Hi!
Here's a quick dev update.
I'm currently taking a two day business trip to one gamedev seminar in Finland.
The combined travel time required is around 15 hours with trains and I decided to turn this commute into small coding sprint where I try to code as much as possible while traveling.
The goals for this "commute coding sprint" is to expand the save / load system a bit and do item database / loot tables stuff since all those +100 items from Unity build are going to be activated in this upcoming Public Demo 2.
Once I return from this business trip (Wednesday), I will be editing the rest of the Bandits | Lore #2 video and once that's ready then it's time to start the final development month for Public Demo 2.
March will be pretty intense for sure and the goal is to release that demo somewhere end of March. The main tasks for this final month are going to be bunch of small details related collisions, AI-pathfinding, environment details, trader mechanics, ammo stuff, permadeath in Vostok, adding the new weapons (x4) and playtesting.
- Antti (Developer)
Olli Ruohomäki
2024-02-26 16:33:25 +0000 UTCPaveWay
2024-02-26 14:48:36 +0000 UTCFinn
2024-02-26 14:29:08 +0000 UTCRoad to Vostok
2024-02-26 13:12:13 +0000 UTCjordan dansie
2024-02-26 13:07:38 +0000 UTCpototos59
2024-02-26 12:55:56 +0000 UTC