CreatorsOk
roadtovostok

roadtovostok

patreon


roadtovostok posts

Dev Build - AI Overhaul (Phase 1)

Download link

https://drive.google.com/file/d/1EfnpohYN9MsVXTZWAm4WYGSO4djDQcKt/view?usp=sharing

How to play?

  • Download the entire .zip folder, not individual files.

  • Once downloaded, extract zip file.

  • Run development build through .exe file.

IMPORTANT! View Post

Dev Update (08/07/2024)

Hi!

I have now cleaned the build from all that devlog related extra stuff and I will share you the AI overhaul dev build tomorrow.

I'm going to spend rest of today optimizing the AI as much as possible and then I will do few last playtest sessions myself to see that everything is working still as intended.

-Antti (Developer)

View Post

Dev Update (06/07/2024)

Hi!

Here's a little dev update and info related to next dev build.

The AI overhaul devlog is now released but for making that video I needed to add all kinds of temporary scripts and placeholders for taking those clips from the AI.

I'm currently "cleaning" up the build from those placeholders and fixing few small issues that I found while messing around with the AI script files.

I have some paper work and other company stuff tomorrow, but I should get that build ready ...

View Post

AI Overhaul | Devlog #12

Hi!

Here's the latest devlog episode about the AI overhaul.

-Antti (Developer)

View Post

AI Overhaul | Devlog #12 (Teaser)

New Features | Devlog #12 (Teaser)
July. 5, 2024 | 10PM (EEST)

-Antti (Developer)

View Post

Dev Update (04/07/2024)

Hi!

Just a quick update.

The AI overhaul devlog is now almost finished, it was much more difficult to record / edit than I expected but it will release either tonight or tomorrow (probably tomorrow).

Once the devlog is out, I have few meetings first and then I will start preparing that dev build for you to test the new AI.

-Antti (Developer) 

View Post

AI Overhaul (Phase 1) Feature List

Hi!

Here's all the features which were implemented as part of this overhaul:

AI Rig Updates

  • Universal rig

  • New animations

  • Better ragdolls

  • Visual AI recoil

  • Visual AI hit impacts

  • Directional pole system

  • Different movement types

  • Support hand IK

AI Spawner Updates

  • Dynamic spawn types

  • Defend ...

    View Post

AI Overhaul (Phase 1) Complete

Hi!

Good news, the goal was to complete the AI overhaul this month and today I implemented the last remaining features which is the "Group activities".

In the video attached, you can see how the AI can form groups to certain map hotspots and once you combat the group, the entire group gets alerted with different reaction times.

I'm currently editing the AI overhaul devlog episode and it's going to be pretty massive since there's so much to talk about.

As usual once the...

View Post

New Attachment: MRO

Hi!

I needed a little break from AI coding so decided to work on some old models that I had and added a new optic called MRO.

Loot Challenge: 128/200

-Antti (Developer)

View Post

AI Overhaul Devlog

Hi!

The AI ​​overhaul will be completed in a few days and I will start editing the devlog this weekend. Regarding the new AI, what do you want to see in this devlog?

Only the most important changes from the player's point of view or also AI-related game dev tech and tools?

ps. After the devlog, I'm also planning to make a small dev build for you to test the new AI before the next Public Demo. This dev build would be limited to the Village map, because I have already st...

View Post

Dev Update (27/06/2024)

Hi!

All the new AI behaviors are now complete, here's the full behavior set:

  • Wander

  • Guard

  • Patrol

  • Hide

  • Ambush

  • Evade

  • Cover (Poor man's version at this stage)

  • Defend

  • Combat

  • Hunt

  • Attack

In the previous demo there were only: Wander, Guard, Defend and Combat, so there's a lot more variation now through this overhaul...

View Post

AI Behaviors (Random Clips)

Hi!

Here's some random video clips from the AI Overhaul.

In these clips you can see the AI equipment, animations and some new behavior states like Attack and Evade.

I will share more updates tomorrow, once I have the roaming simulation ready.

-Antti (Developer)

View Post

Dev Update (24/06/2024)

Hi!

Here's a quick dev update.

Yesterday, I returned to my home office and development continues now at full speed.

Related to the AI Overhaul, today I implemented "Patrol Areas" to the AI. Previously AI was only guarding few static spots, but now the AI can transition / guard dynamically inside specific areas.

On top of this, I implemented the Attack behavior which is the most aggressive behavior that AI can use. If the attack behavior actives, AI will rush towards la...

View Post

Dev Update (21/06/2024)

Hi!

I have now returned back to Finland from that vacation and starting on Monday (24th) the development will continue at normal pace.

I spent one week in Italy (Verona, Garda, Valpolicella) with few of my friends and I'm really excited to get back to game development. One week without computers / social media was definitely a healthy break.

Once I'm back at my home office on Monday, I will continue with the AI overhaul and there's bunch of cool stuff to show next week :) View Post

AI Overhaul Plan (Update) + Vacation

Hi!

Here's an update on how the AI Overhaul Plan is progressing:

Vostok AI (Phase 1 | Q2/2024)

1. AI Rig Update

  • Universal rig (DONE)

  • New animations (DONE)

  • Better ragdolls (DONE)

  • AI recoil (DONE)

2. AI Spawner Update

  • Roaming simulation (25% DONE)

  • Dynamic spawning (25% DONE)

  • AI groups & activities (50% DONE)

  • Defend ar...

    View Post

AI Equipment (Headlamps)

Hi!

Here's a little preview related to the AI Equipment and headlamps.

The AI can now utilize headlamps at night, the use of lamps is randomized and lamps increase the AI sensor detection but make the AI really vulnerable in terms of player visibility.

Once you kill the AI with the lamp, you can loot the light source for your own use.

-Antti (Developer)

View Post

New Electronic: Polaris

Hi!

Here's one of the new electronics called Polaris.

This item is a LED headlamp and was need for the AI Equipment Update where the AI can use headlamps at nights.

Lamps and light source in general will be a big part of this game eventually, since some of the maps will require going into pitch black bunkers etc.

There's going to be multiple different lighting items / equipment with each having different lumen values. Eventually these items will also need batteries or ...

View Post

New Weapon: AKM

Hi!

Here's one new weapon for the Public Demo 2 v2.

This will fairly common weapon in terms of loot rarity and can be found especially on Vostok maps.

Loot challenge: 126/200

-Antti (Developer)

View Post

AI Equipment (Preview)

Hi!

Here's small clip related to the AI equipment.

Through this update (happens today), AI will now be able to:

  • Carry backpacks

  • Have secondary weapons

  • Use weapon attachments

These equipments will be randomized with fairly low spawn change (especially with Bandits), but if they are spawned to the AI, you can loot those equipment from the body.

Antti (Developer)

View Post

AI Overhaul (Update)

Hi!

Here's a quick update related to the AI overhaul.

Currently here's what has been implemented:

  • Better ragdolls (No more stiff death poses)

  • Dynamic hit impacts (AI rig now reacts to bullet hits)

  • AI recoil (AI firing now shows visual recoil)

  • AI can use multiple different weapons

  • New animations (crouching & sprinting)

Related to the overhaul plan, with these implemented features the "AI R...

View Post

AI Overhaul Plan

Hi!

I have now started the AI overhaul and decided that I could maybe share a small plan about this.

The phase 1 overhaul is divided in the four different elements and I will start implementing these features in the following order:


Vostok AI (Phase 1 | Q2/2024)

1. AI Rig Update

  • Universal rig

  • New animations

  • Better ragdolls

  • AI recoil

2. AI Spawner Update

Dev Build - New Features

Download link

https://drive.google.com/file/d/1l4hDGQe3mACj7Qr2W7trJCHX6YuEeJcZ/view?usp=sharing

How to play?

  • Download the entire .zip folder, not individual files.

  • Once downloaded, extract zip file.

  • Run development build through .exe file.

IMPORTANT! View Post

Vicinity Crafting (Ready)

Hi!

Now all the shaders are fixed related to vicinity based crafts.

Here you can see the entire workflow how the cooking happens for example when you have vicinity-based recipe and heat source near you.

I will be uploading the dev build for you to test within 2-3h.

-Antti (Developer)

View Post

Dev Build (Update)

Hi!

Just a quick update related to upcoming Patreon dev build.

The build is basically ready but there's few small bugs with the vicinity craft mechanic. I think fixing those bugs is going to require 2-3 hours since I need to replace few shaders that are related to cooking station / cooking crafts.

I will spent tonight fixing these issues and then the build will be ready for testing.

I will share this development build tomorrow afternoon and after that I will start the...

View Post

New Item: Inverter + Loot Challenge 2.0

Hi!

Like promised a while ago, I started the loot challenge 2.0 this month.

For those who haven't heard about this, loot challenge is basically my extra development "side quest" where I try achieve certain number of lootable items to the game.

Last time the loot challenge goal was 100 items and this time the goal will be 200. I don't have any specific deadline for this but I think the early access version will need at least +200 items to make the looting interesting, especia...

View Post

New Features | Devlog #11

Hi!

Here's the latest devlog episode.

-Antti (Developer)

View Post

Dev Update (31/05/2024)

Hi!

Here's a quick dev update and some upcoming plans.

Devlog #11 comes out tomorrow on Youtube and after that I will start preparing that next Patreon development build.

This preparation will take 2-3 days since there's some many debugging tools and placeholder assets lying around on maps (because of these new features), so it will need a "cleaning operation" to make everything player-friendly.

I think somewhere around Tuesday or Wednesday would be ideal for that dev ...

View Post

New Features | Devlog #11 (Teaser)

New Features | Devlog #11 (Teaser)
Jun. 1, 2024 | 10PM (EEST)

Original plan was to release the devlog tonight but I decided to take one extra editing day since there was one feature (Dynamic Ambient) that needed few tweaks.

- Antti (Developer)

View Post

Doctor

Meet Doctor.

Doctor is an in-game trader who offers medical services in the basement of an abandoned school building. Rumors say that the doctor likes to practice experimental medicine and may also sell more exotic stuff than traditional painkillers.

Coming in Public Demo 2 v2.

Character by Claudia.

- Antti (Developer)

View Post

Doctor (Update)

Hi!

Here's an updated look at the Doctor.

This version is so called high-poly with all the tertiary level details. Next phase is turning this into the game ready model and texturing.

-Antti (Developer)

View Post