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Elven Overhaul Highlights Coming Soon

The highlights of all the changes for Fantastical Multiverse's Elvenkind should be posted today. I am going to get some sleep finally, but will have more in-depth news  on the following:

Some News 

Shadar-kai, Grugach, Avariel, & Sea Elf are no longer subraces of Elf.  Pallid Elf is the only other subrace for Elf available. 


Drow no longer has sunlight sensitivity they are using the Revised Unearthed Arcana traits now instead. I removed the Drow Subraces from Elf completely. 


Grugach & Avariel are now their own race and no longer a subrace due to me getting them ready for when I have to separate the files as their lore is 5e but they are using homebrew traits. 


Sea Elf & Shadar-kai were separated to reduce the flood of heads in Elf as Elf already has tons of custom options for heads as it is so I wanted to reduce that. In addition, I wanted to make it more similar to MoTM. 


Elf & Drow will have their subraces named as they are in Vanilla, but will make a patch for people who still want them to just be named Elf as that is likely a patch I will be using myself. 

Elven Overhaul Highlights Coming Soon Elven Overhaul Highlights Coming Soon Elven Overhaul Highlights Coming Soon Elven Overhaul Highlights Coming Soon Elven Overhaul Highlights Coming Soon Elven Overhaul Highlights Coming Soon

Comments

I didn't expect such a detailed answer, thanks Souls! I understand your tiredness, I will wait patiently for 1.1 then :) About the animation of the wings when walking, that animation that plays when walking, that makes the wings move constantly seems annoying to me (in my opinion), I mean, it breaks the immersion because if you then see Lady Aylin, when she walks, she basically floats slightly and the wings only make a small gentle movement, not at all uncomfortable, which is much more pleasant to look at, but I have no idea how difficult it is to It is even impossible to add your animation to the player characters

Ashby

1.0 Aasimar not having a default body(skinny) was a mistake it was never intended for you to not have them. Basically I was sleep deprived and messed things up before I released it. 1.1 will have them fix. The only thing that really needs done for the Aasimar is I need to keep tweaking the eyes for each one, radiant soul & Necrotic Shroud Aasimar are going to have eyes like Dame Aylin while Radiant Consumption is going to have very bright ones. I just need to finish modifying the brightness for them. Been messing with Radiant Consumption Aasimar animation change as well because I'm trying to get them to do this unique shout that currently is only locked to female characters so I took a break from that to finish all these Elves. The wings have also been corrected still debating if the flapping will be fixed this update or in update 1.2 because basically I have to go through the animations for the wings so I can make sure it only changes the walk to have the wings down but keeps the cool idle, crouch, etc. Animations. As I really like the idle wing random flap but the cutscene issue with the wings has been fixed already as well. So now they'll fold.

Dungeons N Souls

I love all the new features announced, I know that what I am going to say is not part of the elf package, but is there a possibility that in the Aasimar, body type 2 (thin) characters can be used for men? The large and strong body looks bad when using the ability that grants wings, since these are on the lower or middle back instead of the upper back, looking strange Additionally, for future compatibility with other hair or face mods, they are always focused on thin bodies

Ashby


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