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DungeonsAndSouls
DungeonsAndSouls

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Kobold & Animations Malformed Kobold

So I had to show this because it was too funny not to. I've been looking into fixing the animations for the creature races while repairing stuff. Basically, I've fully figured out how to assign races new animation skeletons so that they can use animations. I assigned the gnome skeleton to the body of the Kobold. As you can see they aren't compatible, but it did make the monk animations play. This opens up doors for other races like Minotaur, Goblin, Bugbear & Hobgoblin. Going to test a few more skeletons on Kobold to see if any work at all, but I think the main issue is the way Kobolds hold their hands and have their feet set up.  This should be a problem though for Minotaur, Goblin, Bugbear & Hobgoblin!


Highlights



Comments

hopefully this works with the fish one

d333al

Oh man a lot of potential with this.

Krendius Fox

Changing the game right here

Joseph Burke

Wow I am amazed by all this keep all your hard work up

Korie McNamara

The Karateka Kobold hahaha

Ashby

Yeah!

Ashby


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