Download link
https://drive.google.com/file/d/1EfnpohYN9MsVXTZWAm4WYGSO4djDQcKt/view?usp=sharing
How to play?
Download the entire .zip folder, not individual files.
Once downloaded, extract zip file.
Run development build through .exe file.
IMPORTANT!
2024-07-09 18:16:12 +0000 UTC
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Hi!
I have now cleaned the build from all that devlog related extra stuff and I will share you the AI overhaul dev build tomorrow.
I'm going to spend rest of today optimizing the AI as much as possible and then I will do few last playtest sessions myself to see that everything is working still as intended.
-Antti (Developer)
2024-07-08 10:59:42 +0000 UTC
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Hi!
Here's a little dev update and info related to next dev build.
The AI overhaul devlog is now released but for making that video I needed to add all kinds of temporary scripts and placeholders for taking those clips from the AI.
I'm currently "cleaning" up the build from those placeholders and fixing few small issues that I found while messing around with the AI script files.
I have some paper work and other company stuff tomorrow, but I should get that build ready ...
2024-07-06 20:49:17 +0000 UTC
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Hi!
Here's the latest devlog episode about the AI overhaul.
-Antti (Developer)
2024-07-05 18:59:01 +0000 UTC
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New Features | Devlog #12 (Teaser)
July. 5, 2024 | 10PM (EEST)
-Antti (Developer)
2024-07-05 03:41:54 +0000 UTC
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Hi!
Just a quick update.
The AI overhaul devlog is now almost finished, it was much more difficult to record / edit than I expected but it will release either tonight or tomorrow (probably tomorrow).
Once the devlog is out, I have few meetings first and then I will start preparing that dev build for you to test the new AI.
-Antti (Developer)
2024-07-04 11:34:20 +0000 UTC
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Hi!
Here's all the features which were implemented as part of this overhaul:
AI Rig Updates
Universal rig
New animations
Better ragdolls
Visual AI recoil
Visual AI hit impacts
Directional pole system
Different movement types
Support hand IK
AI Spawner Updates
Dynamic spawn types
Defend ...
2024-06-30 16:35:43 +0000 UTC
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Hi!
Good news, the goal was to complete the AI overhaul this month and today I implemented the last remaining features which is the "Group activities".
In the video attached, you can see how the AI can form groups to certain map hotspots and once you combat the group, the entire group gets alerted with different reaction times.
I'm currently editing the AI overhaul devlog episode and it's going to be pretty massive since there's so much to talk about.
As usual once the...
2024-06-30 16:08:00 +0000 UTC
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Hi!
I needed a little break from AI coding so decided to work on some old models that I had and added a new optic called MRO.
Loot Challenge: 128/200
-Antti (Developer)
2024-06-28 17:59:51 +0000 UTC
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Hi!
The AI overhaul will be completed in a few days and I will start editing the devlog this weekend. Regarding the new AI, what do you want to see in this devlog?
Only the most important changes from the player's point of view or also AI-related game dev tech and tools?
ps. After the devlog, I'm also planning to make a small dev build for you to test the new AI before the next Public Demo. This dev build would be limited to the Village map, because I have already st...
2024-06-28 11:00:36 +0000 UTC
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Hi!
All the new AI behaviors are now complete, here's the full behavior set:
In the previous demo there were only: Wander, Guard, Defend and Combat, so there's a lot more variation now through this overhaul...
2024-06-26 22:42:04 +0000 UTC
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Hi!
Here's some random video clips from the AI Overhaul.
In these clips you can see the AI equipment, animations and some new behavior states like Attack and Evade.
I will share more updates tomorrow, once I have the roaming simulation ready.
-Antti (Developer)
2024-06-25 18:18:14 +0000 UTC
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Hi!
Here's a quick dev update.
Yesterday, I returned to my home office and development continues now at full speed.
Related to the AI Overhaul, today I implemented "Patrol Areas" to the AI. Previously AI was only guarding few static spots, but now the AI can transition / guard dynamically inside specific areas.
On top of this, I implemented the Attack behavior which is the most aggressive behavior that AI can use. If the attack behavior actives, AI will rush towards la...
2024-06-24 20:36:21 +0000 UTC
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Hi!
I have now returned back to Finland from that vacation and starting on Monday (24th) the development will continue at normal pace.
I spent one week in Italy (Verona, Garda, Valpolicella) with few of my friends and I'm really excited to get back to game development. One week without computers / social media was definitely a healthy break.
Once I'm back at my home office on Monday, I will continue with the AI overhaul and there's bunch of cool stuff to show next week :)
2024-06-21 09:22:20 +0000 UTC
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Hi!
Here's an update on how the AI Overhaul Plan is progressing:
Vostok AI (Phase 1 | Q2/2024)
1. AI Rig Update
Universal rig (DONE)
New animations (DONE)
Better ragdolls (DONE)
AI recoil (DONE)
2. AI Spawner Update
Roaming simulation (25% DONE)
Dynamic spawning (25% DONE)
AI groups & activities (50% DONE)
Defend ar...
2024-06-12 10:16:35 +0000 UTC
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Hi!
Here's a little preview related to the AI Equipment and headlamps.
The AI can now utilize headlamps at night, the use of lamps is randomized and lamps increase the AI sensor detection but make the AI really vulnerable in terms of player visibility.
Once you kill the AI with the lamp, you can loot the light source for your own use.
-Antti (Developer)
2024-06-11 21:34:33 +0000 UTC
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Hi!
Here's one of the new electronics called Polaris.
This item is a LED headlamp and was need for the AI Equipment Update where the AI can use headlamps at nights.
Lamps and light source in general will be a big part of this game eventually, since some of the maps will require going into pitch black bunkers etc.
There's going to be multiple different lighting items / equipment with each having different lumen values. Eventually these items will also need batteries or ...
2024-06-11 19:13:00 +0000 UTC
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Hi!
Here's one new weapon for the Public Demo 2 v2.
This will fairly common weapon in terms of loot rarity and can be found especially on Vostok maps.
Loot challenge: 126/200
-Antti (Developer)
2024-06-10 18:57:59 +0000 UTC
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Hi!
Here's small clip related to the AI equipment.
Through this update (happens today), AI will now be able to:
Carry backpacks
Have secondary weapons
Use weapon attachments
These equipments will be randomized with fairly low spawn change (especially with Bandits), but if they are spawned to the AI, you can loot those equipment from the body.
Antti (Developer)
2024-06-10 00:38:01 +0000 UTC
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Hi!
Here's a quick update related to the AI overhaul.
Currently here's what has been implemented:
Better ragdolls (No more stiff death poses)
Dynamic hit impacts (AI rig now reacts to bullet hits)
AI recoil (AI firing now shows visual recoil)
AI can use multiple different weapons
New animations (crouching & sprinting)
Related to the overhaul plan, with these implemented features the "AI R...
2024-06-09 23:16:56 +0000 UTC
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Hi!
I have now started the AI overhaul and decided that I could maybe share a small plan about this.
The phase 1 overhaul is divided in the four different elements and I will start implementing these features in the following order:
Vostok AI (Phase 1 | Q2/2024)
1. AI Rig Update
Universal rig
New animations
Better ragdolls
AI recoil
2. AI Spawner Update
Download link
https://drive.google.com/file/d/1l4hDGQe3mACj7Qr2W7trJCHX6YuEeJcZ/view?usp=sharing
How to play?
Download the entire .zip folder, not individual files.
Once downloaded, extract zip file.
Run development build through .exe file.
IMPORTANT!
2024-06-05 14:23:01 +0000 UTC
View Post
Hi!
Now all the shaders are fixed related to vicinity based crafts.
Here you can see the entire workflow how the cooking happens for example when you have vicinity-based recipe and heat source near you.
I will be uploading the dev build for you to test within 2-3h.
-Antti (Developer)
2024-06-05 11:44:08 +0000 UTC
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Hi!
Just a quick update related to upcoming Patreon dev build.
The build is basically ready but there's few small bugs with the vicinity craft mechanic. I think fixing those bugs is going to require 2-3 hours since I need to replace few shaders that are related to cooking station / cooking crafts.
I will spent tonight fixing these issues and then the build will be ready for testing.
I will share this development build tomorrow afternoon and after that I will start the...
2024-06-04 19:55:33 +0000 UTC
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Hi!
Like promised a while ago, I started the loot challenge 2.0 this month.
For those who haven't heard about this, loot challenge is basically my extra development "side quest" where I try achieve certain number of lootable items to the game.
Last time the loot challenge goal was 100 items and this time the goal will be 200. I don't have any specific deadline for this but I think the early access version will need at least +200 items to make the looting interesting, especia...
2024-06-03 19:14:22 +0000 UTC
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Hi!
Here's the latest devlog episode.
-Antti (Developer)
2024-06-01 15:52:05 +0000 UTC
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Hi!
Here's a quick dev update and some upcoming plans.
Devlog #11 comes out tomorrow on Youtube and after that I will start preparing that next Patreon development build.
This preparation will take 2-3 days since there's some many debugging tools and placeholder assets lying around on maps (because of these new features), so it will need a "cleaning operation" to make everything player-friendly.
I think somewhere around Tuesday or Wednesday would be ideal for that dev ...
2024-05-31 10:26:34 +0000 UTC
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New Features | Devlog #11 (Teaser)
Jun. 1, 2024 | 10PM (EEST)
Original plan was to release the devlog tonight but I decided to take one extra editing day since there was one feature (Dynamic Ambient) that needed few tweaks.
- Antti (Developer)
2024-05-31 02:04:40 +0000 UTC
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Meet Doctor.
Doctor is an in-game trader who offers medical services in the basement of an abandoned school building. Rumors say that the doctor likes to practice experimental medicine and may also sell more exotic stuff than traditional painkillers.
Coming in Public Demo 2 v2.
Character by Claudia.
- Antti (Developer)
2024-05-29 18:03:59 +0000 UTC
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Hi!
Here's an updated look at the Doctor.
This version is so called high-poly with all the tertiary level details. Next phase is turning this into the game ready model and texturing.
-Antti (Developer)
2024-05-27 15:26:53 +0000 UTC
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