Starlight Steps final version will be in 1.1 update. This is the custom visuals I made for it so it will have it's own unique astral flavor for it. The goal with pretty much all the Elven teleports is to make the teleport unique for that specific elven race. So I put together sounds, visuals and improved description for the 1.1 version to create this version of Astral Step.
2023-09-29 12:16:16 +0000 UTC
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This video displays the new audio, animations and visual effects for Astral Trance when selecting weapons and skill prof. Felt this matched way better for the Astral Elf compared to the old one that was very basic and mostly focused on the functionally.
2023-09-29 12:13:09 +0000 UTC
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Astral Elf is officially ready for update 1.1! Custom visual improvements for Starlight Step, and Astral Trance! Keen Senses is now correctly showing! Fixed Sleep Immunity for Astral Trance. All Body types now have presets and glowing eye effect that works in cutscenes! In addition, I improved the Icons and Text.
Astral Elf follows RAW 100% and doesn't need to deviate or adjust it. A majority of the update for them was to make Astral Trance and Starlight Step unique, plus getting them v...
2023-09-29 12:09:55 +0000 UTC
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Pallid Elf in update 1.1 remains a Subrace of Elf following its RAW. Pallid Elf update 1.1 gains the following: new presets for each body type, new head options, polished descriptions, and private parts compatibility.
Changes from RAW:
Blessing of the Moon Weaver
You know the light cantrip. When you reach 3rd leve...
2023-09-29 05:03:23 +0000 UTC
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Here is the update to Sea Elf as they are officially ready for update 1.1. So now they have new presets for all body types, private parts, and more hairstyles, and are a standalone race no longer just a subrace of the Elf race. This helps them follow more closely with their update in Mordenkainen Presents: Monsters of the Multiverse. They for the most part follow RAW below is what was changed from the source material.
Friend of the Sea
2023-09-28 12:41:37 +0000 UTC
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Here are the changes and improvements for Wood Elf that will be available in Update 1.1 for Fantastical Multiverse's Full Release & Revised Optional file. One major change is I reverted the name back to Wood Elf, there will be an optional file to revert it back for people like me who prefer it that way. The Wood Elf will be following the RAW Unearthed Arcana 2024 Player's Handbook changes, as it did in 1.0.
- Spells were corrected and now will show up base...
2023-09-27 12:51:57 +0000 UTC
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This is what will change with update 1.1 for Drow. Drow if you're using the Full Version or Revised Optional file the Drow will follow RAW based on the Unearthed Arcana 2024 Player's Handbook source material.
- Keen Senses now explains why you can pick a different skill proficiency.
- Sunlight Sensitivity has been removed as it is no longer a thing with the revised version of the race.
- I removed this version of Drow from the Elf Subraces. Originally this ...
2023-09-27 12:29:21 +0000 UTC
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Quick showcase of the Shadar-kai Shadowfell step being used in combat, this is the new version for update 1.1
2023-09-27 04:22:37 +0000 UTC
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The Shadar-kai are now officially ready for Update 1.1 of Fantastical Multiverse that is coming. To start they will no longer be a subrace of Elf, following the RAW MotM changes fully. The Blessing of Raven Queen teleport skill has been named Shadowfell Step to fit the way Fey Step(Eladrin), Misty Step, and Starlight Step(Astral Elf). This change was just for Flavor but the passive is still named Blessing of the Raven Queen. Everything else remains true to Mordenkai...
2023-09-27 04:17:36 +0000 UTC
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The highlights of all the changes for Fantastical Multiverse's Elvenkind should be posted today. I am going to get some sleep finally, but will have more in-depth news on the following:
- High Elf (Revised)
- Wood Elf (Revised)
- Pallid Elf
- Drow (Revised)
- Grugach
- Avariel
- Shadar-kai
- Sea Elf
- Astral Elf
Some News
Shadar-kai, Grugach, Avariel, & Sea Elf are no longer subraces of Elf. &n...
2023-09-26 10:41:56 +0000 UTC
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Update 1.1 visual and animation changes to Shadar-kai's Blessing of the Raven Queen teleport skill at level 3. The teleport has also been renamed Shadowfell Step but the effect that gives you resistance and the passive is still called Blessing of the Raven Queen.
2023-09-26 10:30:41 +0000 UTC
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This is the updated Mind Link visuals and benefits coming for Fantastical Multiverse update 1.1.
2023-09-22 03:13:24 +0000 UTC
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Quick video showing the presets and private part options for nude bodies.
2023-09-22 03:11:12 +0000 UTC
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Kalashtar is now ready for Update 1.1, new eye effects that work in cut scenes. New visuals for Mind Link playing on the lore Quori! Mind Link now works 100% as intended and is flavored to be like 5E's Official Help Action for the most part as that is what the boost is flavored around.
RAW Changes
Mind Link
Normally in 5E it's just a way to communicate with creatures telepathically but this is useless in Baldur's Gate 3, especially with the ...
2023-09-22 02:07:39 +0000 UTC
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I currently can change the Kobold preset color to whatever I want now using the Dragonborn colors. Still looking into why I can't change the colors. I believe I have a theory on why but will test that theory likely tomorrow, currently at least if I feel I'm running out of time before 1.1 I can at least show players how to modify the color themselves.
2023-09-18 19:59:34 +0000 UTC
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This will be included in the update for 1.1 of Fantastical Multiverse. I figured out what they changed and how to adjust and modify the camera so it makes it easier for you to modify your Minotaur. Going to need to finish their update for 1.1 but the camera will be fixed for customization. :)
2023-09-18 19:37:47 +0000 UTC
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Quick video showing the new presets for Triton and the way the UI will display their information for them.
2023-09-18 19:33:59 +0000 UTC
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Here is what to expect with Triton with the 1.1 Update for Fantastical Multiverse. I'll be doing a good bit of updates like this after finishing my college course assignments today. :)
- Added 152 Hair Options
- 21 Beard Options
- Left eye can glow when Heterochromia (Looking into this still in a later update both eyes should glow like the male one in the photo.)
- Visual Update for all faces. Resolved zooming out texture LOD just showing Grey Mesh face.
2023-09-18 19:25:37 +0000 UTC
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So I had to show this because it was too funny not to. I've been looking into fixing the animations for the creature races while repairing stuff. Basically, I've fully figured out how to assign races new animation skeletons so that they can use animations. I assigned the gnome skeleton to the body of the Kobold. As you can see they aren't compatible, but it did make the monk animations play. This opens up doors for other races like Minotaur, Goblin, Bugbear & Hobgoblin. Going to test a fe...
2023-09-14 22:15:05 +0000 UTC
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Shifters have gotten a body update so that now they don't just look like humans but have sharp claws on their hands & feet. Their Strong Bodies will have this body type as well!
Update 1.1 will have the following for Shifters
- More head options for them!
- Strong Female Heads
- Visual update to Shifter transformations
- New Bodies!
2023-09-14 08:03:28 +0000 UTC
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Been polishing a lot of race effects while fixing them. Really happy with Starlight Step's new and improved version.
I wanted Starlight Step to actually look like you're able to harness starlight power and that it moves you at the speed of light.
In addition, I fixed the Trance Skill Prof & Weapon Prof so they no longer cost a resource you just use it and can't use it again till you finish long rest for each skill.
- When the final version is ou...
2023-09-14 04:07:45 +0000 UTC
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So, I finally took some time to see what the damage was for the class mod that I was working on during Patch 9 Early Access after the team I was working with on BG3 Beyond decided to just end the project and let Expansion basically be BG3 Beyond. So I pretty much took all my work and plan to use it for separate projects that would be compatible with Expansion. So, it looks like everything 1-20 for Blood Hunter still works. I just need to finish converting the text to. Loca instead of the loca...
2023-09-09 15:19:21 +0000 UTC
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The author of "Aasimar 5E" Stole my code, heads, and modified faces, and didn't even bother to rename any of it. LOL Couldn't even do that much work on his own. So this mod will likely conflict majorly with my mod. As it uses just about everything other than the same UUID. Literally, after I updated the mod he took the updated work and claimed it as his own. The new heads are literally from my Aasimar in Fantastical Multiverse. Even stole my Eladrin heads. So being that alot of this has been ...
2023-09-07 15:32:12 +0000 UTC
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Figured I'd show you guys one of the biggest issues with Baldur's Gate Beast/Monster races. This is why I typically started them all starting with basic outfits attached to the body. None of the already made outfits will fit them even if I swap the equipmentrace it doesn't get around the idles being too different. This is them with Halfling, I realized Gnome would be too small and basically clip inside of them. So you'll ask well what is the solution?
The solution is I have to manually ...
2023-09-06 06:41:14 +0000 UTC
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Finally finished remaking all my templates for production for race customization and creation. This will greatly speed up the production and fixes. As before it's harder to know what hair is what UUID without going through like 3-4 different files. Now I have them all named, and all the visuals are sorted including beards. Here are some highlights while I was spending most of the day building this. In addition, I sorted eyes and skin colors as well to speed up making races have their own uniq...
2023-09-06 06:34:09 +0000 UTC
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https://www.nexusmods.com/baldursgate3/mods/215
It's been posted onto the Nexusmod page! Finally! I'll continue working on this project to fix stuff and polish presets in 3 days time. Tomorrow I'll start fixing my Blood Hunter, Fabled Backgrounds, & Peerless Feats which all should be out alot sooner than it took to fix Fantastical Multiverse! :D
2023-09-02 12:26:34 +0000 UTC
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This is the last day of work, the update will be released right before I decide to call it a night. I was aiming for tonight at 11pm CST, but I'm not sure it will be out before then due to me gathering this information and getting it ready as the last update before the Full Release 1.0 version of Fantastical Multiverse update is out.
Things I've been doing:
- Updating Icons to fit better
- Fix Eladrin Fey Step that was broken because of changes th...
2023-09-01 01:08:23 +0000 UTC
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Quick video of Kobolds using Spells and Bows. Had some concern about it, so figured I'd just show everyone. :)
2023-08-23 19:43:52 +0000 UTC
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Here is a list of races that are finished so far with all their heads! After I finished all the heads I'll be able to quickly clear through the presets. The goal has been to make them close as possible to their source material looks. So been using Fantastical Races (MoTM) and Dnd Beyond images as inspiration for the presets. I also wanted to make them appealing to choose from because a lot of faces Larian has made just get ignored due to the textures chosen for the race's faces.
<...
2023-08-23 00:48:47 +0000 UTC
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This is to keep everyone who has supported me on here aware of the current state of the mod.
I needed to ensure all these were working especially since they added back the tags they removed in like Early Access Patch 3. Tags are how races get coded responses or options to respond to NPCs in a specific way. I wanted to make sure they were the most up-to-date if that Tag was being used by a race, like Aasimar which was returned back int...
2023-08-17 19:51:56 +0000 UTC
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