can be only buy at trader. or bullets and gun stuff can be looted from military boxes too.

Юрий Су

Yep this is known bug and will be fixed with the first patch next week

Road to Vostok

oh, everybody in the theme (^: I ate the canned food that was in the container at that time. After which my health, energy and gyrotation parameters became zero. I returned to the shelter and died immediately.

Юрий Су

I had same bug and I've tried to figure out how to reproduce it or why it happens.

Jami Sundvall

0 health/food/drink bug. Reproduced. 1. Eat/drink directly from a container 2. Press TAB to close container immediately 3. Open another container while still eating/drinking Health/food/drink bars goes to zero. Can't fill them. You die when you load a new zone. I think doing this also uses the item in the same slot in the new container. So trying to fill your health/food/drink with a jacket or other item/empty slot, is not expected behavior by the code :p

Iluvatar

I've had a little run around. Generally feels good. Most of my gripes are really more just to do with where the game is development, so I won't bother voicing those. One minor thing that's probably worth voicing, is that targeting and picking up small items is a little awkward. I feel like either the radius around the center of the screen that allows interaction needs to be larger, or a (optional?) small dot just so I know where I'm pointing would be two possibilities for making that feel a bit better. Otherwise, it's nice to see the progress, I'm looking forward to see what's to come.

Tempy

Alright I was able to put a few hours in, I made it through all the areas! Fully explored Radar and made it back to the attic. I really liked the feeling of being in the permadeath zone, and especially of loading up ALL of my best stuff for the run - nothing to come back to if I die. Account fear instead of gear fear somehow gave me a huge sense of freedom. I can't wait till there's more reason to go to Vostok, but it was still compelling for the demo just to get there and make it home. I found crossing the border to be by far the most difficult part. Trying to watch out for mines in the grass while still hurrying to avoid being shot was scary. I had several issues with getting stuck in doors, I'd have to shut them and it would launch me a meter or so. Same thing with random bits of terrain, spamming crouch or jump would eventually rocket me out. It didn't happen consistently, but enough to be irritating. I had one weird bug I can't seem to reproduce, but here's what happened: -I was at ~85 health in the village with a full inventory. -I found painkillers in a cabinet that healed +20 health -I used it from the container, since my bag was full, and immediately closed the container. -My health, energy, and hydration were all set to 0 immediately, and nothing would increase them. I think my health was really 0 too, because I was instantly killed by a bandit on my way back. Respawning fixed it. The guns feel fantastic, the sounds and animations are perfect. I do wish that moving while aiming didn't drag so much that the reticle disappears inside the optic completely, at least for the shorter magnifications. Overall fantastic work, I'm already addicted to the gameplay! The piles and piles of guns in my attic, the rows of food and meds on the shelves, and my prized gun builds on the wall, I really feel ownership of the space. Placing things was hard sometimes, since every slight collision caused the item to drop, and the hitboxes were sometimes hard to figure out. Trying to line up items on the wall was frustrating , because it looks like it should fit but just falls to the floor every time until you put it far enough away. Also, will there be a way to rotate the items vertically in the future? I'd like to line up extra guns along a wall instead of in a pile on the floor. Thanks for the excellent demo build, looking forward to this even more now!

t3hsquirr3l

Löyty ainakin yksi pelin rikkova bugi, missä health, energy ja hydration menevät 0, kun syö ruoka itemin, mikä vuorostaan johtaa siihen, että kuolee, kun joku ampuu tai lataa toiseen kenttään. Esim. kuolin, kun olin Vostok:n latausnäytössä, satamassa laukaukseen ja tänään Highwayn ja Minefield:n väliseen latausnäyttössä. En ole vielä onnistunut selvittämään mistä johtuu, onko se joku tietty ruoka itemi tietyn ajan jälkeen etc. Ja toinen mahdollinen bugi, jossa koko tallennus poistuu, kun kuolee turvatalon sisälle. Näiden lisäksi optimointi kaikissa pelikentissä on vaihteleva eli pyörivät aika huonosti, mikä voi johtua joko käyttäjäpuolen tehoista etc.

Jami Sundvall

I love the demo so far. The gameplay is a ton of fun looting and extracting. The last sprint to the Attic is nerve wracking. I haven't made it across the border yet, but all of the other locations feel really good.

Kevin Kirkbride

Lol, I jumped in the pool too before reading the tutorial sign.

Kevin Kirkbride

Loving the demo so far, aside from the couple of bugs that have already been mentioned, I also noticed that if you fall from the scaffolding (and survive) in this spot, there is no way to jump out, possible fix would be to move the horizontal bars slightly lower so player can jump over them. https://ibb.co/JdN85VB

Sam Hardwater

Hey! I've now bluescreened twice on separate occasions in separate areas of the game, wondering if anyone else has had this issue? Rig: 3060 Ti, Ryzen 3700x 32gb 3600 MHz ram

Dots The Dot

Would be cool to be able to unload ammo from collected guns.

ea

When interacting with cabinets, they have two doors -- but I suspect that every pair is a single cabinet. It would be good to either highlight or otherwise indicate that its not every door that I need to search.

ea

You can send it here or by email: antti@roadtovostok.com or feedback@roadtovostok.com

Road to Vostok

Hi Antti ! First of all great job on the Public Demo 2 ! If we got feedbacks where can we send it to you ? I found a bug and i'd like to send it to you. I know how to reproduce it.

NuckZ

-RM-870 tooltip shows ammo as 7.62x54R. -MK18 tooltip shows 5.56, should be 5.56x45 for consistency with other weapon tooltips. -KAR-21 tooltip shows "223. /", should be .223 -Should plate carrier have a capacity or armor value? -Distant gunshot heard every time I leave the Attic. Nice to have: -Would like an option to turn down radio volume. -Option to remove ammo from magazines (either in menu or inspect) so that found weapons can be stripped and sold. -Option to consolidate ammo boxes.

Kevin Kirkbride

+1 on the ammo stacks and unloading weapons. Default keybinds I agree, I just changed my keybinds and they were persistent from the last public demo.

Kevin Kirkbride

Loving the demo so far, minor stuttering but sometimes when you switch from a scoped weapon to a pistol while aiming, the pistol retains the same level of zoom/FOV as the scoped weapon from before. Thus far that's the only issues I encountered, excited for full release and good luck!

RESO

Hey Antti, I just spent about an hour on the demo and am having a good time so far ! Here are some issues I noticed or improvements I think could be made : - A way to fusion different ammo stacks to get to 30, instead of carrying multiple stacks of odd numbers. - An 'unload weapon' feature so we can get the ammo from the many AK we find (So far I found it's a better strategy to swap guns instead of reloading lol). - Disable the 'crouch' key when in inventory / looting UI, so we don't keep squatting down / standing up when using CTRL+click to quickly grab items. - Change the defaut 'chamber' hotkey to something other than CTRL (I mapped mine to C) so we don't always crouch when reloading a Mosin or shotgun. This one is more of an actual feature so I suppose it's normal not to have it in this "gameplay loop" demo but here's a suggestion : a hotkey / animation to check the amount of ammo left in magasin with approximation (like in Tarkov). This demo is super cool and I hope we are able to give you useful feedback ! Keep up the amazing work man !

pototos59

This demo is already amazingly fun. I stumbled on a few bugs but I didn't write them down because I was just tinkering with it while at work 🙊 I'll play it more carefully and write down bugs I see tomorrow. One bug (or at least confusing thing) I remember: I died in the tutorial (drowned in the pool), and then was put back to a menu where I could load a game even though I had never started a new game. When I loaded that game I was in the attic. Prior to running the tutorial "Load game" was grayed out for me. This was a little confusing. Speaking of this am I the only fool who jumped in the pool in the tutorial section and then drowned because he couldn't figure out how to get out of there? Need to work on my 🏊

Anthony Bucci

do you plan to implement different sizes of containers? for example it’s a bit ridiculous to find a Mosin inside a fuse box.

Steve Huff

hey Antti! this is brilliant, thank you, i look forward to playing this a lot more. please consider making the area around the trader a safe zone; it’s a really bizarre feeling to be in the trading UI and suddenly hear rounds flying past me and hitting the wall, because a bandit has line of sight to me from the other side of the village. i imagine that you could even allow bandits to enter the trader’s area, but make them holster their weapons, and force the player to do the same, so that there’s an uneasy peace near the trader, and then the player has to carefully plan how to leave the area without being ambushed. also, consider putting the trader at the other end of the village from the attic, so that the player has to traverse the village.

Steve Huff

I die when i came back to the shelter, there was a sound like a monster or my character stomach. Otherwise it feel great, maybe too much loot in my opinion

Shamnolya

The demo runs surprisingly smooth on my 3,1 GHz i5 with GTX 1050 Ti. And it's from 2014! That's some tight coding all right

Olli Ruohomäki

Played through all the maps and am having a blast. Luckily have not come across any bugs yet :)

Infinity

I'm having so much fun trying to find cool stuff and survive the NPCs. This type of demo was all I needed to be able to wait until the full release xD I will report bugs and how they occured when I come across some.

Antton Eskola

yeah you're right.. so I deleted that comment sry

Chae moo

Changing the graphics mode to "Performance" did not really work for me. I noticed, that this setting resets after transitioning to another map.

Flxw

GPU : 1060 3G CPU : i5 9400F RAM : 16 GB

Chae moo

uhh... after I saw that bug at the shipyard, it also happens in the attics. So It's hard to go another place.

Chae moo

Does it also happen on Highway for you? Because in my case, both transitions cause this bug. I assume it has something to do with my relatively old GPU and the way the game handled graphics. Maybe it is even a bug of Godot, but I can only make assumptions for that. I hope Antti finds the root of the problem. If any diagnostics / system data are helpful, let me know, I am willing to share those if it helps finding the problem.

Flxw

hey I just saw the same bug when I tried to enter shipyard.

Chae moo

Also I don't remember if you've reworked the AI yet, but interacting with them in combat it feels very awkward because it appears as the enemy can see through foliage and track movement behind walls. It also feels weird sometimes when you stand still a couple of meters away from them and they miss every shot but laser you down at range (This happend with both the bandits and the millitary).

Zyxic

If you press CTRL with a shotgun while not having any ammo you can't get out of the reloading animation. Also I did not find a single ammo pack and constantly had to pick up new guns to be able to shoot (I got all the way to Radar and back to the Village).

Zyxic

Hey, when aiming with a scope, if you switch to your pistol while holding aim it keeps the same scope zoom level even for the pistol.

Fibotus

Dam, sorry to hear that but really enjoying the rest of the gameplay loop!

lord

This was one of the most serious bugs and I spent ridiculous amount of time trying to double check it doesn't happen, but sometimes gamedev is quite mysterious since that bug was fixed and it never returned back when I was testing the build. I will have to look into this once again with the first patch :)

Road to Vostok

Sometimes when you eat all of your health, energy and hydration get set to zero.

lord

There is another bug I found. After I transitioned to the Highway map, my whole screen turned black with colored pixels glitching over it. I've uploaded a video of the bug here: https://youtu.be/S0za1DjIhE4 When I tried to reproduce this bug, there were another type of glitches where the screen had a "black-and-white" filter with pixel glitching only occuring on the bottom half of the screen. EDIT: The bug occurs on every transition to Highway or Shipyard. The only transition that's working is from Attic to Village and vice-versa. My Rig: - GPU: Nvidia GeForce GTX 1050 Ti - CPU: AMD Ryzen 5 2600X - RAM: 16 GB 2400 MHz

Flxw

I really like the public demo 2 so far. One bug I encountered is that the crouch hotkey is not disabled when in an inventory (while the rest of the movement ist). I especially encountered this issue because I have bound the "transfer item" hotkey to the same hotkey as my crouching ("shift" in my case). Everytime I transfer an item to my inventory, the character also crouches.

Flxw

Well, I know what I’ll not stop doing this evening now.

Nubb3r

So hypedddd

Amir Emadian

I was looking forward to it 😆

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