Kobold & Animations Malformed Kobold
Added 2023-09-14 22:15:05 +0000 UTCSo I had to show this because it was too funny not to. I've been looking into fixing the animations for the creature races while repairing stuff. Basically, I've fully figured out how to assign races new animation skeletons so that they can use animations. I assigned the gnome skeleton to the body of the Kobold. As you can see they aren't compatible, but it did make the monk animations play. This opens up doors for other races like Minotaur, Goblin, Bugbear & Hobgoblin. Going to test a few more skeletons on Kobold to see if any work at all, but I think the main issue is the way Kobolds hold their hands and have their feet set up. This should be a problem though for Minotaur, Goblin, Bugbear & Hobgoblin!
Highlights
- Skeletons can be assigned to any race, meaning animation change is almost limitless.
- I can modify Dhampir, Moroi, & Malformed completely changing their bodies to look better.
- Adding the female skeleton to the Malformed Skeleton race should actually allow me to place female clothes on the Female Malformed.
- Bugbear, Hobgoblin, Goblin & Minotaur will likely be compatible with this method. 75% that they should be 100% compatible with this method.
Comments
hopefully this works with the fish one
d333al
2023-09-15 16:03:36 +0000 UTCOh man a lot of potential with this.
Krendius Fox
2023-09-14 23:45:01 +0000 UTCChanging the game right here
Joseph Burke
2023-09-14 23:27:01 +0000 UTCWow I am amazed by all this keep all your hard work up
Korie McNamara
2023-09-14 22:36:30 +0000 UTCThe Karateka Kobold hahaha
Ashby
2023-09-14 22:25:24 +0000 UTCYeah!
Ashby
2023-09-14 22:24:56 +0000 UTC