Performance Upgrades
Added 2024-02-25 04:17:56 +0000 UTCHi!
Just a quick update.
Since the last devlog, I spent quite a bit of time studying about Godot's rendering and doing multiple benchmark tests related to Public Demo 2.
Today I made some important "revelations" and based on my initial tests the difference between last dev build and this current performance test scene is quite massive.
The main reason why I was seeking this "extra performance" was that I want to increase the overall nature asset density / visual fidelity after Public Demo 2 and now that's totally possible with these upgrades.
The rendering performance is always quite hardware depended but these upgrades (based on my tests) should increase the FPS almost ~25-35% which is a huge deal when it comes to extra rendering budget for Public Demo 2 and phases after that.
- Antti (Developer)
Comments
I’ve never seen such huge performance improvements in development in such a short time. It’s very cool to see this getting attention so early.
Fonzi
2024-02-25 15:48:05 +0000 UTCThank you for your continued hard work, and attention to detail. Can't wait to try it out
xXMetalFlakeXx
2024-02-25 04:19:10 +0000 UTC