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roadtovostok
roadtovostok

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Dev Update (24/06/2024)

Hi!

Here's a quick dev update.

Yesterday, I returned to my home office and development continues now at full speed.

Related to the AI Overhaul, today I implemented "Patrol Areas" to the AI. Previously AI was only guarding few static spots, but now the AI can transition / guard dynamically inside specific areas.

On top of this, I implemented the Attack behavior which is the most aggressive behavior that AI can use. If the attack behavior actives, AI will rush towards last seen player position and uses suppressive fire (fast single shots or full auto burst) while moving.

Tomorrow I will implement the Evade behavior and then I will start testing the roaming simulations.

-Antti (Developer)

Comments

I love the idea that AI doesn't just keep closing in on you.. but to your last known location. Forcing us to move evasively. They might call out enemy direction to other AI characters by yelling

Olli Ruohomäki

That attack behavior sounds terrifying :)

Fonzi

glad to see you back, hoped you had a great vacation. Next time tell me that you are only away 3 Hours away from me :P

SavRoyale

First day back and already adding major improvements. Can’t wait to try them out!

securityCase

This is awesome! Are you building the AI in a way that allows them to adapt to any map, or will you set up custom pathing and stuff for each map? Or will it be a combination of both, where the AI adapt emergently to their environments but some factors about them are preprogrammed? I'm guessing the third but would like to hear as much as you know at the moment and are willing to share!

Dani

I'm sure it will be great!

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